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Thread: DPS on WM

  1. #21
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    Quote Originally Posted by Bentu View Post
    You guys need to get off your elitist high horses.
    I`m with you on this brother.
    I stoped answering here in the forum just because of that kind of thinking from some that trully believes that they own the way of the gameplay.
    I think that everyone likes to win and tries to play the objective, and to learn, one must make mistakes.
    Playing by the book it`s not that funny, it`s the try and error that makes us better.

  2. #22
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    1mil is what everyone should be getting or your just not trying (fact) you can use almost any weapon within reason and get a mil

    Sig done by iii STaXX iii

  3. #23
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    Quote Originally Posted by Bentu View Post
    You guys need to get off your elitist high horses.
    So... does this mean I have to trade in my PS4 already?

  4. #24
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    Thanks everyone for the feedback.
    I use a purple VBI AR electric (assassin synergy) and a purple AR with radiation (seems to do better), but I haven't found a decent wolfhound so far. I have an orange wolverine that I'm playing with.
    I use overload and spikes etc. but even if I have a good run and don't die too often, i cant seem to get over 800K dmg.
    oh well, more tweaking to go.

    Cheers

  5. #25
    Quote Originally Posted by Bentu View Post
    And if you get 20 guys doing a million dmg each he gets beat.
    And if you don't get 20 guys each doing a million damage? Granted I do PUGs but I have never seen damage distribution that even remotely resembles 20 people on the list with a million damage each. When you have players that are deadweight inside the Arkbreak, the sooner the armor breaks the better so that all players can do as much critical DPS as possible to make up for the damage deficit created by the deadweight. It's irrefutably higher DPS during the burn phase for everyone regardless of what weapon they're using. Even the deadweight gets a huge damage boost unless they're using a BMG to spam healing or are shooting at the Warmaster's feet or some other bizzare location.
    Quote Originally Posted by Bentu View Post
    ...if I'm using a ground pounder/saw combo and getting over a million then I'm contributing to the kill.
    The GP and SAW are not the loadout that's used for killing the Warmaster without breaking the armor. It's the GP and the Typhoon. There is a world of difference between the two loadouts. The point of using the SAW is that it helps the other players who are attacking the arm the whole time in taking the armor down, which is acknowledgment of the importance of that strategy in defeating the Warmaster and the antithesis of the strategy of ignoring the armor completely. The point of using the GP is that some players have a low damage rate against the armor during the ground phase with their SAW so it's better for them to do more damage to the health instead with a GP during the ground phase. That presumption becomes debatable however when the group starts losing a lot of armor damage to deadweight inside the Arkbreak.
    Quote Originally Posted by Bentu View Post
    You guys need to get off your elitist high horses.
    There is nothing elitist about an average player (also debatable for my shooting skill) using an LMG purchased from a reputation vendor with a radiation converter and a Wolfhound that has only one green crit multiplier and no crit barrel (falloff barrel is preferrable to prevent damage loss outside of close range during the ground phases). You presume much including the need for lots of critical damage multipliers for a Wolfhound to be viable when it's base critical damage multiplier alone makes it viable for any player. You also seem to be implying that it takes elitist shooting skills and weaponry to consistently break a million points in damage by shooting at the arm the whole time. If you could observe my overall shooting skills coupled with my aforementioned loadout you would realize what a laughable presumption that is.

    dyunan.natsuu デュナン・ナッツ - PC NA

  6. #26
    Quote Originally Posted by funk View Post
    Thanks everyone for the feedback.
    I use a purple VBI AR electric (assassin synergy) and a purple AR with radiation (seems to do better), but I haven't found a decent wolfhound so far.
    The radiation AR will increase the entire groups damage if it processes so it's a good nano effect to have on a weapon in a DPS race event like the Warmaster. Wolfhounds are "decent" simply by virtue of their being Wolfhounds, i.e. their base critical damage multiplier. If you can get your hands on a blue one with any kind of bonuses that increase DPS (a larger mag size, any kind of damage multiplier, or even a a reload speed multiplier) you should try it out. Just bear in mind that pistols have a fairly short maximum effective range so you'll either need to mod it with a falloff damage barrel or stay in that short range when using it against the Warmaster.
    Quote Originally Posted by funk View Post
    ... i cant seem to get over 800K dmg....
    What are the top ten scores and how much time is typically left when the Warmaster dies? If you're in an instance with several players that are ripping into the Warmaster for 2 to 4 million damage each then 800k may not be that bad as an average player. It may simply mean he is going down so fast that you're missing the opportunity to do more damage to him.

    dyunan.natsuu デュナン・ナッツ - PC NA

  7. #27
    Member Shadow Andreas's Avatar
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    Since the patch that nerfed (a little) the Splitshot....I have noticed that the WarMaster is not defeated as often as it was pre-patch...which is fine with me.

