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  1. #11
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    Quote Originally Posted by Tekrunner View Post
    As other people said, dealing as much damage as possible is key in getting a high score. If you deal a ton of damage, you're going to kill a ton of Volges, no matter how much people around you try to snipe kills. Weapon selection is pretty important for this: don't use your matchlock boomer on Volges, it might be orange, but it's an AoE weapon, Volges need high single target damage. The best weapon to fight Volges is without a doubt a syphon tachmag pulser. It combines high damage, high mobility and frequent healing from syphon: all of these things allow you to stay right in the heart of the action.

    The only problem with tachmags is that they eat a lot of ammo, so you need a secondary that uses different bullets. Deunan's advice to use a radiation VOT blaster is an excellent one: high DPS (especially if you have one with mag bonuses), and the reduced mobility and lack of healing shouldn't hurt too much, as you're going to use it to finish off enemies and at the end of waves, when getting killed is much less likely.

    Another piece of advice that hasn't been given so far: unless you have trouble surviving, always try to go to the point with the fewest players around it. Fewer players = Volges with fewer HP + less competition for skills = more points for you (and being spread out evenly makes it more likely to reach later waves). Similarly, it's easier to get more points at a siege with only a few other people. I know I can have some trouble reaching 20k at Kinship even if I'm there at the start, because there are 50+ other people (most of whom are low EGO, which means they cause the Volge to have more HP, but don't help that much reaching later waves...). Whereas at the Bathhouse or the Mutant District there often aren't even enough people to fill the entire scoreboard, and I can reach 20k in barely more than 5 minutes.
    Omg yes! Me and my boyfriend hit up the bathhouse earlier today right before I asked this, and he got a legendary Mk IV, we made it to 26k thanks to the less people, ..... if only I had known my tachmag I have was that good I would've used it, bf passed down an epic one to me the other day and it JUST so happens to have Syphon on it! I get butchered at the bathhouse so thanks to all this info you guys gave I'll know what to use from now on We first thought "the less people, the less competition with getting the kills" because we thought we had to vulture it, so we wound up at the bathhouse as our favorite spot BECAUSE of that, lol we were on the right road, but were swirving off the side of it and half-@rse on the ledge needless to say. I'll try and get a vot blaster, hadn't tried them yet but I'm all for haul-butt weapons just the drawback is indeed that ammo loss... the sieges are epic, and I wanna keep doing them, even if they dropped nothing I find them fun so anything to help improve that is so worth it, thankyou for the advice

  2. #12
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    Quote Originally Posted by Cocoawolf View Post
    I have a bit of issues getting hardly much points on the Volge Sieges, it's no biggie on the Afflicted Sieges though as there are so many of them compared to the Volge ones (I cringe at the idea of that many Volge as there are afflicted, lol) any suggestions for how to get at LEAST 20k points? I can bust my rear end and only manage to pull off 7-14k tops, when getting around 30-54k on the afflicted, something just... isn't right there, and I only get a few kills out of many many many assists.

    I do notice, on the Afflicted you are guaranteed your OWN kill counts (mostly), because there's so many of them so it's either my fault that I can't get the kill count and only get assists instead, or I'm really missing something lol. I stay glued to the A,B,C,(D) stands and fight off the enemies when they take them over, trying to defend as much as possible, I use a tachmag and a ground pounder regularly, also a northstar flare because it's my personal favorite weapons of choice and the tachmags are pretty fast

    I just would like to know some advice from anyone or tips at least on what could help with the Volge Sieges, I tend to see a lot of people during them vulturing the kills, as in waiting JUST until someone else nearly kills the mob, and then hitting it and stealing the kill, is that honestly what you're supposed to do to get as many points as a lot of the people I see get, if so.... I have no comment then.
    i used to have problems breaking 20k also --- until a friend pointed out the errors of my ways.

    this works for me -- results will vary.

    my loadout is a frag grenade, my grenadier shield, and a green ( yes green ) vbi smg which has a double crit roll, syphon, and the xp roll is +3% dmg from behind --- my secondary is a vot blaster with syphon and it has a double mag roll that adds 28 bullets so i put a fast reloaded mag on it because it takes three years to reload.

    i cant remember the names of most of the perks --- but preparedness is your best friend. there is also one called kinetic transfer or something like that --- this one makes every enemy explosive that hits you recharge part of your ego power, which comes in super handy with the volge bombers. there are a few other perks that add health and make your crit mult go up when your shield breaks -- i cant remember all of them, and a couple that drop extra ammo -- which saves time having to run to the ammo box.

    i have tried the volge sieges at every location but now i only do the ones in the mutant district at the south end of san fran -- the reason for this is i now know all of the volge spawn points, and all of the ammo boxes are on ground level, unlike say , bathhouse, where you have to jump down to the lower level.

    depending on the clip size of your main weapon, you will notice that although you do most of the damage, someone else will get the kills, which is where the blaster comes into place -- i switch to the blaster to finish them off and the preparedness perk reloads my gun while i am doing it.

    also --- leave the visceras for last. yes -- they give you more points, but the bombers and volge soldiers you kill in the time it takes to take down a viscera will double, triple, or quadruple the score you get from the viscera. also -- protect the flag/base -- you get extra points for killing them while they are trying to take the base.

    i average 35k per siege. i have gotten an orange immunizer and seven orange volge battle rifles.


    hope it helps
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  3. #13
    Quote Originally Posted by WhiteF8ng View Post
    False. Bio works against the Volge. Electric procs and stops shield regen but the Volge won't take the status effect.
    I've never seen Volge with poop shoes. Is it just not visually manifesting? They move so slow to begin with it's hard for me to gage slowed movement with it. The only time I ever stop shooting a Volge before it's dead is if a Trooper starts trying to take the cap point so I guess I wouldn't have noticed the lack of shield regeneration.

