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  1. #11
    Senior Member inox2980's Avatar
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    Quote Originally Posted by klash View Post
    I can live with the nade changes (if I have to) but we should be able to pick and salvage everything as we see fit. It pains me to leave glowy stuff on the ground.
    Agreed completely. We are missing out on ALL the salvage from grenade drops when our "inventory" is full. And those "full inventory" messages are super annoying.
    In-Game: Dryder | EGO: 5000 | Platform: PC-NA | Clan: CORE | Title: "Insomniac"

  2. #12
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    <--Actually prefers the cooldown system





    *stun nades are my default nades, and it is amu-sing seeing the hostiles that get caught in the blast :P

  3. #13
    Agreed.
    Consumables suck.
    Considerably.

    I think this is a last ditch effort to get as much cash from the few remaining players left in the game.
    Well, you just lost me as a player, so there is even less players now.

    Everything else in the patch/dlc was great though.

  4. #14
    Senior Member
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    Quote Originally Posted by Dave3d View Post
    Agreed.
    Consumables suck.
    Considerably.

    I think this is a last ditch effort to get as much cash from the few remaining players left in the game.
    Well, you just lost me as a player, so there is even less players now.

    Everything else in the patch/dlc was great though.

    Why you think making grenades a consumable is an attempt at making money I don't know.
    If you are no longer a player, why waste your time and our time posting here?


    As for the grenades, I think it makes perfect sense that they're consumables, the system is not perfect but it won't be too hard for them to tweak to something better.

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