So here are some of my thoughts on the Grenade changes (some of these we saw coming a mile away and others were rather unpleasant surprises):
- It has 100% changed the way I use grenades – I just don’t use them. In fact, the only time I throw a single nade is when I see a frag nade refill laying on the ground mocking me.
- I’ve come to avoid weapons with the “15% Grenade DMG on kill” roll (in spite of the fact that the roll is currently bugged and results in a 15% Damage increase on kill to both your weapon and nade – this should likely be fixed by Trion since we players like it.)
- Grenadier Weapons are like Quartermaster weapons now, useful for the first two stats and throw away the last two.
- I have not once purchased a grenade refill from a vendor; I don’t plan to either. Why should I refill grenades? To ensure that I can have one more drop littering the ground that I can’t pick up? Besides, if I wanted to refill I have over 50 Frag Grenade refills in my Claims, which leads me to…
- I have over 160 items in my Claims Section that I would like nothing more than to break down – useless schtako. I imagine I will eventually ignore this section 100% and let things stack and stack.
- My old orange Frag Grenade was a 0.0 Det time beast that gave no enemy group a chance to counter – now? A 0.5 Det time grenade gives them just enough time to roll away to the “Minimum Damage” zone – which incidentally is over 800 points less damage than my old grenade.
- The old grenade system was fantastic. Making our grenades connected to our perks, weapons, and shields made them feel like part of our arsenal – depending on the loadout one could be a true “Grenadier” if one chose. With the old system seeking the best grenade was a challenge, acquiring it a feat and pulling it from a lockbox – nigh impossible. The old mechanic was carefully woven into the game by the true developers of this game. The new system is laughable by comparison.
So Trion, I’d love to ask (and get an answer) to two questions:
1. Are these the intended behaviors you wished to foster with your Grenade Mechanic change?
2. Do you believe this New Grenade Mechanic is an improvement to the former system?
LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload
They went from a simple system with a variable stats grenade to a overly complex system with standardized stat grenade.
This was needed because of all the complaints about the loot being not varied enough ?
Most of the other changes to weapons in this game have been the opposite direction towards more variations in the stats, now that was a change players liked.
They shouldn't be a bit surprised at the reaction to the waste of dev time on changes of things that were working fine before, while there are so many other things that are still not working correctly, ie chat.
So you're telling me it is again because of the ******* PvP ****** bags that we PvE'rs get screwed. Happen in every ******* games, smallest crowd cry the loudest and get the devs to change the mechanic in disfavour of silent majority.
Well I will do as I did in all those moronic games, leave and find something else.
I don't remember PvP being mentioned as a reason for the grenade change.
I remember a lot of nonsense being spewed about us missing too much with grenades, not using enough variety, and some garbage about risk reward.
(None of which was actually addressed by the grenade change btw - hilarious to me, but I frequently find things funny that may not be)
LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload