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  1. #71
    Quote Originally Posted by inox2980 View Post
    What i have experienced on more than one occasion is this:

    I am shooting someone in PvP with my Tachmag - the shield breaks and they are only taking 27 damage per shot. My Tachmag does about ~140+ damage per shot, so I'm curious how this was happening (and for longer than 3 seconds!)
    It sounds like the video that twitch reflex posted in post #18. If you can record it next time please do so and send it to dahanese. Include a screen shot of his loadout as well if you can. If you can't record video then take a look at his loadout and report that to dahanese instead.

    dyunan.natsuu デュナン・ナッツ - PC NA

  2. #72
    Senior Member inox2980's Avatar
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    Quote Originally Posted by Deunan View Post
    It sounds like the video that twitch reflex posted in post #18. If you can record it next time please do so and send it to dahanese. Include a screen shot of his loadout as well if you can. If you can't record video then take a look at his loadout and report that to dahanese instead.
    It's become a sad state when you have to have FRAPS or some other recorder running while playing PvP just to catch exploiters. Looks like I'll just have to keep it running while playing.
    In-Game: Dryder | EGO: 5000 | Platform: PC-NA | Clan: CORE | Title: "Insomniac"

  3. #73
    Well now u can go by 2 peoples statement, I c it all of the time, and what I was doing when I saw these people was dropping out of SW, but now I'm thinking about posting their names in chat so every one on my team will know they r a cheat and quite that match.The problem is it may make SW even more empty than it is now.And I don't call being able to switch from cloak to blur and back again to cloak a glitch[I know Nef not what u were talking about].

  4. #74
    So what I don't really understand is that Trion reckons that they've made it so that since the last patch you're only supposed to get one damage reduction perk active at a time, but that's not actually happening... Could it have something to do with not selecting the perks since the patch? Perhaps there's a recalculation of the abilities that needs to happen? I'll try it again, but more than likely they'll have a crack at fixing it through the new dlc. But at the end of the day, plenty of times I get 1-shotted by Twitch, TJDalton, Friendly stranger, Ironclad, Notturno. Given that my build seems to work best when i jump into a group of dudes and can knock one off, hmmm, perhaps detachment is stacking more? Side thought, anyways, you guy's always seem to be at the top of the tables, so I don't think you've got too much to worry about.

    It'll be sad for me though if my build is an exploit, it'll just mean I have to become good at using the charge sniper and then 1-hitting people, or cloak-shotgun with shield-break running away. I always thought the game was more fun when it's toe to toe, all the rolling and jumping!


    Oh, forgot to add, but imo the half-damage when your shield breaks should be integral to almost any other build,

    Cheers!

  5. #75
    Actually, I just had a dig, and I could be mistaken, but doesn't the adjustment to the stacking perk from skills just affect those that proc at the same time? So you can have the half-dmg from the shield break, as well as cellular armor (cause the cells love to be together) cause it's just a natural perk, then if you have juggernaut and detachment, on a melee kill instead of getting 27% extra dmg resistance, you only get 15%, so giving a total of 68% dmg resist pretty easily. So what they've done in the patch is to stop the stacking of skills that proc (at the very least) on a single kill, now whether you can double proc them (melee kill then a gun kill) would be interesting, but it's not my case cause I ain't got no perky juggs....

    Oh, I should add that I have the execution skill, which procs on a crit kill, and coupled with kill or be killed (+45% crit when shields empty) appears to work pretty well.

    Anyways, maybe next time I'm on in sw we can try some combinations to see what's happening. Is there a game log of damage and stuff? Cause that would be really handy and allow the players to see whether it's outright hax, glitches (lags etc), exploits or just a build that works effectively. Getting the entire stats from a SW match would actually be really cool too, something guild aficionados would probably go nuts over, tables and statistics and all that

    Probably should go get some work done....

  6. #76
    The damage reduction perks are no longer stacking. The reason why you can get OHK is because Thick Skinned doesn't process until after your shields go down and the damage from a OHK all gets counted as damage before your shields go down, so, even before it was patched out, if a shot did enough damage to equal your shields plus your health plus whatever damage reduction perks and gear bonuses you had without Thick Skinned you could get killed with the shot.

