+ Reply to Thread
Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast
Results 121 to 130 of 138
  1. #121
    Quote Originally Posted by shadowdjv View Post
    my friends and I have been having this discussion he went from putting up 2 mil to putting up 700k because he was trying to break armor using guns you listed. I myself told him its B.S. your score is proof don't believe the 500k club people saying they are breaking the armor and helping the team your score is proof of what you are doing.
    Lol how is it BS when there are several videos and screen shots of people using these weapons and getting 3 and 4 mil

  2. #122
    Member
    Join Date
    May 2013
    Location
    Indiana
    Posts
    1,743
    Quote Originally Posted by twitch reflex View Post
    Lol how is it BS when there are several videos and screen shots of people using these weapons and getting 3 and 4 mil
    on what pc? the best I've seen on xb is 3 mil and thats normally people using modded controllers with wold hounds

    Sig done by iii STaXX iii

  3. #123
    Member
    Join Date
    May 2013
    Location
    Indiana
    Posts
    1,743
    Quote Originally Posted by shadowdjv View Post
    on what pc? the best I've seen on xb is 3 mil and thats normally people using modded controllers with wold hounds
    I'm sure it's possible just haven't seen 4 mil

    Sig done by iii STaXX iii

  4. #124
    Quote Originally Posted by shadowdjv View Post
    I'm sure it's possible just haven't seen 4 mil
    http://forums.defiance.com/showthrea...million-damage

    Yes it is is PC. It may not be possible without a modded a controller on the consoles, but I don't know. I am not good enough to give you a definitive answer.

    The other point was the visuals on the Volge rifles really bother the better players who can score 2 million plus because they can't see their target. I really like my typhoon x at and I can easily score over a million with it doing white shield damage instead of only crits like the Volge battle rifle. However I also need the better players to score high in order to beat the war master and they can't if their view is obstructed.

    Arsenic and Twitch already yelled at me on team speak the first time I used it. (Not really yelled, they're good people ) But I posted In this thread again to just double check if it was really that bad and thought it was good conversation to have in front of everyone on the forums. The overwhelming answer has been it really does blind them.

    I can also score over a million with using war master guide suggestions but still looking for something else besides a wolf hound. I will post my results when I find something that I can consistently get over a million with so I am at least contributing on the war master kills.
    EGO - 5900
    PC-NA Character Name - Dod, Account Name - ironcladtrash

  5. #125
    Member
    Join Date
    May 2013
    Location
    Indiana
    Posts
    1,743
    Quote Originally Posted by ironcladtrash View Post
    http://forums.defiance.com/showthrea...million-damage!

    Yes it is is PC. It may not be possible without a modded a controller on the consoles, but I don't know. I am not good enough to give you a definitive answer.

    The other point was the visuals on the Volge rifles really bother the better players who can score 2 million plus because they can't see their target. I really like my typhoon x at and I can easily score over a million with it doing white shield damage instead of only crits like the Volge battle rifle. However I also need the better players to score high in order to beat the war master and they can't if their view is obstructed.

    Arsenic and Twitch already yelled at me on team speak the first time I used it. (Not really yelled, they're good people ) But I posted In this thread again to just double check if it was really that bad and thought it was good conversation to have in front of everyone on the forums. The overwhelming answer has been it really does blind them.

    I can also score over a million with using war master guide suggestions but still looking for something else besides a wolf hound. I will post my results when I find something that I can consistently get over a million with so I am at least contributing on the war master kills.
    I use ground pounder and surge bolter I score upto 2.2 mil I hip fire my bolter so the typhoon don't bother me there is know way I could aim because it does block your vision then. The argument I have been having is if the ground pounder helps break shield or not.

    Sig done by iii STaXX iii

  6. #126
    Junior Member
    Join Date
    May 2013
    Posts
    13
    I have to say using my VBR I am able to hit 1 million consistently (PC). I've been trying the advice here in the forums, using the weapons, perks, etc... and my damage drops to 300-500k. Now obviously with the videos these builds are indeed superior. And if the VBR is as annoying to people as they claim, I'm game to keep trying. I just have no idea how I'm doing it wrong.

  7. #127
    Quote Originally Posted by shadowdjv View Post
    I use ground pounder and surge bolter I score upto 2.2 mil I hip fire my bolter so the typhoon don't bother me there is know way I could aim because it does block your vision then. The argument I have been having is if the ground pounder helps break shield or not.
    I use a ground pounder too when I can't get a good angle on his arm. I don't think it does damage to his shield but it doesn't show yellow crit damage, so it's odd to me too. I don't think we can know for sure with out a dev telling us, and even then their track record of giving us correct information isn't the greatest.

