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  1. #21
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    Quote Originally Posted by Saminator View Post
    I don't use snipers, and I'm not asking for a challenge, I'm asking for the point system to be more fair on others.
    It's not the point system what your problem is is seeing Surge Bolters abused, things'll change when they're fixed
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  2. #22
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    Quote Originally Posted by Saminator View Post
    I'd like if Siege was more rewarding and changing the point system to be like arkfalls overall damage dealt. I've done about 40+ sieges and never received a legendary =/
    Same here, never gotten a legendary. Not really worried about it though as I don't do any of the events to try and get a legendary. However, I wish that the Sieges had a much better overall feel to them. They are supposed to be co-op where players work together to get to higher stages for better overall rewards, yet what we get are kill steals, selfish thinking, lack of co-op (being FORCED to all have the same objective (kill Afflicted/Volge) is NOT co-op), etc. has put Sieges on the back burner for me.

    Sure would be nice if perhaps they did away with the scoring altogether. Maybe they should base it on time spent in the Siege + number of waves completed. Example: Player A gets to the Siege at the beginning and Player B gets to the Siege with 5 minutes left. At the end of the Siege (after 10 stages), Player A gets 750 Scrip (15 min * 10 stages * base 5 Scrip), 5000 XP (15 min * 10 stages * 33.33 base), and a Weapon Cache (however they want to do that) with a 5% chance of getting an OJ (15 min * 10 stages * .03 base).

    Player A: 750 Scrip, 5000 XP, +5% OJ Chance. -- 15 Min, Stage 10.
    Player B: 250 Scrip, 1700 XP, +2% OJ Chance. -- 5 Min, Stage 10.
    Player X: 1500 Scrip, 10000 XP, +9% OJ Chance. -- 15 Min, Stage 20.
    Player Y: 500 Scrip, 3400 XP, +3% OJ Chance. -- 5 Min, Stage 20.

    Just an example. Surely numbers could change and/or the stages used for the math could be the total number of stages that each player was involved with, rather than how many total stages were completed. Anyways, just trying to show that there is a *potentially* better way of doing scores to make them more co-op friendly and less of a darn kill-shot-dps race.

  3. #23
    Quote Originally Posted by Saminator View Post
    You play a full game of Siege against the volge and have no other player turn up to the siege.

    Keep in mind ain't you PS3 UK?

    That might as well be in the farthest reaches of the universe bordering along the edge of the phantom zone. I would be shocked for anyone to expect to see life anywhere there.

  4. #24
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    Quote Originally Posted by Saminator View Post
    I don't use snipers, and I'm not asking for a challenge, I'm asking for the point system to be more fair on others.
    As GridSurfer said its not the point system, I consider myself to be a mediocre player and I can hit the 40 k required, obviously with more players there, there's less points to go around.

  5. #25
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    Correct me if I am wrong but...higher the siege goes in stages...the more chances at better rewards? Unless this has changed.

    Basically, Surge bolters are the only reason why sieges go past stage 9-10 atm.

    W/e, they will nerf surge bolter into the ground eventually and make all you happy for while...then it will be off to complain about the next 'OP' weapon and the nerf cries will begin anew; it's an endless cycle.

  6. #26
    Quote Originally Posted by ten4 View Post
    Basically, Surge bolters are the only reason why sieges go past stage 9-10.
    Sieges were going to wave 10 long before they buffed the Surge Bolter. It just depended on whether you had enough players that knew what they were doing. Having more targets for points is a diminishing return unless you're using a Surge Bolter yourself because most of the damage is being done with Surge Bolters before other weapon load outs can do any significant damage on the target. It's what typically happens if you have 2-3 players using Surge Bolters at the same cap point.

    dyunan.natsuu デュナン・ナッツ - PC NA

  7. #27
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    Why is everyone whining about the Surge Bolters? Sure they do a ton of damage, so if you wanna compete with people that use them you need to use one as well. If you choose not to, then don't complain about the guy that wants to kill the enemy as fast has possible and uses the most effective gun for the job.

  8. #28
    Quote Originally Posted by SuicideRun View Post
    Why is everyone whining about the Surge Bolters? Sure they do a ton of damage, so if you wanna compete with people that use them you need to use one as well. If you choose not to, then don't complain about the guy that wants to kill the enemy as fast has possible and uses the most effective gun for the job.
    Yes because a game that has one weapon that so imbalances the entire weapons system that there's no point in using any other weapon is really good for the game.

    dyunan.natsuu デュナン・ナッツ - PC NA

  9. #29
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    Quote Originally Posted by Deunan View Post
    Sieges were going to wave 10 long before they buffed the Surge Bolter.
    Could of fooled me, before surge bolters became OP (which I agree)....I never seen a siege go past wave 11...usually it stops at wave 9. PC NA is bad though, next to no players and the ones that are left are generally newbies using sub par weapons to level up. Can't blame them though, Seiges are expfests and the rewards always suck so no real down sides.

    You will get your wish, though: surge bolters will get nerfed into the ground.

    But that's ok, I do have a few other sniper rifle types that can two-four shot volge as back up. Can't wait for yall to QQ about those too!

  10. #30
    Quote Originally Posted by ten4 View Post
    Could of fooled me, before surge bolters became OP (which I agree)....I never seen a siege go past wave 11...usually it stops at wave 9.
    I've been to many where it's reached wave 10. Like I said it depends on who is there but whenever it did there would always be in the neighborhood of half dozen people who broke 20k with one or two scoring at least twice that amount. A pre-patch well attended Volge Bathhouse or Mutant District Siege always hit at least wave 10 and often 11.

    dyunan.natsuu デュナン・ナッツ - PC NA

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