  4. #14
    Quote Originally Posted by Tekrunner View Post
    ...The best weapon to fight Volges is without a doubt a syphon tachmag pulser. It combines high damage, high mobility and frequent healing from syphon: all of these things allow you to stay right in the heart of the action.
    Another benefit of the Tachmag is that it has a small target reticle, low bloom and low recoil which makes it ideal for hiting weak points shooting from the hip. This makes the Gunslinger perk useful with the weapon.

    Another perk I'm probably going to switch in is the Nerves of Steel Perk. Since your often in the path of advancement for Volge Vicera I think it might be useful as well.

  5. #15
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    Never liked tachmags...eats ammo to fast for me.

    Prefer VBI or Pulers for SMG's, but Assault carbines, VBI and SAWS for DMG dealing wins out IMO.

  6. #16
    You need to get rid of that grenade launcher, there likely isn't a more useless weapon out there against the Volge. Get a Tachmag Pulser, VBI SMG, or VOT Pulser as your primary, preferably with at least one crit bonus. Specs are more important than rarity. Syphon is probably the best nano for a beginner, since it will keep you alive, but radiation is for pure damage. Your primary weapon will rely on crits, which is the only way to go for massive damage.

    Your secondary should be a VOT Blaster with as large a magazine as possible (i.e. look for magazine bonuses). Blasters are great for fast damage and doesn't rely on crits, and a Blaster with a mag of 50+ should be able to take down the lowest tiers of Volge in a single magazine each. This is your backup, however, and is for when you run out of ammo.

    Go for the sieges in SF, they always score best for me at least. Using the above and only going for those, I can't remember last time I scored below 50k, normally it's in the 60-70k range (that that's with very good versions of each weapon type above).

  7. #17
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    Quote Originally Posted by Alexri View Post
    You need to get rid of that grenade launcher, there likely isn't a more useless weapon out there against the Volge. Get a Tachmag Pulser, VBI SMG, or VOT Pulser as your primary, preferably with at least one crit bonus. Specs are more important than rarity. Syphon is probably the best nano for a beginner, since it will keep you alive, but radiation is for pure damage. Your primary weapon will rely on crits, which is the only way to go for massive damage.

    Your secondary should be a VOT Blaster with as large a magazine as possible (i.e. look for magazine bonuses). Blasters are great for fast damage and doesn't rely on crits, and a Blaster with a mag of 50+ should be able to take down the lowest tiers of Volge in a single magazine each. This is your backup, however, and is for when you run out of ammo.

    Go for the sieges in SF, they always score best for me at least. Using the above and only going for those, I can't remember last time I scored below 50k, normally it's in the 60-70k range (that that's with very good versions of each weapon type above).
    Damn, I usually AVG 50k with my SAW....impressive sir!

  8. #18
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    [QUOTE=Alexri;1325796]You need to get rid of that grenade launcher, there likely isn't a more useless weapon out there against the Volge. Get a Tachmag Pulser, VBI SMG, or VOT Pulser as your primary, preferably with at least one crit bonus. Specs are more important than rarity. Syphon is probably the best nano for a beginner, since it will keep you alive, but radiation is for pure damage. Your primary weapon will rely on crits, which is the only way to go for massive damage.


    Already got rid of it, I was simply testing it during a siege in SF and did much better than before even, but I swapped it to my tachmag with syphon that the bf handed down, and am doing 1000x better now that I can face tank them so to speak, well of course if there isn't three on me at once and the SF one we did was bathhouse, normally there are more people at it - there were only 3, we got overwhelmed and still managed to get a t4 lockbox from it scoring above 20k, I had a ground pounder for when we got overwhelmed just to straight up kill them, I've noticed the ground pounder I have does an outrageous amount of damage, it has a 6 mag and when I can hide around a corner (When Overwhelmed) it's like the backup kill move. Not saying it's a preferred choice or anything, but nice to have when you are getting cornered lol and OMG I've been looking through the vendors and events in hopes of a Vot blaster, hadn't gotten one yet but still trying. Will look into the crits more now, thanks

  9. #19
    Quote Originally Posted by Deunan View Post
    I've never seen Volge with poop shoes. Is it just not visually manifesting? They move so slow to begin with it's hard for me to gage slowed movement with it. The only time I ever stop shooting a Volge before it's dead is if a Trooper starts trying to take the cap point so I guess I wouldn't have noticed the lack of shield regeneration.
    It can be hard to see the poop shoes but they are affected. Bio grenades are my main grenade for the Volge Sieges and they work great for them if used correctly.

    I use a Bionova in spawns I know are coming and to slow down troopers and keep them in range of turrets if possible. Now yes Bio grenades aren't gonna do the damage up front that clusters or frags are going to. But they can slow down the primary threat for capturing points (troopers). And they make all Volge do half damage when affected to make it easier for you as well as allies to output more damage.
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  10. #20
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    i like lm-43s with 180 to 200 round mags because you just keep dealing damage. couple it with the scope that doesn't actually change the look of scope but give accuracy, then just keep hitting the face or yellow on the torso of the bombers. grab the ammo that falls when one of em goes down, scavanger perk is good there, preparedness will ease the reload burden, but you will go through ammo pretty quick. usually gets me 25-40k per siege depending on when i get there. if i'm not low on script i like to try different things i don't see too many people doing. like if i hang where i know 3 or 4 troopers are going to spawn in northpoint i break out my cannoneer invader with bug bonus and reload bonus in one slot and canker with assassin in the other. not so effective against just one though as the bugs scatter and die before finding anything to nibble on. that's half the fun for me, experimenting with combos.

    edit*i worked 15hours today/tonight and i'm kinda exhausted so sorry i'm not exactly succinct/grammar prone here
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