
Originally Posted by
Bane_Of_Legends
Good speculation, and I'm hoping you're right, that having properly working thick-skinned perk would have made him survive. So when it's fixed, we at least don't have to worry about regular grenades doing ohk.
Thinking about the math, that grenade did barely enough damage to kill him. Thinking, frags are usually 3000 to 3500 damage right? Player has 2000 health, around a 1450 point shield.. I think there is a perk that does extra explosive damage, and I believe there is a roll that has extra damage on grenades after a kill.. So either one of those would've bumped the damage up just enough. Please correct my math if I'm wrong.