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  1. #51
    Quote Originally Posted by Halfmystic View Post
    How was this change even passed?
    This change came from the people who thought bringing up a large chat box in the middle of battle that damn near guarantees death is a good idea...and you're wondering how it could have passed?

  2. #52
    Member Overtkill21's Avatar
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    So here are some of my thoughts on the Grenade changes (some of these we saw coming a mile away and others were rather unpleasant surprises):
    • It has 100% changed the way I use grenades – I just don’t use them. In fact, the only time I throw a single nade is when I see a frag nade refill laying on the ground mocking me.

    • I’ve come to avoid weapons with the “15% Grenade DMG on kill” roll (in spite of the fact that the roll is currently bugged and results in a 15% Damage increase on kill to both your weapon and nade – this should likely be fixed by Trion since we players like it.)

    • Grenadier Weapons are like Quartermaster weapons now, useful for the first two stats and throw away the last two.

    • I have not once purchased a grenade refill from a vendor; I don’t plan to either. Why should I refill grenades? To ensure that I can have one more drop littering the ground that I can’t pick up? Besides, if I wanted to refill I have over 50 Frag Grenade refills in my Claims, which leads me to…

    • I have over 160 items in my Claims Section that I would like nothing more than to break down – useless schtako. I imagine I will eventually ignore this section 100% and let things stack and stack.

    • My old orange Frag Grenade was a 0.0 Det time beast that gave no enemy group a chance to counter – now? A 0.5 Det time grenade gives them just enough time to roll away to the “Minimum Damage” zone – which incidentally is over 800 points less damage than my old grenade.

    • The old grenade system was fantastic. Making our grenades connected to our perks, weapons, and shields made them feel like part of our arsenal – depending on the loadout one could be a true “Grenadier” if one chose. With the old system seeking the best grenade was a challenge, acquiring it a feat and pulling it from a lockbox – nigh impossible. The old mechanic was carefully woven into the game by the true developers of this game. The new system is laughable by comparison.

    So Trion, I’d love to ask (and get an answer) to two questions:

    1. Are these the intended behaviors you wished to foster with your Grenade Mechanic change?

    2. Do you believe this New Grenade Mechanic is an improvement to the former system?
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  3. #53
    Member Zugo's Avatar
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    Quote Originally Posted by crasher View Post
    Most of the time I pick up a 'nade <when I have none of that varity> it gets favorited.

    • So I run around, grab one of everything,
    • Stop,
    • Open inventory,
    • Scroll to near the bottom of the list.
    • Unfavorite a 'nade,
    • <list automatically scrolls>,
    • Rescroll to 'nades,
    • Unfavorite a 'nade,
    • <list automatically scrolls>,
    • Rescroll to 'nades,
    • Unfavorite a 'nade,
    • Hit mass breakdown,
    • Start again running around picking up one of everything.
    • Repeat.
    This methods means I have exactly one and only one variety of 'nade equipped in all my loadouts, and it's not always the best one for the job, so I just don't bother using nades at all anymore. And the cumbersome breakdown takes so long that I'm just glad Trick told us this was to help cut down on the amount of time we spend in inventory breaking down stuff, cuz, gosh... the other way was so... you know....
    Trick made a point of mentioning in a LiveStream on this subject that we were ArkHunters, and not accountants, so we shouldn't be spending time in the inventory.
    Yeah, that's working out as designed....
    I wish I knew what triggered that annoying auto-fav action. Try this instead, it's my work around for scrolling the wall of fav items.
    • Start
    • select grenades
    • unfavorite all
    • left bumper
    • X(mass salvage)
    • Start

  4. #54
    Member Heartlight's Avatar
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    Quote Originally Posted by Overtkill21 View Post
    2. Do you believe this New Grenade Mechanic is an improvement to the former system?[/B]
    And, Trion, if you do believe this is better, please explain it in such a way that we can begin to understand how the good outweighs the bad. Thank you.

  5. #55
    Quote Originally Posted by Overtkill21 View Post
    So here are some of my thoughts on the Grenade changes (some of these we saw coming a mile away and others were rather unpleasant surprises):
    • It has 100% changed the way I use grenades – I just don’t use them. In fact, the only time I throw a single nade is when I see a frag nade refill laying on the ground mocking me.

    • I’ve come to avoid weapons with the “15% Grenade DMG on kill” roll (in spite of the fact that the roll is currently bugged and results in a 15% Damage increase on kill to both your weapon and nade – this should likely be fixed by Trion since we players like it.)

