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  1. #21
    Member TASHINKA's Avatar
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    Quote Originally Posted by Nightmare Walkin View Post
    I could be wrong, but I believe he is saying they should implement "4 diff ppl to break locks" not saying that is the case now. Or maybe I'm reading into his post more than he meant. If not, then it's my idea. It might work since there aren't usually more than one or two lock breaking Noobs/trolls per instance.
    This is the best idea I've heard for fixing this issue. Nightmare is right, it's usually one person doing this, be it out of spite or ignorance
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  2. #22
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    i agree with nightmare walkin and tashinka only allowing one person to break one lock each sounds good i just dont know how this could be programmed in the eassiest thing would be for stupid people to just use thier brains and realize that noone wins when the locks are broken early , how can you not know what you are doing is wrong when eight people are meleeing you in the face

  3. #23
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    Just make it so the locks are invulnerable unless there is at least 20 people on the bottom floor.

  4. #24
    Quote Originally Posted by Etaew View Post
    The arkbreak exterior and interior are essentially the player gathering phase, by the time you jump down the holes you "should" have enough players. Experience tells me that isn't enough. Maybe a few more waves on the outside and inside stages is the answer.
    Arrived at a major arkbreak this morning terribly excited because there were still Volge to kill on the inside meaning no 30 second failure waiting for me down below. Dropped down, was getting in position, when a newb started firing. We melee'd him and got him to stop and there we stood...13 of us...waiting. We communicated through /team asking everyone to call in their friends if they could. A full 5 minutes later we finally got close to 20 people and someone started breaking the locks. I think there was a full crew by the time we beat him and I received my green proliferator. *sigh*

    Not sure than any more time inside or out could have fixed that!!

  5. #25
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    Quote Originally Posted by plebeian27 View Post
    Arrived at a major arkbreak this morning terribly excited because there were still Volge to kill on the inside meaning no 30 second failure waiting for me down below. Dropped down, was getting in position, when a newb started firing. We melee'd him and got him to stop and there we stood...13 of us...waiting. We communicated through /team asking everyone to call in their friends if they could. A full 5 minutes later we finally got close to 20 people and someone started breaking the locks. I think there was a full crew by the time we beat him and I received my green proliferator. *sigh*

    Not sure than any more time inside or out could have fixed that!!
    If you killed him, some of the others probably got legendaries, just not you this time. If the OP had successfully opened the locks early - greens for everyone!! - keep killing him you will get your legendaries eventually
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  6. #26
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    Quote Originally Posted by TASHINKA View Post
    If you killed him, some of the others probably got legendaries, just not you this time. If the OP had successfully opened the locks early - greens for everyone!! - keep killing him you will get your legendaries eventually
    Nope, over 60 kills now...and I usually place top three...infact it's often first and total amount of OJs I have earned = zero. 99% time I get three greens. I have come to the conclusion that WM isn't worth the effort; I can get 10x the loot doing other things.

  7. #27
    Just to irk ten4, I have been in 3 successfull WM kills and got 2 Oranges (tripleshot fragger, and blast fragger) probably not in top ten for any of those (its a really bad run if I am in top ten). Its all random.

    Yeah there may be better loot elsewhere, but I like a boss that can kill me, I like a boss that sometimes wins.

  8. #28
    Member Archangel's Avatar
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    Sounds like i need to try one of these WM encounters. Would be interested in seeing all this play out in person.
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  9. #29
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    Quote Originally Posted by ten4 View Post
    Nope, over 60 kills now...and I usually place top three...infact it's often first and total amount of OJs I have earned = zero. 99% time I get three greens. I have come to the conclusion that WM isn't worth the effort; I can get 10x the loot doing other things.
    I don't know how many kills I have in but it's lower than 15 and I have 5 OJs from him.
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  10. #30
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    Quote Originally Posted by ten4 View Post
    Nope, over 60 kills now...and I usually place top three...infact it's often first and total amount of OJs I have earned = zero. 99% time I get three greens. I have come to the conclusion that WM isn't worth the effort; I can get 10x the loot doing other things.
    WOW that is terrible luck; I've participated in about 30 killings and received 10 leg (much better return rate than my 1% pull at lockboxes). What system are you on? - I will give you a couple, you deserve it (I'm on PS3)
    PSN: j599kbvvaak IGN's: TASHINKA(founder) - ZombieRahm Tak ZombieKupack Kurr & Sgt Rasta-Insomniac Hunters
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