    Quote Originally Posted by Doomstink View Post
    I have to say using my VBR I am able to hit 1 million consistently (PC). I've been trying the advice here in the forums, using the weapons, perks, etc... and my damage drops to 300-500k. Now obviously with the videos these builds are indeed superior. And if the VBR is as annoying to people as they claim, I'm game to keep trying. I just have no idea how I'm doing it wrong.
    For me I have found if I am not with a group that breaks the shield super early I have almost no chance to get a million. You get most of the points from crit damage and since the VBR always crits you can score high regardless of when the shield breaks.
    EGO - 5900
    PC-NA Character Name - Dod, Account Name - ironcladtrash

  8. #128
    Senior Member Sdric's Avatar
    Join Date
    Feb 2013
    Location
    Stratocarrier Enterprise
    Posts
    1,448
    About the Ground Pounder:
    I tend to use it when he still is caged and the time is not running for free damage at the moment he breaks out.
    However we have learned that it doesnt break the shield which makes it actually an inferior strategy for any team with more than 10 percent non-explosive damage.

    As for the damage loss some people might see:
    Attacking the armor reduces your personal score, but is much, much, better for your team in general.
    As the guy who scored the 4 million I can say, that this is not what drags you down.

    The problem I can see is that only a few people are used to pistols or burst weapons.
    Pistols were the first thing I maxed in Defiance.
    I "grew up" with burst weapons (BF2 G36E) and tap-firing (A. V. A. SA58 PARA), so I'm very used to the fast clicking and managing crosshair spread.
    I know it's anything but easy and took me quite a while to master, well let's rather say "get decent" at, it.
    Watching a video of a clanmate, who is a really good player, I noticed a few really small things which drag down your score.
    Like not using the good first shoot accuarcy and giving away free hits, resetting your crosshair too late, or reloading with less than 5 bullets left (which at least for me) results in a damage loss since it denies Pumped Up to trigger and lower Overcharge's CD (tends to happen to me also from time to time though).
    Those (and a few more things) tend to add up over time and really make a noticeable difference.

    I searched my videos for those situations like these and pointed out momens which give a good examples.
    I'ld suggest you check them out, some other player linked them earlier this page.
    ( I got trouble copying links with my mobile, sorry for the inconvenience)

    Cheers,
    Sdric


    P. S. I wouldn't recommand turbobutton/macros for PC. The tend to give you a decent score, but are extremely bad for crosshair control - lowering your maximum potential damage output.
    (Since 1 bullet that misses will result in 2 up to 14k damage loss playing with a pistol. Which isn't worth saving 20 ms per shot)
    Listen to fast music, as hilarious as it sounds, but it might help you learn the right clicking rythm.

    P. P. S:
    Yes, Volge explosion really, incredibly, throw of your teammates aim.
    It's so annoying - sometimes, you barely see the crit spot at all.
    Not do mention their DPS and crit modifier is just plain horrible.

    E/ my Wolfhoubd sits at 5.2crit....
    PC EU
    IGN: Asuka Dex

    Warmaster?
    More like "Fresh Meat"!

  9. #129
    A large point of the debate is just to get people to be consistent about a strategy. If you have some people using nothing but ground pounders (that don't help break armor), and others trying to break the armor, you're going to wind up with a half dead warmaster when the armor breaks, which will be moments before he leaves. (AKA no dead warmaster)

    On PC-NA the most consistent way to beat the warmaster is to destroy his arm with high white DPS weapons, and go to town on his crit spot using wolfhounds.
    I believe that is a similar story with PC-EU (although I've noted that they also are experimenting with shooting the back as well).

    Consoles were the first ones to show us kills using ground pounders and similar weapons. It sounds like it's entirely possible to kill the warmaster using weapons like ground pounders without ever breaking the armor, and I'm not one to say that's not a valid strat to use. Strategies following the armor piercing explosives line might be better for those systems.

    The Volge weapons are particularly frustrating if you are using the shoot his arm and expose the crit spot to shoot with wolfhounds strategy. Pistols have short falloff range so you have to be relatively close to shoot them effectively, and if you are and people use the Volge weapons your screen just turns into a ball of blue. I think due to that this thread is more directed at PC users who can usually more effectively take advantage of wolfhounds using a fast clicking mouse as input.

