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Thread: DPS on WM

  1. #41
    I'm losing motivation to do the WM because of the broken drop table and some of the blindly obvious purposeful saboteur idiots, although sometimes I'll join in if the odds are in my favour, like it's somewhat quiet and the regulars there are either clan or other reputable big hitters and we can all get the job done rather than the top few carrying the bottom quartile.

  2. #42
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    Quote Originally Posted by KasperSheitup View Post
    These guys probably also used the Surge Bolter before and now they don't know what to do with themselves. (Oh yes, I went there)
    used it for a bit in WM instances, then dropped in favor of wolfhound.

    Quote Originally Posted by DanteYoda View Post
    That is all the Warmaster is good for now leveling guns, i get 1.6 mil with my Typhoon too, its not that bright... i can see the giant Warmaster fine, maybe seek glasses.
    i can see him fine too, i just doubt that using infectors in WM fight will do anything good, even leveling.
    (btw, makes me wonder if hatchlings do any damage to WM)

    why i'm personally dislike volge or det/launchers is their ability to skip WM armor. it's somewhat annoing to find yourself in a group that 50/50 uses them AND smg/ar/wolfie method, his armor breaks within 1-2 minutes left and he still has 70% life :/
    server: PC EU
    Chars: DSW & Syna Olmai, EGO 6000. Red Thugs

  3. #43
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    Quote Originally Posted by KasperSheitup View Post
    So glad I don't play on the same server as you.
    Believe you me... the feeling is mutual.

  4. #44
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    Quote Originally Posted by funk View Post
    I was hoping to get an idea of what overall damage a character @ ~ ego 1000 should be able to dish out on the WM. Considering if they follow the guides?

    thanks
    double thunders ---- make sure you have the preparedness perk. i say double thunders because it takes an hour and a half to reload one, so use preparedness and it will reload whichever one youre not uising.


    stay on the right arm. a lot of people use ground pounders and cold fire weapons, but just use high dps guns and the crystal can be broken within two minutes if enough of you are doing it. then after the crystal breaks, use your highest crit gun -- mine is a wolfhound with 6.6 crit. i average more than a million dmg using this.

    also -- a bullseye shield works wonders, because it gives you 5% more crit when your shield breaks, which can be often with the war monkey
    gamertag : xILFxLEGION


    Atheism is a non-prophet institution.

  5. #45
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    Quote Originally Posted by xilfxlegion View Post
    also -- a bullseye shield works wonders, because it gives you 5% more crit when your shield breaks, which can be often with the war monkey
    I got a ironclad bullseye ARK

    10% crit multi

  6. #46
    Quote Originally Posted by Zack Fair View Post
    I got a ironclad bullseye ARK

    10% crit multi
    Brilliant idea! Got a spare?

  7. #47
    Member Zugo's Avatar
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    Using a 2 load out system last night with some pretty good results.

    LO1
    Tachmag
    Zagger

    Before you laugh at the Zagger it is a 0.0 reload/speedy feet variant which allows me to really tear into the armor when he's on the ground.

    LO2
    Wolfhound
    VBI TACC

    Both weapons in loadout 2 are for post armor break and have 2X crit rolls.

  8. #48
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    Quote Originally Posted by KasperSheitup View Post

    You DON'T need a full group if you do it with the AR/SMG armor breaking tactic and then the crit wolfhounds.
    I did not lambaste you sir so I will ask you to keep a civil tongue in you head, if peeps I have replied to wish to take me to task then fine.

  9. #49
    Quote Originally Posted by DanteYoda View Post
    ...everyone aiming for 1mil works better in pugs many guns hit 1mil a few go over including the Typhoon like it or not...
    The problem with this statement is that the premise is fundamentally flawed. In a typical PUG, not everyone is aiming for 1 million damage, at least not in any realistic manner with the weapon choices they're making. For a few players it's simply beyond their means because they lack the sufficient aggregate weapons, ego perks and shooting skill while for many others they're simply misinformed or uninformed about what weapon and perk changes to make.

    The list of 18 that Logain posted in the Warmaster Guide thread is a perfect example of how flawed that premise is and it's very typical of the damage distribution on a list of PUG players for a successful Major Arkbreak and contradicts the notion that everyone aiming for 1 million is a realistic assumption to make in formulating your personal strategy in contributing to the success of a Major Arkbreak.

    In a PUG, most of the time it's not efficient to simply aim for 1 million damage and hope that enough other players are going to do it. That's wishful thinking. If you want to maximize the group's chances of success you have to think about how you can do your damage and do it in a way that is more likely than not to increase everyone's damage to as high as possible regardless of whether it helps a player to get to 4 million, 2 million, 1 million or half a million.

    That doesn't mean you can't or shouldn't use a GP or CD at all. Bentu's way of using it is far more productive regardless of the situation than many other players I've seen using them. He doesn't just use the SAW for the burn phase. He uses it anytime the opportunity presents itself for a clean shot at the right arm and simply uses the GP when he otherwise wouldn't be damaging the armor anyway. Could he get more damage on the armor if he gave up the GP and spent that time chasing to the right arm? Probably, but it also might not be significant enough to make a diffierence in most situations anyway.

    Other players, however, simply never use a white DPS weapon on the Warmaster when he's on the ground. That's painfully obvious by simply looking at their loadout before the Warmaster is released because they don't even have a high white DPS weapon equipped. Typically they have the GP or CD and a high critical DPS weapon which means that they are either never damaging the armor (even during the burn phase) or they're only attacking it during the burn phase with a weapon that does sub par DPS compared to other viable choices. It's choices like that made by several players in a PUG which can undermine the chances of success. Even that kind of a choice is okay in the right situation, but that situation is increasingly uncommon for PUGs at Major Arkbreaks.

    Players at PUGs can either choose to address the reality of what is going on around them by looking at the group loadouts before the Warmaster is released (something increasingly easy to do now as it takes a fair amount of time for player attendance to reach 20 in a PUG) and making a decision on whether changing their loadout to direct damage to the armor will make a difference, or they can just blindly shoot for a million by using their GP or CD in whatever manner they choose. The former is more conducive to success than the latter but you can't force players to make informed decisions. If it were otherwise there wouldn't be so much deadweight in Warmaster PUGs to begin with.

    Unfortunately this is all becoming moot with the nerfing of the Warmaster's loot table, but it will become more relevant if and when Trion acknowledges the change and brings the drop rate of orange items back to a level that will restore the incentive to do Major Arkbreaks.

    dyunan.natsuu デュナン・ナッツ - PC NA

  10. #50
    Quote Originally Posted by DanteYoda View Post
    ...i get 1.6 mil with my Typhoon too, its not that bright... i can see the giant Warmaster fine, maybe seek glasses.
    The 1.6 million damage is inflated damage. It will rarely be an accurate means to assess your actual contribution to the success of a Major Arkbreak in a PUG. The obnoxious particle effects of cold fire weapons are enough to impair clear line of sight on the exposed part of the right arm depending on a player's angle of fire and proximity to the right arm regardless of what you may think, and the effect aggregates with the number of cold fire weapons being fired at the arm. This is especially true when only half of the armor on the arm breaks off, and is also a factor in assessing your actual contribution to the success of a Major Arkbreak (in a definitively negative manner).

    dyunan.natsuu デュナン・ナッツ - PC NA

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