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Thread: Warmaster Guide

  1. #491
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    Deunan, sometimes I worry that many people here can not understand your posts simply because they are too intelligent.. you may have to dumb it up a bit.

  2. #492
    Quote Originally Posted by Deunan View Post
    These only apply for players with lots of perks to bridge the gap between Overcharge and the Cloak quarter of the EGO grid. There is no way a player with lower EGO is going to be able to have Overcharge as their active EGO power and have Gunslinger which is several perks removed from the Overcharge perk and Sucker Punch, which is even further away and have the necessary damage reduction or other survival perks and shield strength to survive being caught in the radius of a Warmaster bomb more than once even with a Protection Spike running.

    Unless a player is going to distribute perks points in an otherwise extremely inefficient way, minimally, they're going to need to have an EGO rating around 1,000 and that's only if they're a player that doesn't do pursuits which as a practical matter isn't possible for many of the pursuits unless the player has been completely avoiding huge chunks of the game content. Realistically we're speaking about players with an EGO rating well over a thousand or even 2,000 depending on what they like to do the rest of their time in the game.

    If you go for the right arm the opportunities for more damage over the back aren't based on a loadout that is extremely dependent on having a specific loadout that many players simply won't have. They're skill and knowledge based and therein lies the most significant difference between the two approaches.

    I've killed the Warmaster in both right arm kill groups and back kill groups and while I personally can get more damage with the right kind of players in the group to break the armor early when we're targeting the back, a successful Warmaster run isn't simply based on your damage, it's based on the groups damage. If you have a decent amount of players that understand Warmaster strategies and can execute them but can't, as a practical matter, use the ideal loadout for the back, you're going to lose a lot more in group critical damage from the loss of the damage opportunities that the arm offers during the laser phase and the staggered phase and the loss of DPS from downed players from his bombs during the burn phase than you'll gain in damage from the players that can use the loadout dependent back strategy.
    Actually there is a way and its easily achieved because of the scavenger perk thats is unlocked through entering the codes. All you have to do is put your first point into cloak and you will have access the perks surrounding cloak and scavenger perk. Just put one point into thick skinned and you will have access to both cloak and overcharge.

    I explained already but ill repeat the reason you see more poeple dying from the bombs is because people are not used to using damage resistance spikes. If people were used to using the spikes and getting closer in both the laser and bomb phase the DPS would actually increase not diminish simply because more people would be benefiting from the spikes and perks. It seems that they would be more deaths but if people used the damage resistance spike their would be less it would take time to get used to but it is better. The biggest confusion why people think shooting the arm is better after only trying the back once once is because they are not grouping together and using all three spikes. People are not used to it they are used to spreading out and using mostly damage spikes.

    However shooting the right arm works well and people are already used to it, so i dont think its worth trying to change everyone but i do beleive the back is more efficient. If I were going for the fastest Warmaster run i would be shooting the back.

  3. #493
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    I really think it would be a much more wise use of our time, to argue whether the Lockness monster is real or not.

    I mean come on already. If your clan likes to shoot the arm, then shoot the arm. If your clan likes to shoot the back then shoot the back. If you are in a PUG group, you are SOL unless you can somehow get people to agree what to shoot.

  4. #494
    Quote Originally Posted by twitch reflex View Post
    Actually its easily achieved because of the scavenger perk thats is unlocked through entering the codes.
    That doesn't make it easily achieved. It's one perk as a bridge with many more in between. Expecting players to waste perks as bridge perks just to max out the perks necessary for a loadout targeting the Warmaster's back with total disregard to playing the rest of the game is an absurdly unrealistic notion. They're going to choose perks based on what is most efficient for playing the game as a whole which means they aren't going to have enough perks to use the back targeting loadout until a much higher EGO rating than the one your theorizing in a vacuum.

    dyunan.natsuu デュナン・ナッツ - PC NA

  5. #495
    Quote Originally Posted by Deunan View Post
    That doesn't make it easily achieved. It's one perk as a bridge with many more in between. Expecting players to waste perks as bridge perks just to max out the perks necessary for a loadout targeting the Warmaster's back with total disregard to playing the rest of the game is an absurdly unrealistic notion. They're going to choose perks based on what is most efficient for playing the game as a whole which means they aren't going to have enough perks to use the back targeting loadout until a much higher EGO rating than the one your theorizing in a vacuum.
    How are they wasting perks if the perks are right next to each other. There arent many perks in between them as you claim. Unlocking both cloak and Overcharge gives them acces to some of the most useful perks in game for both PvP and PvE.

    Edit: I think your confused and think i was saying to work your way from cloak to overcharge but its not what im saying. If you enter the codes in the defiance website you can skip putting points in the perks inbetween because the scavenger perk gets unlocked.

  6. #496
    Quote Originally Posted by Amack View Post
    I really think it would be a much more wise use of our time, to argue whether the Lockness monster is real or not.

    I mean come on already. If your clan likes to shoot the arm, then shoot the arm. If your clan likes to shoot the back then shoot the back. If you are in a PUG group, you are SOL unless you can somehow get people to agree what to shoot.
    This is a strategy guide thread. It's not a waste of time to debate the merits of different strategies in it.

    Lock trolls are something beyond our ability to control. Choosing the most efficient strategy to take the Warmaster down is.

    I'm not knocking the back strategy. With the right type of players, i.e. most or all with the right loadout you can break the armor before his first burn phrase and he will die with minutes to spare in a full group, and the kill caught on video by an 8 player group on the PC EU server is testament to how effective it can be. However AT has stated that CORE can also often break the armor on the arm with a full group before the first burn phase so, at least in the context of strategy for a large group, it's a far more forgiving strategy in terms of player EGO rating than the back strategy. (One player actually posted in Nilxain's Million thread asking for the removal of the his name from the list because of how disheartened he was about the loadout required to take advantage of targeting the back.)

    dyunan.natsuu デュナン・ナッツ - PC NA

  7. #497
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    Well by all means then, continue.

    I hope your day gets better and I hope you enjoy your new chat system.

  8. #498
    I dont think getting people to switch is worth the trouble because shooting the right arm works fine however i do think its better to shoot the back.

  9. #499
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    And no one as answered me yet if i shoot the arm on the right side of the screen or is actual right arm.
    I want to be sure i`m firing at the right arm.

  10. #500
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    Quote Originally Posted by drackiller View Post
    And no one as answered me yet if i shoot the arm on the right side of the screen or is actual right arm.
    I want to be sure i`m firing at the right arm.
    His actual right arm. The one he always hangs from.
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