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  1. #111
    Junior Member
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    Wait, what's this about Overcharge being the only worthwhile Ego power? I've been playing with Cloak from day one, and I've managed some wonderful things with it. Taking excess heat off of me. Sneaking past turrets to take out their generators without firing a shot. Stealthing to interaction objectives in Co-Op missions while the rest of the party distracts the guards. Getting to a good sniping position without taking unnecessary fire, or right behind the enemy for a few quick pistol taps to the head. And it's really handy for getting at the rear critical hit point on Hellbug Warriors -- their mouth gland is only accessible some of the time, but you can always hit them in the tail.

  2. #112
    Quote Originally Posted by dreadburn View Post
    An even better one is delete your character each time you die.
    And this thread is solved.. Consumer has been 100% guaranteed satisfaction now. Everyone can move on along. Oh wait, He doesn't have it in em to do delete his characters ? OK. GM's you heard the man's request. Randomly delete his characters so he doesn't get bored!

  3. #113
    I agree with there needing to be changes done about dying - especially being able to die and have all of the things that were shooting you not restore any health. I managed to breeze through the entire campaign without ever worrying about what was around the corner, since I knew if I died I could come right back instantly and finish it off.
    The only fight I've encountered at all that I could even define as being difficult would be the first phase of the final boss; mostly due to the fact that he's dashing around invulnerable 90% of the time and there's zero cover.

  4. #114
    Quote Originally Posted by Shismar View Post
    I played EQ2 for quite some time and and about 7 years of EQ and I am happy there is no death penalty in Defiance. It sucked back then and it would suck today, no thanks.
    word. EQ1 was so frustrating at times.

  5. #115
    Junior Member
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    Mar 2013
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    15
    Quote Originally Posted by FourEyes View Post
    Walk away from the computer for six hours every single time you die. There we go, instant hardcore death penalty.
    or better yet every time you die delete that character and start a new one.

  6. #116
    Junior Member
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    Apr 2013
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    Quote Originally Posted by Moose Of Woe View Post
    I'm curious as to why nobody can refute my claim with substance. Simply posting one or two sentence replies asking another question instead of making a case against it. Well, actually I'm not surprised because when there is no evidence to back them people love to detract from the actual subject by asking questions about the person presenting an argument. But, I'll humor you.
    No one has to refute anything. You're not making some compelling argument. You're just whining about your personal opinion as if it's fact. It's not. Since other people are fine with what you're complaining about, you don't have any evidence that requires a refute with "substance".

  7. #117
    Quote Originally Posted by Nezumi View Post
    Wait, what's this about Overcharge being the only worthwhile Ego power? I've been playing with Cloak from day one, and I've managed some wonderful things with it. Taking excess heat off of me. Sneaking past turrets to take out their generators without firing a shot. Stealthing to interaction objectives in Co-Op missions while the rest of the party distracts the guards. Getting to a good sniping position without taking unnecessary fire, or right behind the enemy for a few quick pistol taps to the head. And it's really handy for getting at the rear critical hit point on Hellbug Warriors -- their mouth gland is only accessible some of the time, but you can always hit them in the tail.
    Cloak was awesome when I had it in beta but my favorite hands down was that decoy drone. Mostly because the mutants were stupid enough to still be shooting at it while I was literally pelting them with violence from behind. Idiots seriously never turn around until the decoy goes away.
    Control is not convinced, but the compu-ter has the evi500 SERVER ERROR

  8. #118
    Junior Member
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    Apr 2013
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    22
    Quote Originally Posted by dreadburn View Post
    An even better one is delete your character each time you die.
    Like WarZ lol

  9. #119
    I think really the op's thread name is the reason for all the conflict. though fun to read, some responses were ridiculous. I completely understand about feeling low amount of accomplishment if you zerg your way through the game or have the game "force" the zerg mentality on you. I wish the game would say heal the bad guys when they are out of combat. I am totally ok with dying at that boss but since my buddy was still throwing rounds into him hes still at 50% hp, but if say he dropped back and waited for me to come back so we could take him on the boss should really be doing something other then just sitting there waiting for more punishment and "making the mission easier with each subsequent death". is this to "hard" that a casual player would feel frustrated and give up? it would be a small change and add a lot to the game imo. is this enough of a change that an advanced player would find the game more enjoyable? I would love to hear opinions from both sides of the skill level. sadly if games all move to this zerg mentality I will be seriously disappointed. it wont stop me from playing as I play for the enjoyment games of all types give me, but it would make me sad.

    also there are games out there where no matter how much time you put into it you can and will lose the game from making to many mistakes, excom for one. threat lvl get to high around the world, didn't advance the right tech? eventually you will lose, game over, it will not let you just plug in more hours to fix everything. but this game is a mmo and I don't expect that kind of thing nor would want it from this type of game.

  10. #120
    I don't think dying should be overly painful considering how stupidly random it is sometimes.

    I did a mission that had me go to the bottom of an open pit mine. I touch an item down there, the game spawns a dozen raiders on top of the mine, 3 of which had rocket launchers, firing down on me, the others with assault rifles. I got hit with all 3 rockets and died before I even realized I was now under attack. Used the self revive, made it half way out of the pit before getting shot by another rocket, and then died again when a second rocket killed me while I was on the ground.

    I then returned to the same location and killed all of the raiders without much of a problem now that I wasn't stuck in a deathzone with no cover anymore. I don't feel like you should get too harshly punished for random deaths like that.

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