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Thread: Warmaster Guide

  1. #51
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    Quote Originally Posted by alienstookmybeer View Post
    Yes, but you're assuming that these weapons do not damage the crystal armor. How do you know that?
    The assumption of not breaking the armor is not the main point, the main point is that it's still less DPS than choosing a better weapon. But, I make the assumption about the armor based off of the observation that the hand armor doesn't seem to break all the way off at a quicker rate once the whole group starts crit'ing. So it logically follows that crits aren't breaking it faster and therefor aren't count as damage to it. In addition to that, when this was first brought up I tested it out while also paying very close attention to his HP on groups that seemed to be using this method, and it also didn't seem to do significant damage to his health (when compared to what the group does once it's broken).

    But, again, none of that matters, because people are doing significantly less damage with those weapons and 100% crits than they would if they picked better weapons.

  2. #52
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    Quote Originally Posted by N3gativeCr33p View Post
    Gee... according to some people around here, the Volge Warmaster is "impossible" to defeat.

    Nice work on the guide, yo!
    this guide is usless to 360 players. he beat it on the pc beta where the warmaster was weak

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  3. #53
    Member Zugo's Avatar
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    Quote Originally Posted by taco man 67 View Post
    this guide is usless to 360 players. he beat it on the pc beta where the warmaster was weak
    Concepts are still valid.

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    Quote Originally Posted by taco man 67 View Post
    this guide is usless to 360 players. he beat it on the pc beta where the warmaster was weak
    The mechanics are 100% the same - the only thing they changed was his health/mitigation. He doesn't hit harder or anything. On alpha they buffed him several times, each time narrowing down the weapon choices needed. We beat him every time with 10 - 12 people (15 for the last major buff they did). All they have really done was to scale this boss to 20 people based off our performance.

  5. #55
    Quote Originally Posted by Nilxain View Post
    The assumption of not breaking the armor is not the main point, the main point is that it's still less DPS than choosing a better weapon. But, I make the assumption about the armor based off of the observation that the hand armor doesn't seem to break all the way off at a quicker rate once the whole group starts crit'ing. So it logically follows that crits aren't breaking it faster and therefor aren't count as damage to it. In addition to that, when this was first brought up I tested it out while also paying very close attention to his HP on groups that seemed to be using this method, and it also didn't seem to do significant damage to his health (when compared to what the group does once it's broken).

    But, again, none of that matters, because people are doing significantly less damage with those weapons and 100% crits than they would if they picked better weapons.
    Once the crit spot opens on it's arm, people tend to aim for that spot and not the rest of the arm that's still covered.. could be why the rest breaks off slower. Possibly only hits on the armored section count towards the armor.

    I'm not recommending any volge weapons, BUT just acknowledging the possibility that these weapons could potentially have a useful niche here if they do x2 critical damage to the armored spots vs the 1/2 damage (?)most other weapons do due to the armor's damage resistance IF that damage does contribute to removing the armor faster.. in that case they would be higher DPS. Once the armor is removed, then it'd obviously make sense to switch weapons/loadouts to higher crit weapons.

    This is just food for thought more than anything else. Just like the back of the warmaster might actually be much more vulnerable that it's arms when exposed.

  6. #56
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    I had to step back for a moment because I realized that I've had this conversation several times, but not everyone one else has - so I'm afraid I am coming off the wrong way.

    Quote Originally Posted by alienstookmybeer View Post
    Once the crit spot opens on it's arm, people tend to aim for that spot and not the rest of the arm that's still covered.. could be why the rest breaks off slower. Possibly only hits on the armored section count towards the armor.
    This is one of the reasons why I think crits don't effect his armor.

    Quote Originally Posted by alienstookmybeer View Post
    I'm not recommending any volge weapons, BUT just acknowledging the possibility that these weapons could potentially have a useful niche here if they do x2 critical damage to the armored spots vs the 1/2 damage (?)most other weapons do due to the armor's damage resistance IF that damage does contribute to removing the armor faster.. in that case they would be higher DPS. Once the armor is removed, then it'd obviously make sense to switch weapons/loadouts to higher crit weapons.

