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Thread: Keycode Sources

  1. #31
    Member Etaew's Avatar
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    I'm going to try repeating these at different stages to compare the keycode rewards, I have a sneaky suspicion that the reward is calculated at the end of stage 1 of the event (which locks to new players afterwards) and doesn't pay attention to how much you contribute in later stages.

    For example I did a Stage 1 recently where there were 4 objects to deactivate, the other guy in the instance when I joined had cleared 3 of them and I came in and did the last one, I then equally worked on the final few stages and didn't receive any keycodes. Doing this solo rewarded 2 or 3 (I don't remember which).
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  2. #32
    Quote Originally Posted by Holy Bahamut3 View Post
    ...You also have to do some damage or you get no keycodes....
    I've gotten late to Arkfalls where all I had time to do was heal with the BMG and I've gotten keycodes and maximum number of keycodes. One time I got to minor one and literally was using my BMG for less than 10 seconds when the crystal blew up and I didn't even recall seeing any green healing numbers and still got 2 keycodes although it's quite possible I healed some player or players outside my field of vision because my BMG range and link numbers are pretty far and manifest almost instantly at my BMG skill level. I definitely didn't do a single point of damage.

  3. #33
    That's weird. I was in the same situation. Healed like 3 different people recently and got no keycodes. Was only minor healing though.
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  4. #34
    Member Tekrunner's Avatar
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    Quote Originally Posted by Etaew View Post
    I'm going to try repeating these at different stages to compare the keycode rewards, I have a sneaky suspicion that the reward is calculated at the end of stage 1 of the event (which locks to new players afterwards) and doesn't pay attention to how much you contribute in later stages.
    You know I wonder if they changed anything recently, because while trying to test these I've been able to join ongoing conflicts even as they were almost done. For example I made it into a Kenn Farm "instance" that had like 15 seconds remaining before the raiders fled. Of course I didn't get any keycodes from that, but I don't think this used to be possible.

    Anyway, been doing some more. I'm not going to redo the ones I've already done solo, because I'm pretty sure that solo rewards are always the same.
    Parraba's Farm: 2
    Happy Pow Farm: just can't get a solo instance... someone needs to do this one early in the morning...
    Ridgecrest Mine: 2
    Point Bonita Refinery: 2

    EDIT:
    Seascape Farms: 2
    Mill Valley Mines: 2
    Port Stinson: 2
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  5. #35
    Quote Originally Posted by Holy Bahamut3 View Post
    That's weird. I was in the same situation. Healed like 3 different people recently and got no keycodes. Was only minor healing though.
    The minor one I mentioned was a blue Arkfall Crystal. Maybe you need to do some damage at red ones?

  6. #36
    Member Etaew's Avatar
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    Updated the list:
    http://www.defiancedata.com/page.php?id=118

    So far still outstanding:

    - REDO Hellbug Horror: 1 (not solo)
    - REDO Hostile Takeover: 2 (not solo)
    - TODO Miner Disruption (Mine 99)
    - TODO Murder Island
    - TODO No Finer Place (Downtown)
    - TODO Port Stinston Sabotage
    - TODO Remember the Alamo
    - TODO Saving Echelon (Big Stone Reach)
    - TODO Seascape Farms

    Just did:
    - Smashing the Smugglers (Point Bonita Refinery): 2

    I completely forgot this conflict site existed, I must have only done it twice in my playing time. Playing through it was a joy, it was almost like new content!
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  7. #37
    Member Tekrunner's Avatar
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    Quote Originally Posted by Etaew View Post
    I completely forgot this conflict site existed, I must have only done it twice in my playing time. Playing through it was a joy, it was almost like new content!
    I added a few to my previous post, including that one. And same thing here, I don't even remember doing it before. Guess there's usually no reason to go to that place.

    I'm pretty sure that the most time-efficient conflicts (when trying to do them as quickly as possible) are Parraba's Farm, Accord Medical Clinic and San Quentin. This will be especially true for the first two if playing with a group after DLC 2 (can spread out to destroy the hellbug thingies and gather the drugs faster).

    Also, would you consider adding the location after every conflict name? I have no idea where some of these are if I don't look it up.
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  8. #38
    Member Etaew's Avatar
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    Quote Originally Posted by Tekrunner View Post
    I added a few to my previous post, including that one. And same thing here, I don't even remember doing it before. Guess there's usually no reason to go to that place.

    ...

    Also, would you consider adding the location after every conflict name? I have no idea where some of these are if I don't look it up.
    Thanks for the updated information, I've added the location names to the list. That list is meant to only be temporary for inclusion into the main DB.

    Left on the list now are:

    REDO Flotsam and Jetsam (Fishermans Wharf): 0 (not solo - couldn't interact with containers only other player could - mission?)
    REDO Hellbug Horror (Happy Pow Farms): 1 (not solo)
    TODO Miner Disruption (Mine 99)
    TODO Murder Island
    TODO No Finer Place (Downtown)
    TODO Remember the Alamo (Alamo Park):
    TODO Saving Echelon (Big Stone Reach)
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  9. #39
    Member Tekrunner's Avatar
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    Finally managed to do Happy Pow Farms solo, and that gave me 3 keys.
    Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
    HP and Regeneration rate tests | Weapon range tests


    Want to know which guns are the best? Check out my weapon tables! (partly outdated)

  10. #40
    Member Etaew's Avatar
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    Quote Originally Posted by Tekrunner View Post
    Finally managed to do Happy Pow Farms solo, and that gave me 3 keys.
    Awesome, thanks. Been distracted with the Alpha server. On December 10 with DLC 2 it might be worth re-running a few of these to see what we get.
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