    But now reading through some of these threads I'm a little confused as to what I should be doing.

    On one hand I can use my GP/Clusterdrop and EL Lifesteal in my first load out and a Wolfie and the EL Lifesteal in my second load out....this will always net me between 900K and 1.8 in score, but the armor rarely break in time so I'm mostly using the first load out. This makes it look like I'm doing a lot....but I'm doing more direct HP damage and less armor damage.

    I have tried to use a Syphon Springer or other SMG in place of the GP/Clusterdrop......but the armor still doesn't break in time and my score is then 300K to 600K. When I score this low I feel as if I'm not contributing enough because the score is low...but I'm doing more armor damage.

    I just don't know what to do anymore....do I go for the 1mil score to fall in line with what many say or do I go for contributing to breaking the armor and having a lower score? I will say that if the time gets down to 2:00 and HP is not at least down half with the Armor broken.....I switch to a weapon that I need skill XP on and start using that (might as well get SOMETHING out of the experience and time).


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  8. #28
    Member N7_Legion's Avatar
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    Quote Originally Posted by Deunan View Post
    Focusing on damage...
    Quote Originally Posted by Deunan View Post
    Sorry, but just because it's been done doesn't mean it's efficient...
    These posts are both spot on, IMO.

    Quote Originally Posted by Bentu View Post
    ...You guys need to get off your elitist high horses.
    Quote Originally Posted by DanteYoda View Post
    ..."Our way or the high way" is a little misleading, many weapons work and work well.
    Quote Originally Posted by drackiller View Post
    I`m with you on this brother.
    I stoped answering here in the forum just because of that kind of thinking from some that trully believes that they own the way of the gameplay.
    I think that everyone likes to win and tries to play the objective, and to learn, one must make mistakes.
    Playing by the book it`s not that funny, it`s the try and error that makes us better.
    There is no reason to get so offensive over this suggested strategy / build. Is there more than one way to beat the WM? Absolutely, its been proven. Is there one way that is more efficient? Yes there is, and that comes from community trial-and-error, just like stated above.

    The strategy Deunan is suggesting has come from community trial and error, and is a strategy/build that a lot of us are using now (or at least before the loot table nerf). This has nothing to do with being "elitist" or "its our way or the high way".

    If the armor breaks between the 3-4 min mark, I can do much more damage with the build Deunan has suggested, than if I was using a GP and Volge BR build. Not to mention I am not blinding everyone else in the process. After reading Nilxains guide, and using a GP and Volge BR builds myself, I have made my own observations - through my own trial and error - and have settled on a strategy/build that is similar to what Deunan has suggested in this post. And many more of us out there have come to the same conclusions.

    The WM was "designed" - by Trion - to be beaten by removing the armor and focusing on the crit spots. Even EGO tells you that while your doing battle. Trick even said on a recent live stream, that the more armor that gets removed, the more damage the WM takes. Whats great about the strategy/build that Deunan has posted here, is that it focuses directly on just that. And its very efficient.

    If you want to use a GP / Volge BR against the WM with expectations of beating him without breaking the armor, thats fine. Organize a group of 20 with the same loadout, and I'm sure you'll all do fine. But if you join a PUG with that loadout and everyone else has mixed/different loadouts and strategies, then don't expect to win. Getting 1 million damage doesn't mean anything if you don't win.
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  9. #29
    Member Logain's Avatar
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    You should shoot for about 1 million in damage. As I showed earlier the Warmaster takes approximately 20 Million in damage. This includes the Volge on the floor above but not the enemies outside of the arkbreak.

    If everyone does about 1million in damage whether it's to the armor directly or to health, the Warmaster should die.

    On another note I am not absolutely positive that radiation once triggered affects everybody. Does anyone have proof that if I irradiate the Warmaster with my Tachmag , others will also see the 20% increase in damage? Thanks.

  10. #30
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    Quote Originally Posted by Bentu View Post
    People who post on how to beat WM need to realise that not everyone has double or treble crit wolfies or similar ordinance.
    well, my wolfie is blue syphon, single crit + T3 crit barrel. still thinking about putting rad converter on it.

    Quote Originally Posted by Logain View Post
    On another note I am not absolutely positive that radiation once triggered affects everybody. Does anyone have proof that if I irradiate the Warmaster with my Tachmag , others will also see the 20% increase in damage? Thanks.
    i'm not 100% positive too, but that would explain alternating damage (yes, about 20%) numbers with my non-rad wolfie.
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