    • Grenadier Weapons are like Quartermaster weapons now, useful for the first two stats and throw away the last two.

    • I have not once purchased a grenade refill from a vendor; I don’t plan to either. Why should I refill grenades? To ensure that I can have one more drop littering the ground that I can’t pick up? Besides, if I wanted to refill I have over 50 Frag Grenade refills in my Claims, which leads me to…

    • I have over 160 items in my Claims Section that I would like nothing more than to break down – useless schtako. I imagine I will eventually ignore this section 100% and let things stack and stack.

    • My old orange Frag Grenade was a 0.0 Det time beast that gave no enemy group a chance to counter – now? A 0.5 Det time grenade gives them just enough time to roll away to the “Minimum Damage” zone – which incidentally is over 800 points less damage than my old grenade.

    • The old grenade system was fantastic. Making our grenades connected to our perks, weapons, and shields made them feel like part of our arsenal – depending on the loadout one could be a true “Grenadier” if one chose. With the old system seeking the best grenade was a challenge, acquiring it a feat and pulling it from a lockbox – nigh impossible. The old mechanic was carefully woven into the game by the true developers of this game. The new system is laughable by comparison.

    So Trion, I’d love to ask (and get an answer) to two questions:

    1. Are these the intended behaviors you wished to foster with your Grenade Mechanic change?

    2. Do you believe this New Grenade Mechanic is an improvement to the former system?
    Well said.
    Well said.

  6. #56
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    Quote Originally Posted by Bonehead View Post
    I'm on pc so the ui is a bit different but I try to do the same thing.I only use frags anymore.
    The thing is I have never seen another game that clutters up the landscape with so many pointless and unusable drops.It's bush league game design IMHO and what about the totally sclerotic claims section? It is an ungainly mess left by lazy and shortsighted game design.
    I was at a seige at Diablo today by myself. After 5 minutes with my Big Boomer, I had to stop. There was so much stuff on the ground, I was affraid I would lag out. 55k in 5 minutes, got a blue Birdshot and purple grenade went to claims.

  7. #57
    Member Telemachus's Avatar
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    They went from a simple system with a variable stats grenade to a overly complex system with standardized stat grenade.

    This was needed because of all the complaints about the loot being not varied enough ?

    Most of the other changes to weapons in this game have been the opposite direction towards more variations in the stats, now that was a change players liked.

    They shouldn't be a bit surprised at the reaction to the waste of dev time on changes of things that were working fine before, while there are so many other things that are still not working correctly, ie chat.

  8. #58
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    Quote Originally Posted by Manstan View Post
    Because people gripped about the way others were defeating them using grenades.

    Seriously, we had the usual bunny hoping cannoeers dominating the shadow wars. The flare gun was a quick cure for that because it caused the area to burn. Bunny hopping was no protection. So the AE effect of the flair gun was removed and effectively made it useless.
    So some bunny hopper gripped about people dropping dozens of pyro grenades effectively nullifying the advantage of bunny hopping. And now we are limited to 5.

    Simple as that.
    All 1 can say one of the devs must be a bunny hopper.

    Yet we still have those over the top voltan multihead launchers that white out a screen and drop my FPS to 4.

    So you're telling me it is again because of the ******* PvP ****** bags that we PvE'rs get screwed. Happen in every ******* games, smallest crowd cry the loudest and get the devs to change the mechanic in disfavour of silent majority.

    Well I will do as I did in all those moronic games, leave and find something else.

  9. #59
    Member Overtkill21's Avatar
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    Quote Originally Posted by Ultack View Post
    So you're telling me it is again because of the ******* PvP ****** bags that we PvE'rs get screwed. Happen in every ******* games, smallest crowd cry the loudest and get the devs to change the mechanic in disfavour of silent majority.

    Well I will do as I did in all those moronic games, leave and find something else.
    I don't remember PvP being mentioned as a reason for the grenade change.

    I remember a lot of nonsense being spewed about us missing too much with grenades, not using enough variety, and some garbage about risk reward.

    (None of which was actually addressed by the grenade change btw - hilarious to me, but I frequently find things funny that may not be)
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  10. #60
    Member Bonehead's Avatar
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    Quote Originally Posted by Overtkill21 View Post
    I don't remember PvP being mentioned as a reason for the grenade change.

    I remember a lot of nonsense being spewed about us missing too much with grenades, not using enough variety, and some garbage about risk reward.

    (None of which was actually addressed by the grenade change btw - hilarious to me, but I frequently find things funny that may not be)
    No dude it's funny.
    Funny and sad.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
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