I think that once you kill the warmaster you should have a 50/50 chance on getting a legendary. Or at least close to a 50% chance.
I think that once you kill the warmaster you should have a 50/50 chance on getting a legendary. Or at least close to a 50% chance.
LOL, crap loot, 90% noobs, disconnects if you try to extract, disconnects if you try to enter, I do a million+ damage and 2nd place is 50K...yeah I am 100% sure this WarMaster poop will be ignored by players in a week...I personally will NEVER pay for a battery when/if I am ever able to buy the DLC...but honestly, if you are on PS3, why in the H...E...double hockey sticks would you purchase this garbage anyway?
We on PS3 got the best treatment EVER from Trion, we were allowed to see the DLC for what it is before getting to decide to spend our money.
It's like getting to see BattleField Earth for free and deciding if you want to pay after...ROTFLMAO.
LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload
Don't forget his right arm/hand now physics glitches so that it's inside the wall.
Sieges aren't worth the effort now either. Getting a purple grenade as your best reward as a Tier 10 reward that goes straight to your claims where you can't even sell or salvage it isn't worth the effort.
The only constant now is key codes for (regular) Arkfalls so everyone may as well just tag Arkfalls so they can get the least worthless reward in the game.
dyunan.natsuu デュナン・ナッツ - PC NA
At least some of you have been able to get some fun out of the war master. If I don't get logged off the server when trying to go in, I get in with a minute or two left. One time I got in with 7 seconds left. Its I good feeling to know that I'm not the only one who can enjoy something he paid for. I'm told by Triton that the getting kick when trying to go in is a known issue they are trying to fix. I have no problem getting in the minors yet have only start the war master at the beginning once since release of DLc2. I don't even both to use spike batts as I have a 90% fail rate on getting in the major.
The way that WM kill rewards work is sound: a kill grants an additional item, which has a good chance to be a legendary and is always one of the new optimized weapons. The problem is that this additional item should never be green or blue. The fight is difficult enough that a win should guarantee at least a purple.
Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
HP and Regeneration rate tests | Weapon range tests
Want to know which guns are the best? Check out my weapon tables! (partly outdated)
Rewards should be tiered.
Low damage- rewards green and up
Med damage- Blue and up
High damage- Purple and up
Highest (or above certain amount) - the purple and up, + additional purple or higher
It will make them a little more worthwile, the rewards will make sense, and people might actually stop using infectors on it and actually try to kill him instead.
Just to add to the misery here, I've killed him twice and the last time I killed him I didn't even get the bonus gun for beating him. So much for a shot at a legendary.
Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
HP and Regeneration rate tests | Weapon range tests
Want to know which guns are the best? Check out my weapon tables! (partly outdated)