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Thread: Volge Rifles

  1. #1

    Volge Rifles

    ...am I missing something? These guns seem to be pretty crappy. Their per-shot damage is okay, but the fire rate is really low. Their blast radius is *tiny*. They don't seem to count as explosive weapons. They seem pretty meh.

    Seems to me anything they can do, something else can do better. So what am I missing? 'cause I see a number of people using them, they must not be all that bad. Unless they're "noob bait".

  2. #2
    Member crasher's Avatar
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    Quote Originally Posted by PhotriusPyrelus View Post
    ...am I missing something? These guns seem to be pretty crappy. Their per-shot damage is okay, but the fire rate is really low. Their blast radius is *tiny*. They don't seem to count as explosive weapons. They seem pretty meh.

    Seems to me anything they can do, something else can do better. So what am I missing? 'cause I see a number of people using them, they must not be all that bad. Unless they're "noob bait".
    They canNOT introduce game-breaking overpowered weapons into the game.
    Especially if you consider all the work and grief they will have in front of them when you see the nerfs that will have to follow.

    It's a new 'Golly-Gee' weapon that has to be (as an LMG) on the same shelf as the Disruptor and Thunder)
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

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    Quote Originally Posted by crasher View Post
    They canNOT introduce game-breaking overpowered weapons into the game.
    Especially if you consider all the work and grief they will have in front of them when you see the nerfs that will have to follow.

    It's a new 'Golly-Gee' weapon that has to be (as an LMG) on the same shelf as the Disruptor and Thunder)
    If I understand your meaning: Disruptor, yes; Thunder, no. The Battle Rifles are in line with the worse weapons in the game (like the disruptor, blast rifle, and berserker shotgun), buffing them would not be "game-breaking" - as long as they don't go overboard.

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    it depends on what youre doing with them.

    i wouldnt use one in a siege because the fire rate is so slow, even the ones with fire rate rolls on them. but they seem to have no falloff and inflict decent damage on farther away targets, and on the monolith at the darkfalls.

    the other bad thing about them is you cant use them close in because they damage you also. but with the green boost at the darkfalls --- they are a one shot kill on the dark matter troops, and they do about 5500 dmg per shot on the tachmag drive on the monolith.
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  5. #5
    Member crasher's Avatar
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    Quote Originally Posted by Nilxain View Post
    If I understand your meaning: Disruptor, yes; Thunder, no. The Battle Rifles are in line with the worse weapons in the game (like the disruptor, blast rifle, and berserker shotgun), buffing them would not be "game-breaking" - as long as they don't go overboard.
    YOU know that.
    I know that.
    A percentage of the people who, through repetitive discussion and example are deemed 'whiners', know that.
    The devs don't seem to grasp details like that.
    So, we have what we have.

    I still stand by my statement though, from a practical POV .... It's an LMG, the devs have only so much interest in practicality, so they use the generic broad brush on classes and call it 'good'.

    EDIT: They nerf weapons.
    Later they buffed some damage as a sop to the ppl discussing the patch.
    It was a bargaining chip.
    I'm waiting for the new nerf that puts them back again.
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
    Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
    2050: Lvl 499X main

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    Quote Originally Posted by xilfxlegion View Post
    it depends on what youre doing with them.

    i wouldnt use one in a siege because the fire rate is so slow, even the ones with fire rate rolls on them. but they seem to have no falloff and inflict decent damage on farther away targets, and on the monolith at the darkfalls.

    the other bad thing about them is you cant use them close in because they damage you also. but with the green boost at the darkfalls --- they are a one shot kill on the dark matter troops, and they do about 5500 dmg per shot on the tachmag drive on the monolith.
    They are fun to use, and I personally enjoy using them, but in application there are significantly better guns for both general and specific uses. A buff on these would not be unreasonable, but they are fun enough that I think people will choose to use them regardless - so maybe not necessary.

  7. #7
    No one has added yet, they are FUN, and shoot BLUE FIRE!

    Now maybe that shouldnt excite me, but it does.

    For some players and playstyles, the Volge rifles can compete with any of the "Best" weapons. Personally if I am wailing away at a volge with my AR I will not be hitting crit spots all the time, I'm just not that good, but with the volge rifle I can actually get more crits because of the added blast radius.

    If you can nail 8 out of 10 headshots with a Wolfhound (or AR, or SMG), no reason to bother with a volge rifle. But if your me, I can get my self a good spot by the front gate, and aim uphill at the spawnpoints and get a kill or assist on every volge that spawns.

    Its not the best weapon around, but it can be useful in the right situations. Like every weapon in the game, someone out there will find it very useful.

  8. #8
    Member Overtkill21's Avatar
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    Just last night scored 65K at an infected siege and 45K at a Volge siege where I stopped shooting with 5 minutes left - using a Volge LMG exclusively...

    In fact a Volge LMG with a velocity buff and a decent Crit Mult will shower you with Crit kills as your projectile lands well before others.

    As a Volge LMG user and a routine top scorer - I'd say your assessment of the weapon is lacking. Pickup a decent model, use it correctly, and easily dominate the competition.
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

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    Quote Originally Posted by Overtkill21 View Post
    Just last night scored 65K at an infected siege and 45K at a Volge siege where I stopped shooting with 5 minutes left - using a Volge LMG exclusively...

    In fact a Volge LMG with a velocity buff and a decent Crit Mult will shower you with Crit kills as your projectile lands well before others.

    As a Volge LMG user and a routine top scorer - I'd say your assessment of the weapon is lacking. Pickup a decent model, use it correctly, and easily dominate the competition.
    I actually haven't re-reviewed them since plague sieges dropped, and with the way the crit points are set up for them I could see a Battle Rifle preforming quite well there. I'll test it against my detonator, since I generally get 70k+ with them (depending on the location of course), and see if it can compete (which it might, I'm interested to see, they are fun to use).

    However, I assure you my assessment has been quite thorough - pre-plague siege re-release. This is not meant to attack or ridicule your weapon choices; play with what's fun, I do, all the time. For my own personal use, I generally do a mathematical analysis of the weapons and then back it up with a performance comparison - the results I find are often reflected in my statements.

  10. #10
    Member Overtkill21's Avatar
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    Quote Originally Posted by Nilxain View Post
    I actually haven't re-reviewed them since plague sieges dropped, and with the way the crit points are set up for them I could see a Battle Rifle preforming quite well there. I'll test it against my detonator, since I generally get 70k+ with them (depending on the location of course), and see if it can compete (which it might, I'm interested to see, because they are fun to use).

    However, I assure you my assessment has been quite thorough - pre-plague siege re-release. This is not meant to attack or ridicule your weapon choices; play with what's fun, I do, all the time. For my own personal use, I generally do a mathematical analysis of the weapons and then back it up with a performance comparison - the results I find are often reflected in my statements.
    Even pre-plague sieges I used the Volge LMG to outscore most opponents. The weapons occupies a previously unoccupied niche of an ultra-long range high damage explosive round LMG. My math says that my 1233 DMG at 2.5 Crit and 25 Rounds = over 77K damage per clip which I believe is right on target even if it takes 15.6 seconds to empty. The length of time you can engage targets without reloading your ammo pool is also a great balancer.

    The VBI AR with 270 DMG and a 2.3 Crit and 72 Rounds = 45K damage per clip and a little over 5 seconds to empty. You burn through your ammo very quickly and run dry in less than a minute barring ammo pickups. If you were to then factor in the time to the ammo box and back the two weapons become extremely close in damage potential over time.

    I too use math to choose weapons and my math and my experience show that the Volge LMG is anything but weak.
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

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