I don't have a min-maxing attitude about gaming. That's simply a broad and overreaching assumption on your part. I simply work with what the game provides and what can realistically be done in terms of new game content. Life gives you lemons, you make lemonade.
None of what's being proposed here can be implemented to be both challenging and successful for players. If it has a player capped aspect to it like the Warmaster with the current absence of any efficient in-game communication system and the total inability for any player or players to control attendance for an event paid for by their own resources it will fail fantastically.
I didn't even go into the fact that you can't even make most of the things that have been suggested viable with the current game mechanics but here's a few examples of many. The Decoy power is almost completely useless as a method of crowd control at a large event because the Decoy dies very quickly even with constant BMG support and you can only move it once. BMG's are weak healing weapons that are even more useless now with the introduction of healing stims. They desperately need an overhaul before they can become viable as anything more than an annoyance to the majority of players and a novelty weapon for dealing with multiple weak targets.
That's the whole point. It's a matter of mechanics. You can't address a change in the kind of content that should be introduced into the game if it can't be implemented successfully because of core aspects of the game's mechanics. Talking about these kinds of changes in content is putting the cart before the horse. The game needs a good chat/voice/communication system and an overhaul of significant aspects of core mechanics such as EGO powers, weapons and gear first. Unless and until that happens, these kinds of suggestions are just pie in the sky ideas that can't be implemented successfully in the game.



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