  10. #130
    Senior Member
    Join Date
    Jun 2013
    Posts
    873
    Quote Originally Posted by shadowdjv View Post
    The argument I have been having is if the ground pounder helps break shield or not.
    I am almost 100% certain that the GP completely ignores the armor. I believe the damage numbers we are seeing is the damage that we do to the WMs HP, and the difference between the full damage and the damage we see is the amount of damage being contributed to the armor. If this is true, then the GP is not damaging the armor because it shows full damage.

    Quote Originally Posted by Fuzzle View Post
    A large point of the debate is just to get people to be consistent about a strategy. If you have some people using nothing but ground pounders (that don't help break armor), and others trying to break the armor, you're going to wind up with a half dead warmaster when the armor breaks, which will be moments before he leaves. (AKA no dead warmaster)
    The most effective method is method 3, which is ground pounders, armor weapons, and wolfhounds.

    Given my above statement about ground pounders and armor, you then need to look at effective DPS. While the boss is in movement it's a toss up whether all players can keep 100% up-time on DPS. With the Ground Pounder, not only are you doing 100% of your DPS to the bosses HP directly, but it's also very high DPS, with nearly 100% up-time.

    Unlike the Volge weapons, it doesn't matter how many people use them, because everyone you add is a drastic effective DPS increase while the boss is on the ground (which is enough of the fight, with high enough DPS, that I believe you could actually kill the boss without even attacking it while it's hanging - that's how effective on the ground it is), and adding more just means you kill the boss by completely ignoring the armor - without hurting the raids chance at a kill, because DPS up-time during the ground phase varies too much for anything, in the average players hands, to catch it.

    The only time you can assure 100% up-time for DPS on the arm is when it's hanging, which is why you then switch to a white damage weapon for the armor. The only reason you care about breaking the armor is because wolfhounds will double a person's DPS once they are out, but are still not as effective while the boss is on the ground (see 65% rule), as the ground pounder is (the rule for this is use the wolfhound if your DPS up-time is greater than 65%, use the GP if your DPS up-time is less than 65%).

    The Ground Pounder does so much DPS with such a low skill cap, that anyone can do it, and even the wolfhound has a hard time catching it in the hands of the average player.

    So, why is the ground pounder recommended and the volge weapons aren't?

    Aside from completely blinding the rest of the raid, the volge weapons can only achieve high HP damage in 2 situations (specifically a crit built typhoon): when the armor is broken - in which case the GP and the Wolfhound are both more DPS; or, when he is hanging. If method 2 were chosen then this would be perfectly acceptable if you had a high crit Typhoon. But since method 2 relies on everyone (or at least the large majority) to be using the GP/Typhoon combo, it isn't viable in a random grouping situation. This is not true for the Ground Pounder.

    The ground pounder is effective both in the air and on the ground, but is not suggested for the air because hitting the arm with a white damage weapon at this point is very low skill cap so easy for the majority to achieve - and brings great, and easy, progress toward bringing out the hounds. However, by using the Ground Pounder on the ground you are still making substantial progress to the bosses health - so much so that it doesn't matter how long the armor takes to break (if ever) because the DPS is more than high enough to kill the boss in a random group by using Ground Pounders alone.

    So of course you want to break the armor as fast as possible to get the wolfhounds out, but with the GP's low skill cap and high DPS, it is more than adequate to kill the boss in anyone's hand, with out providing any hindrance to the raids chance at a kill - and in fact increasing the chance by quite a lot.

    In short, even though it's advantageous to get the hounds out, the GP is high DPS in more people hands and is enough on it's own to easily kill the boss because it's advancing the bosses death in a substantial way that is very hard to beat - given the low skill cap.

    *Added, because this is meant to be inferred, but it took long enough to explain that I feel like it got lost:

    Given the low skill cap of the ground pounder and the higher kill cap of the armor/wolfhound setup - it is more likely that raid will not kill the WM due to too many players attempting to use armor weapons, than it is that a raid will not kill the WM due to too many players using Ground Pounders. Such that, as the number of ground pounders increases, your chance at a kill increases - in a more flexible way than both armor weapons and volge weapons (with volge weapons coming in WAY last as far a raid flexability is concerned).

    Said another way:

    If so many people are using ground pounders, that they are the reason the armor isn't getting broken, then it is very likely that so much damage is getting done to the HP that it doesn't matter. Conversely if too many people are using armor damage weapons and the armor isn't getting broken (volge weapons aside for a moment), then it is likely because the armor weapons are harder to use and fewer players are contributing high enough effective DPS - or people are using volge weapons, in which case the DPS is so low it just isn't enough to get the job done (excluding the Thunderer).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts