As for why people's damage fluctuates when trying new weapons. The players you are with and the strategy they use as a whole will dramatically change this.
If you are trying to break the armor, and nobody else is, you will have low damage due to shooting at highly reduced effectiveness the entire fight. A player normally doing 2 million+ might only get 500-700k then.
If your team breaks the armor early, but are using explosives, you might get a million damage (which isn't necessarily a problem imo), however players using suggested weapons will likely see 2 or 3 (or in exceptional cases even 4) million damage for the fight. Clearly it was more effective.
I guess it all boils down to the fight requiring some degree of co-ordination. If you aren't playing for the team, you aren't playing for the win.


Reply With Quote
