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  1. #81
    Quote Originally Posted by Bane_Of_Legends View Post
    The only problem with this, is that you're relying on there being multiple players around, all putting damage into the same enemy.. Where as, when I was doing my experiments, I was intentionally picking places and cap points with 1, or at the most 2, other players.. That, btw, were focusing on their own enemies, leaving me to wittle mine down, and wait for them to swoop in for the kills. Or watching them wittle their enemies down, and stealing the kill with a crit from my VBI Sniper. You could try to say that I did more damage with the crit from my sniper, but I intentionally waited till the enemies were at slivers of health; so low that I know for a fact that I wasn't doing more damage than the other person.
    This is another thing that I think is misunderstood. Just because an enemy has almost no health left, I think all the damage done to it is considered into the calculation of points that are divided up.. even if you deal a 5000 damage shot to a viscera that has only 2 health points left.

  2. #82
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by alienstookmybeer View Post
    This is another thing that I think is misunderstood. Just because an enemy has almost no health left, I think all the damage done to it is considered into the calculation of points that are divided up.. even if you deal a 5000 damage shot to a viscera that has only 2 health points left.
    Ok, so. Say an elite bomber has.. 5000 hp? So someone else does 4800 health damage to it, then I do a crit that does 5000 weapon damage, when only 200 hp is left on the volge bomber. Who should get more points? The person that did 4800 health damage, or me for doing 5000 weapon damage but only 200 health damage?

    Besides that, an elite bomber can't have 5000 hp, because then I'd be able to one-shot crit it with a sniper. As far as I know, no volge can be one-shot with legit weapons. So let's say that the volge bomber has.. 15000 hp? So someone takes it down to 14000, and I jump in and do the 5000 weapon damage, that is really just 1000 health damage. So the other person did 14000 damage, and I did 5000 damage, but I still get more score for the kill.

    It's things like this that happen all the time, yet no one can understand it or give a viable explanation, including me. I thought the system was set up to give more score for killshots. After seeing like-minded posts from people like Arsenic and a few others, I'm set to this thought. I'm still open-minded though, so someone please give me a solid explanation.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

  3. #83
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    Quote Originally Posted by alienstookmybeer View Post
    This is another thing that I think is misunderstood. Just because an enemy has almost no health left, I think all the damage done to it is considered into the calculation of points that are divided up.. even if you deal a 5000 damage shot to a viscera that has only 2 health points left.
    I also have a suspicion that this is happening in some form.

  4. #84
    Quote Originally Posted by Bane_Of_Legends View Post
    Ok, so. Say an elite bomber has.. 5000 hp? So someone else does 4800 health damage to it, then I do a crit that does 5000 weapon damage, when only 200 hp is left on the volge bomber. Who should get more points? The person that did 4800 health damage, or me for doing 5000 weapon damage but only 200 health damage?
    I think only the 200 health points left SHOULD go into the calculation, but I don't believe it works that way (consider also that the damage numbers display the full damage and that full amount goes into your weapon mastery experience). So even without considering the 10% or more kill bonuses, I'd say you would get more points just for doing more damage.

    Quote Originally Posted by Bane_Of_Legends View Post
    Besides that, an elite bomber can't have 5000 hp, because then I'd be able to one-shot crit it with a sniper. As far as I know, no volge can be one-shot with legit weapons. So let's say that the volge bomber has.. 15000 hp? So someone takes it down to 14000, and I jump in and do the 5000 weapon damage, that is really just 1000 health damage. So the other person did 14000 damage, and I did 5000 damage, but I still get more score for the kill.
    Would be a great question for the livestream. Again without factoring in killshot bonuses, I'd say the first person gets a percent of points based on their damage vs the full damage done so 14000/19000 or ~ 74% and not 14000/15000. However, from what I've seen I woudn't be surprised if all the killshot bonuses then reduce that 74%.. and I think that's often more than the 10% bonus stated by the devs.. it's probably closer to 20-30% for cappoint defense (and even more for rescue bonuses). So even in this case I wouldn't be surprised if the person who did 74% of the total damage gets much less than half the points.

    Assuming the scoring system is actually working as intended (and I would never be foolish enough to assume that) this is the only logical explanation I have for the way the kills and assists vary so much. It's a shame we've never been given the full details by the devs, so we can really test if it's working or not.

