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  1. #1
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    Constructive Thoughts Only Please

    Howdy All,

    I know there are threads left and right on this, but the recent patch definitely makes things “interesting.”

    I was in a shadow war last night and lit a guy up with my bolter only to have him turn around and ohko me with a frag nade with 0 det. I watched it sail through the air like a beautiful weapon of minimal destruction to land at my feet, and kill me while he hippity-hopped away flashing red screened. If I sneezed he would have died.

    I wear a ~1450cap, T4 Syphon Resist shield during shadow wars and used my usual thick skinned, cellular resist, and the 30% rear guard one.

    Needless to say, I want one of those grenades… I’ve never been ohko from a grenade before. A sawn off, sure. A bolter, sure. But come on man, a ‘nade should never ohko, should it…??? Hell, I can plant 3 from my big boomer and not take a guy out sometimes.

  2. #2
    Senior Member Bane_Of_Legends's Avatar
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    The number of weapons that can ohk has definitely increased. Grenades used to not be able to ohk unless you ran across someone with a modded one. With the DR stacking gone, I wouldn't doubt they can do it now.
    Three shots from a big boomer, within a very close distance of an enemy player, should take them down. If it doesn't, please do it again to the same player, but record it and send to Trion.
    Whether or not sawed offs should ohk is debatable.. Even more so if the game mechanics have changed so that three shots from a big boomer don't blow someone sky high.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

  3. #3
    One could speculate that the OP might have survived the blast, much hurt but alive, except we know thick skinned isn't working at all currently.

  4. #4
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by Steel Fire View Post
    One could speculate that the OP might have survived the blast, much hurt but alive, except we know thick skinned isn't working at all currently.
    Good speculation, and I'm hoping you're right, that having properly working thick-skinned perk would have made him survive. So when it's fixed, we at least don't have to worry about regular grenades doing ohk.

    Thinking about the math, that grenade did barely enough damage to kill him. Thinking, frags are usually 3000 to 3500 damage right? Player has 2000 health, around a 1450 point shield.. I think there is a perk that does extra explosive damage, and I believe there is a roll that has extra damage on grenades after a kill.. So either one of those would've bumped the damage up just enough. Please correct my math if I'm wrong.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

  5. #5
    Member kendillin's Avatar
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    Quote Originally Posted by Bane_Of_Legends View Post
    Good speculation, and I'm hoping you're right, that having properly working thick-skinned perk would have made him survive. So when it's fixed, we at least don't have to worry about regular grenades doing ohk.

    Thinking about the math, that grenade did barely enough damage to kill him. Thinking, frags are usually 3000 to 3500 damage right? Player has 2000 health, around a 1450 point shield.. I think there is a perk that does extra explosive damage, and I believe there is a roll that has extra damage on grenades after a kill.. So either one of those would've bumped the damage up just enough. Please correct my math if I'm wrong.
    I've seen purples, even blue frags with max dmg of 3950.
    I do agree that Thick-Skinned working would have saved him.

    For the record, a grenade detonating at your feet should kill you.
    It's sorta what they're designed to do.
    ...Gimme a bullet to bite on...
    ...Something to chew...

  6. #6
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by kendillin View Post
    For the record, a grenade detonating at your feet should kill you.
    It's sorta what they're designed to do.
    I do agree with the logic behind this.
    But if the game was actually like this, then one grenade from a detonator could kill anyone.
    Imagine a big boomer killing you with one hit.
    Then imagine it killing someone else a second after you.
    And someone else a second after that.
    And so on and so on.
    1 big boomer shot = 1 kill
    Big boomer becomes even more OP than it usually is.
    Just one example among many possible ones.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

  7. #7
    Quote Originally Posted by Bane_Of_Legends View Post
    Good speculation, and I'm hoping you're right, that having properly working thick-skinned perk would have made him survive. So when it's fixed, we at least don't have to worry about regular grenades doing ohk.

    Thinking about the math, that grenade did barely enough damage to kill him. Thinking, frags are usually 3000 to 3500 damage right? Player has 2000 health, around a 1450 point shield.. I think there is a perk that does extra explosive damage, and I believe there is a roll that has extra damage on grenades after a kill.. So either one of those would've bumped the damage up just enough. Please correct my math if I'm wrong.
    Hi, just throwing it out there he could have had a shield on that has more health than 1450 ish. I use an orange shield with 1785 ish shield capacity plus it has a 50% regeneration bonus and I have the regeneration perk bonus maxed out. I am also using the extra health perk maxed out. it gives me alot of health and a lot of regen bonus. Just throwing it out there he could have a set up similar, thus adding ALOT more ability to absorb damage, and then regen the damage back very quickly.

  8. #8
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by Attain View Post
    Hi, just throwing it out there he could have had a shield on that has more health than 1450 ish. I use an orange shield with 1785 ish shield capacity plus it has a 50% regeneration bonus and I have the regeneration perk bonus maxed out. I am also using the extra health perk maxed out. it gives me alot of health and a lot of regen bonus. Just throwing it out there he could have a set up similar, thus adding ALOT more ability to absorb damage, and then regen the damage back very quickly.
    I understand the shield and regen part. I have a 1200 point respark regen with 75% regeneration. I do NOT use this in PvP though. Because I'm a sniper. Regen is only good when you expect to survive a fight. I don't expect to survive close quarters encounters, because again, I'm a sniper. So I throw on a 2000 point shield, just enough so I know when I'm being shot at and can cloak to get away to a new sniping spot. Even before I got the 2000 point shield, when I WAS using my respark regen in PvP, there was only one time I was ever ohk by a grenade. That was by a player that was spamming grenades. And I'm not talking about with a detonator. I'm talking about throwing grenades, one after another. Only ever saw it once, and it irked me, but it was kind of hilarious to witness.. I doubt everyone else in the match thought the same though.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

  9. #9
    Member kendillin's Avatar
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    Quote Originally Posted by Bane_Of_Legends View Post
    I do agree with the logic behind this.
    But if the game was actually like this, then one grenade from a detonator could kill anyone.
    Imagine a big boomer killing you with one hit.
    Then imagine it killing someone else a second after you.
    And someone else a second after that.
    And so on and so on.
    1 big boomer shot = 1 kill
    Big boomer becomes even more OP than it usually is.
    Just one example among many possible ones.
    I get your point. And agree.
    I see a distinction between weapon grenades( fired) as opposed to grenade, grenades, however.
    As there should be. It's like casting a spell in an RPG.
    Was mostly musing anyway.
    And my point was if blues can be 3950 dmg, I'm assuming a legendary could be potentially higher than that.
    ...Gimme a bullet to bite on...
    ...Something to chew...

  10. #10
    Senior Member Bane_Of_Legends's Avatar
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    Quote Originally Posted by kendillin View Post
    I get your point. And agree.
    I see a distinction between weapon grenades( fired) as opposed to grenade, grenades, however.
    As there should be. It's like casting a spell in an RPG.
    Was mostly musing anyway.
    And my point was if blues can be 3950 dmg, I'm assuming a legendary could be potentially higher than that.
    That's exactly it; YOU see a distinction between them.
    I see a distinction between them too.
    Does that mean there really is one?
    ...
    Answer that one yourself, it's quite simple.
    When grenades are limited to 1 or 2 in your inventory, then I'll agree with having grenades doing ohk.
    NOT the grenades fired from weapons though.
    As it is right now with half the PvP playerbase spamming detonators and launchers...
    I don't think so buddy.


    Quote Originally Posted by Alexri View Post
    People, as a general rule, are stupid.

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