    I don't know if you're one of the players Notturno was referring to or not, but he was talking about two specific players, the damage resistance was very high and, more importantly, it was flat not temporary. It wasn't like anything a player could legitimately have from any build.

    dyunan.natsuu デュナン・ナッツ - PC NA

  7. #77
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by Webbjam View Post
    Actually, I just had a dig, and I could be mistaken, but doesn't the adjustment to the stacking perk from skills just affect those that proc at the same time? So you can have the half-dmg from the shield break, as well as cellular armor (cause the cells love to be together) cause it's just a natural perk, then if you have juggernaut and detachment, on a melee kill instead of getting 27% extra dmg resistance, you only get 15%, so giving a total of 68% dmg resist pretty easily. So what they've done in the patch is to stop the stacking of skills that proc (at the very least) on a single kill, now whether you can double proc them (melee kill then a gun kill) would be interesting, but it's not my case cause I ain't got no perky juggs....
    No. Perk stacking is gone. There is no separate proc stacking.

    Take for instance cellular armor and rear guard. Cellular armor gives 6% DR, rear guard gives 30% DR. Cellular armor will work as intended, giving you 6% DR to any damage, EXCEPT damage to the back. When you're hit in the back, you lose your 6% from cellular armor, and gain your 30% from rear guard.

    If you're running Thick Skinned, after your shield breaks, you don't want to be getting DR from anything else, or you'll lose your Thick Skinned DR.

    If a percentage on anything gives you DR, you can't get DR from anything else. The game chooses the DR that it thinks is the most useful to you at the time, and negates the others.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

  8. #78
    Quote Originally Posted by Nefarious View Post
    Not for nothing and I don't think Twitch Reflex would lie but are we just going by one persons statement here? As long as I played this game I never saw a player where their life wouldint budge and not go down when hit. Ive seen hacked shields, but haven't for awhile. Seen permanently invisible players that don't take damage, you just see a muzzle flash moving around. A lot though and most often I see a couple of players who have full auto Disruptors, lol you know who you are if you two are reading. And beyond that just your everyday slew of chronic cloak users who exploit the hell out of that through means the game provides, but...never have I seen an invariable player outside of the whole being permanently invisible and invincible thing-a-majig, which I think is just a glitch that happens with cloak and the players that it happens to are not even aware on how it happened.
    i had a player a month back that i unloaded my pulser on. 83 rounds and 198 damage and their sheilds didn't even budge. To me it's not a problem since i got all my pursuits done and do not do them anymore. When things are fixed I just might play pvp again

  9. #79
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by mr8liner View Post
    i had a player a month back that i unloaded my pulser on. 83 rounds and 198 damage and their sheilds didn't even budge. To me it's not a problem since i got all my pursuits done and do not do them anymore. When things are fixed I just might play pvp again
    Infinite shield exploit. Not so much infinite. It recharges at an extremely fast rate. Only way to counter is to hit the player with a 1hk gun, namely a sawed off. Shield can't recharge if it and the players health is dropped to 0 by a sawed off shot.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

  10. #80
    Quote Originally Posted by Webbjam View Post
    Heya, saw my name pop up a few times and thought I should say hi. I was kinda surprised to be accused of cheating and hacking. The build I put together was supposed to have lots of damage reduction, cause quite frankly, I'm pretty bad at fps, and when I started pvp'ing I was just getting smashed. I didn't realise there was an exploit, and still don't entirely understand where that exploit is. I'll post my build when I get a chance. I think my build works well when there are 2-3 guys around, because (off the top of my head, I think) I can get the half damage with shield break, then further damage resistance with detachment, and I think cellular armour. Plus I switch between a Rhino shield with either fire res or hp regen. That being said, there are plenty of pvp matches that I get pwnd, I do find though that it seems to be morning my time that people are more squishy, and then later in the day the charge sniper's come out. So if I am exploiting a hack, I apologise, and I'll change my build, but if my build is legit, then just become a better sniper, I hate snipers ><

    Cheers!
    The damage resistance you get is not legitimate and its not your build; the perks and shield you have don't add up to the resistances you get. People with more defensive perks still don't get the damage reduction you constantly have and the 100% reduction on shield break. I don't know how its done but its not legit. Gondolf knew how to porposly do it and wanted to show chilipino, but chilipino ignored his messeges. It can be that you are doing something by accident and getting that damage resistance. I could be wrong but I don't think ts on accident because you have it every time you PvP.

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