  5. #85
    Member Maixx's Avatar
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    The guys that complain about kill stealing, the ones that have a hard time breaking 15-20k in a siege (start-finish). You need to figure your stuff out, because your the ones that are going to get Hell when that Warmaster de-spawnes incomplete in the new arkfalls.
    Chances are there will be a score card, and end of event report like everything else, this time it won't be the guys getting the high numbers catching s**t.
    NA-PSN: MAIXX74
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  6. #86
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by alienstookmybeer View Post
    Would be a great question for the livestream. Again without factoring in killshot bonuses, I'd say the first person gets a percent of points based on their damage vs the full damage done so 14000/19000 or ~ 74% and not 14000/15000. However, from what I've seen I woudn't be surprised if all the killshot bonuses then reduce that 74%.. and I think that's often more than the 10% bonus stated by the devs.. it's probably closer to 20-30% for cappoint defense (and even more for rescue bonuses). So even in this case I wouldn't be surprised if the person who did 74% of the total damage gets much less than half the points.

    Assuming the scoring system is actually working as intended (and I would never be foolish enough to assume that) this is the only logical explanation I have for the way the kills and assists vary so much. It's a shame we've never been given the full details by the devs, so we can really test if it's working or not.
    Now THAT makes sense. You could very well be right. Anyone feel like asking in a livestream?


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

  7. #87
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    Quote Originally Posted by alienstookmybeer View Post
    Assuming the scoring system is actually working as intended (and I would never be foolish enough to assume that) this is the only logical explanation I have for the way the kills and assists vary so much. It's a shame we've never been given the full details by the devs, so we can really test if it's working or not.
    I have seen half of the issue, but not the second half (the other player getting only 300 - and I can't think of a time where I didn't get the points I should). I think I would like to replicate this experiment, because it would be foolish (given defiance's history) to assume it's working properly. And, if it is actually stealing the majority of the points (especially from good weapons) then I think we need a confirmation of this so we can raise a fuss for a few months and get it addressed.

    Let me know and I'll be willing to try and replicate this issue (NA PC) - so we can confirm it or see if we need more info.

    We can try asking on the live stream but I have a feeling we'll be blown off until we raise a fuss - and I'm not willing to raise a fuss until I can replicate the experiment.

  8. #88
    Quote Originally Posted by Nilxain View Post
    I have seen half of the issue, but not the second half (the other player getting only 300 - and I can't think of a time where I didn't get the points I should). I think I would like to replicate this experiment, because it would be foolish (given defiance's history) to assume it's working properly. And, if it is actually stealing the majority of the points (especially from good weapons) then I think we need a confirmation of this so we can raise a fuss for a few months and get it addressed.

    Let me know and I'll be willing to try and replicate this issue (NA PC) - so we can confirm it or see if we need more info.

    We can try asking on the live stream but I have a feeling we'll be blown off until we raise a fuss - and I'm not willing to raise a fuss until I can replicate the experiment.
    Sounds like a good case for you Nilxain now that the "Mystery of the Missing Mastery Bonuses" has been resolved! Anything that can be potentially used to improve this current scoring system is worth it IMO.

    If you catch me on and think you could use a hand, let me know.

  9. #89
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    Quote Originally Posted by alienstookmybeer View Post
    Sounds like a good case for you Nilxain now that the "Mystery of the Missing Mastery Bonuses" has been resolved! Anything that can be potentially used to improve this current scoring system is worth it IMO.

    If you catch me on and think you could use a hand, let me know.
    On to the next mystery!

    I'm pretty sure it was your final thoughts that sealed the deal on that, I just did the footwork to verify the trend.

    Yeah, I'll need a second person for sure, because I need to know what both people get. I think I would also like to find the max points (ie: if only one player kills it, and see if that ever changes - which it doesn't for the Vicera, but for testing purposes I'll verify the bomber) then compare it to a few different scenarios: two people regular dps and each person trading the "kill steal" scenario.

    I'll start trying to collect what I can solo, soon - since the bomber was what was brought up I'll do that one.

    *Edit: on the subject of the masteries, they didn't back date like they said they would >.< gonna update the thread.

  10. #90
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    Oh great here we go... changing the scoring system... what could possibly go wrong.

    I'll give you teamwork. I was just in a Chinatown siege, I fired off a decoy and gathered all the infected into a huge group, threw a stun grenade, disabled them all... and then a very nice person ran them all over in their charger. Very similar to the way my wife was hit by a bus the other day... but I digress.

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