    This is just food for thought more than anything else. Just like the back of the warmaster might actually be much more vulnerable that it's arms when exposed.
    Originally I was going to recommend that everyone uses a Typhoon and just attack his health, but after doing it myself for a while and watching other people do it too I realized that this was actually lowering our chances at a kill for several reasons.

    In trying to figure out how to say this without just babbling on and on I will just say that: I was in several groups where maybe 30-50% of the group was using explosive weapons to circumvent his armor and none of those groups seemed to be doing any significant damage to his health - while also not breaking his armor very quickly. So far it seems like the rate at which his armor breaks is directly related to the speed of the kill.

    Then looking at my own personal score, I was scoring in the 1.2mil range using a thunder/typhoon combo, while I'm almost always higher then that using thunder/wolfhound, and the armor seems to break faster (scoring above 2mil many times, and I fully expect to break 3mil at some point as the groups get closer to a kill).

    So considering those things along with the volge weapons base and crit, mag and average DPS compared to the other weapons; along with the accuracy of the weapons and the mechanics in the fight, I came to the conclusion that this was not a good method.

    I would be interested to see what 20 people with Volge weapons could do, but there is no way to actually do this because of the way the instancing works. Along with the thought that if it fails it will have caused MASS confusion and really set back a PUGs ability to kill this boss. Mixed with the knowledge that DPS (and DPS up-time) is higher with a mix of white damage and crit damage for high DPS weapons than it is with all crits from Volge weapons. Leading me to the conclusion that this method could only work if all 20 people do it, because if they don't then they are effectively cutting off the part of the group that isn't doing it - because the armor doesn't break or breaks much slower at a lower average DPS than is achievable with all high DPS weapons.

    In short, given all of the factors it's better to use high DPS weapons over Volge weapons.

  7. #57
    Member Midori Oku's Avatar
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    Quote Originally Posted by taco man 67 View Post
    this guide is usless to 360 players. he beat it on the pc beta where the warmaster was weak
    I don't understand your logic behind that, can you please elaborate?

    @Nilxain: Are you going to added the nano effects to the guide?
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  8. #58
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    Quote Originally Posted by Midori Oku View Post
    @Nilxain: Are you going to added the nano effects to the guide?
    I'm looking into it, along with grenades (I'm thinking Bio if it works on the boss), but I'm still trying to figure out how to do it concisely - I feel the logic I laid out in the other post is too long. In addition to that many people don't have a choice as to which nano they can use - because they just pick their highest DPS weapon and w/e nano it has is what they get. That said, what would you like to see me add/talk about?

  9. #59
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    I haven't seen anyone mention this bug yet. I was in a group with my son, both in the same instance, and we had varied timers counting down the fight. When his ran out, several people in the instance just vanished from the fight. I put up a bug report about it already.

    http://forums.defiance.com/showthrea...r-instance-bug

    If you see this, please chime in on it. The sooner and louder it comes to light, the quicker they can fix this.

    The warmaster is certainly a doable fight. But not if this kind of thing happens.
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  10. #60
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    Quote Originally Posted by Market View Post
    I haven't seen anyone mention this bug yet. I was in a group with my son, both in the same instance, and we had varied timers counting down the fight. When his ran out, several people in the instance just vanished from the fight. I put up a bug report about it already.

    http://forums.defiance.com/showthrea...r-instance-bug

    If you see this, please chime in on it. The sooner and louder it comes to light, the quicker they can fix this.

    The warmaster is certainly a doable fight. But not if this kind of thing happens.
    wow that's crazy. I haven't had the chance to see this yet, but if I get in a situation where I think I could observe it I will look for it - thanks for the heads up.

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