+ Reply to Thread
Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 138
  1. #11
    Quote Originally Posted by Punisher Illinois Blue View Post
    Unless I am low because i forgot to buy some I use my own spikes.
    After reading some of your post in other threads I think its obvious your a troll.

  2. #12
    Member Punisher Illinois Blue's Avatar
    Join Date
    Sep 2013
    Location
    Chicago, San fransico, anywhere my work takes me.
    Posts
    577
    Quote Originally Posted by twitch reflex View Post
    After reading some of your post in other threads I think its obvious your a troll.
    So me being concerned about the Cyclone C.S.R. getting nerfed, warning a person that a chev is kinda glitched, and bringing up tactics used by freemason that worked well = troll? -_-

    Anyway like I was saying I have had better experence using the Lightning than a LMG. I have been in more fights where his armor was blown off at a good time while using the Lightning than I have with the LMG. The Thunder Pistol is kind ok too.

  3. #13
    Your spreading misinformation saying its better to go around reviving than extracting and saying its good to use the lighting rifle to break the armor on the warmaster.

  4. #14
    Member
    Join Date
    Oct 2013
    Posts
    63
    Don't feed the troll Twitch. He has no idea what he is talking about. Volge weapons suck at breaking armor, and cannot come close to a wolfhound's damage once the armor is broken. If he cannot understand the math involved, then he is a lost cause.

    I would also like to add that volge weapons cause too many blue flash visual effects that interfere with people's targeting abilities while they are trying to hit the Warmaster's right arm. If you are using them you may as well be spamming me with a BMG, and blocking my vision. Volge weapon users that stand far enough away from the Warmaster that it doesn't effect them may not realize that this is happening. I assure you it is. Please understand that you are hurting other people's ability to hit the Warmaster where they need to by blocking their vision with the blue flashes. This hurts the overall DPS of the group. Please take this into consideration and stop using volge weapons on the Warmaster. Thanks

  5. #15
    Quote Originally Posted by twitch reflex View Post
    The only weapon I recommend for when the armor breaks is the wolfhound.

    Surge bolter is a good alternative if you don't have a wolfhound and the Thorn Liro vendor sells one with two crit bonuses.
    Another alternative is FRC Heavy Assault Carbine + 3 Burst mod + Crit mod + Commando Scope mod (Aim Accuracy, wider FOV) + Overcharge power + Overload perk. Works good if your network is not fast enough to evade his bombs at Wolfhound distance.
    Team Evolution Clan
    My characters on Defiance Role Play Forum:
    Taffer | Vo Kshaa | Luuzuk Kshaa

  6. #16
    Senior Member
    Join Date
    Dec 2013
    Location
    UK and Slovakia (I go back and forth)
    Posts
    735
    Quote Originally Posted by Keeper Riff View Post
    Another alternative is FRC Heavy Assault Carbine + 3 Burst mod + Crit mod + Commando Scope mod (Aim Accuracy, wider FOV) + Overcharge power + Overload perk. Works good if your network is not fast enough to evade his bombs at Wolfhound distance.
    If the network is good enough?
    I'd have said if the player was good enough is more likely than network now days
    The video gaming industry is the only industry that locks out content to people who're not skilled enough to best the game' - Dara O'brian on Video games.
    You're my kind of geeks! - Dara O'Brian on LARPers.

    IGN: Swefn
    PC - EU
    Clan: Blood Oath Brotherhood (Recruiting officer rank)
    Feel free to PM any questions about the clan!

  7. #17
    Quote Originally Posted by Keeper Riff View Post
    Another alternative is FRC Heavy Assault Carbine + 3 Burst mod + Crit mod + Commando Scope mod (Aim Accuracy, wider FOV) + Overcharge power + Overload perk. Works good if your network is not fast enough to evade his bombs at Wolfhound distance.
    Yeah other weapons are good If they have good crit bonuses but the wolhound is still the best. The same weapons I mentioned to break the armor can be used and will do better than Volge weapons but none come close to the wolfhound.

  8. #18
    Quote Originally Posted by GridSufer View Post
    I'd have said if the player was good enough is more likely than network now days
    If you have bad network, you have about 0.5 – 1 s delay between anything other than aimed shooting. You don't just tap-tap with Wolfhound, you have to press it down, wait for the actual shot to occur, and only then release the button lest it wouldn't happen at all. Aimed shot is processed differently somehow. Same for bombs, you visually dodge the bomb but still get hit by it or just get hit before you even see the bomb.
    Team Evolution Clan
    My characters on Defiance Role Play Forum:
    Taffer | Vo Kshaa | Luuzuk Kshaa

  9. #19
    Member Punisher Illinois Blue's Avatar
    Join Date
    Sep 2013
    Location
    Chicago, San fransico, anywhere my work takes me.
    Posts
    577
    Quote Originally Posted by twitch reflex View Post
    Your spreading misinformation saying its better to go around reviving than extracting and saying its good to use the lighting rifle to break the armor on the warmaster.
    Not once did I say it was better to revive than extract. I just pointed out their is a draw back to extracting and that is you dont know if the SW is below you or not when you drop down, and if he is below you you are dead ergo you now cant fight for 26 sec. Its very very very annoying to die over and over agian when all you did was drop down the whole.

    The best thing to do is what the freemasons did and that is have medics heal injured team mates so they can fight longer.

  10. #20
    Quote Originally Posted by Punisher Illinois Blue View Post
    Not once did I say it was better to revive than extract. I just pointed out their is a draw back to extracting and that is you dont know if the SW is below you or not when you drop down, and if he is below you you are dead ergo you now cant fight for 26 sec. Its very very very annoying to die over and over agian when all you did was drop down the whole.

    The best thing to do is what the freemasons did and that is have medics heal injured team mates so they can fight longer.
    By saying reviving should be used your insinuating its better. Check these vídeos out and you will see what im talking about.
    http://forums.defiance.com/showthrea...-s-you!-series.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts