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  1. #11
    Member Tekrunner's Avatar
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    Quote Originally Posted by Bane_Of_Legends View Post
    Reason I say stop reload rolls when reload reaches 1.0 is because they're already overpowered guns that can one shot close up (not every pellet has to hit either, and some people know how to make them one-shot from farther) so don't make them more OP by giving them reloads of less than a second.
    I'm not sure you're aware of this, but the sawed-off reload animation has two parts: first, your character opens the barrels, second he puts the shells in and closes the gun back. The first part can't be sped up, the reload stat on the weapon card only applies to the second part. So even with a 0.00 reload time a sawed-off will take some time to reload.

    With the new rolls system a lot of weapons can theoretically reach a null reload time. I personally have a triple reload bonus VOT fragger. If it had the quartermaster synergy, reload time would be almost null when under Overcharge. Now that would have been ridiculous.
    Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
    HP and Regeneration rate tests | Weapon range tests


    Want to know which guns are the best? Check out my weapon tables! (partly outdated)

  2. #12
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by Tekrunner View Post
    I'm not sure you're aware of this, but the sawed-off reload animation has two parts: first, your character opens the barrels, second he puts the shells in and closes the gun back. The first part can't be sped up, the reload stat on the weapon card only applies to the second part. So even with a 0.00 reload time a sawed-off will take some time to reload.

    With the new rolls system a lot of weapons can theoretically reach a null reload time. I personally have a triple reload bonus VOT fragger. If it had the quartermaster synergy, reload time would be almost null when under Overcharge. Now that would have been ridiculous.
    I am aware that sawed offs have two animations. I still stand by the idea of not letting the second animation go faster than a second. Iv'e seen how quickly a sawed off with 0.0 reload can pop off shots. It's like watching someone shoot a combat shotgun.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

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