+ Reply to Thread
Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 42
  1. #11
    Senior Member
    Join Date
    May 2013
    Posts
    1,009
    I think that once you kill the warmaster you should have a 50/50 chance on getting a legendary. Or at least close to a 50% chance.

  2. #12
    Member Overtkill21's Avatar
    Join Date
    Mar 2013
    Location
    PS3 in SA, Texas
    Posts
    4,754
    LOL, crap loot, 90% noobs, disconnects if you try to extract, disconnects if you try to enter, I do a million+ damage and 2nd place is 50K...yeah I am 100% sure this WarMaster poop will be ignored by players in a week...I personally will NEVER pay for a battery when/if I am ever able to buy the DLC...but honestly, if you are on PS3, why in the H...E...double hockey sticks would you purchase this garbage anyway?

    We on PS3 got the best treatment EVER from Trion, we were allowed to see the DLC for what it is before getting to decide to spend our money.

    It's like getting to see BattleField Earth for free and deciding if you want to pay after...ROTFLMAO.
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  3. #13
    Quote Originally Posted by crasher View Post
    [COLOR=black]Nobody is going to farm the W/M, but add the crap rewards onto the fact that the system seems to be designed to make sure you *fail* (take a coordinated group of people who go in together and randomly split them into groups, insert them with strangers, ensure no communications to coordinate anything, and then put them into an instance with < 2 minutes left on the clock), after you stand a good chance of p!ssing away your (10K !!) battery on a failed call-down, AND then you might get disco'd at some point right up to the results screen, and chances are fewer people will attend.
    Don't forget his right arm/hand now physics glitches so that it's inside the wall.

    Sieges aren't worth the effort now either. Getting a purple grenade as your best reward as a Tier 10 reward that goes straight to your claims where you can't even sell or salvage it isn't worth the effort.

    The only constant now is key codes for (regular) Arkfalls so everyone may as well just tag Arkfalls so they can get the least worthless reward in the game.

    dyunan.natsuu デュナン・ナッツ - PC NA

  4. #14
    Junior Member
    Join Date
    Dec 2013
    Posts
    6
    At least some of you have been able to get some fun out of the war master. If I don't get logged off the server when trying to go in, I get in with a minute or two left. One time I got in with 7 seconds left. Its I good feeling to know that I'm not the only one who can enjoy something he paid for. I'm told by Triton that the getting kick when trying to go in is a known issue they are trying to fix. I have no problem getting in the minors yet have only start the war master at the beginning once since release of DLc2. I don't even both to use spike batts as I have a 90% fail rate on getting in the major.

  5. #15
    Member Tekrunner's Avatar
    Join Date
    Apr 2013
    Location
    PC EU
    Posts
    1,605
    The way that WM kill rewards work is sound: a kill grants an additional item, which has a good chance to be a legendary and is always one of the new optimized weapons. The problem is that this additional item should never be green or blue. The fight is difficult enough that a win should guarantee at least a purple.
    Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
    HP and Regeneration rate tests | Weapon range tests


    Want to know which guns are the best? Check out my weapon tables! (partly outdated)

  6. #16
    Member
    Join Date
    Apr 2013
    Posts
    140
    Rewards should be tiered.

    Low damage- rewards green and up
    Med damage- Blue and up
    High damage- Purple and up
    Highest (or above certain amount) - the purple and up, + additional purple or higher

    It will make them a little more worthwile, the rewards will make sense, and people might actually stop using infectors on it and actually try to kill him instead.

  7. #17
    Member Bonehead's Avatar
    Join Date
    Jul 2013
    Location
    seattle wa usa
    Posts
    7,161
    Quote Originally Posted by crasher View Post
    Roadside Emergency's used to give keys back in pre-history.

    They got farmed, The Devs dropped the keys (because everybody and their dog was farming them) and now most people passed the 6 day mark drive around them anymore. Because they're " Hardly worth doing now.".

    Nobody is going to farm the W/M, but add the crap rewards onto the fact that the system seems to be designed to make sure you *fail* (take a coordinated group of people who go in together and randomly split them into groups, insert them with strangers, ensure no communications to coordinate anything, and then put them into an instance with < 2 minutes left on the clock), after you stand a good chance of p!ssing away your (10K !!) battery on a failed call-down, AND then you might get disco'd at some point right up to the results screen, and chances are fewer people will attend.

    Yeah. Uhm.... I'd almost rather rassle a Volgette in a pit of swill. The rewards are at least as good, and the experience would be at least as satisfying.

    At this point, (less than a week in), aside from the novelty of the instance so far, and weapons XP, it's ALMOST at the point of:
    "
    Hardly worth doing now.".

    Things don't get fixed (crippling the WM is NOT a fix) soon, it'll be hard to get anybody but 3 day ArkHunters to try anymore.
    I can't disagree wit anything in that post.
    I miss wanting to do emergencies.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
    "Daredevil"

  8. #18
    Member Elastik Spastik's Avatar
    Join Date
    Apr 2013
    Location
    UK
    Posts
    1,971
    Quote Originally Posted by Raiithe View Post
    Rewards should be tiered.

    Low damage- rewards green and up
    Med damage- Blue and up
    High damage- Purple and up
    Highest (or above certain amount) - the purple and up, + additional purple or higher

    It will make them a little more worthwile, the rewards will make sense, and people might actually stop using infectors on it and actually try to kill him instead.
    This +1. Rewards definitely need to be better.
    In Game - Sp1d3r-81
    PC-EU D2050
    Clan - Z Nation
    http://www.youtube.com/user/elastikspastik

  9. #19
    Just to add to the misery here, I've killed him twice and the last time I killed him I didn't even get the bonus gun for beating him. So much for a shot at a legendary.

  10. #20
    Member Tekrunner's Avatar
    Join Date
    Apr 2013
    Location
    PC EU
    Posts
    1,605
    Quote Originally Posted by Fuzzle View Post
    Just to add to the misery here, I've killed him twice and the last time I killed him I didn't even get the bonus gun for beating him. So much for a shot at a legendary.
    Were you upstairs when he died? Because that happened to me: die, extract before I realize there's no point since he's about to be killed, don't make it back down in time, scoreboard shows up: no bonus gun.
    Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
    HP and Regeneration rate tests | Weapon range tests


    Want to know which guns are the best? Check out my weapon tables! (partly outdated)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts