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  1. #131
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    Quote Originally Posted by Arsenic_Touch View Post
    I have praised this game plenty when it's actually earned.
    My apologies, I just missed it.

  2. #132
    Senior Member Umfafa's Avatar
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    Quote Originally Posted by Amack View Post
    Nobody (Except maybe Overtkill) wants one of those Orange lightning rifles, thunderer pistols, or typhoon AR (not the one with the x on it) like I DO.

    I am waiting for the day when we see one of those shown here in the forums.

    If you look at it from this perspective... 6% is reasonable.
    Shoulda hit me up on Hulkercafe. I've sold 3 or more of those.....oh, no wait. those were X AR's.

  3. #133
    Quote Originally Posted by TalynOne View Post
    Farming for a legendary in Borderlands 2 requires MUCH less effort. Yeah you can farm a boss dozens of times and not get anything, but doing a dozen runs for a boss like Hunter Helquest or Knuckle Dragger literally takes less than 10 minutes.
    Try 5 dozen times because that's how many times some players, myself included, would kill him before a Bee would drop and Hellquist and Knuckle Dragger are two of the easiest bosses in the game. It takes longer to spawn and farm a boss like Vermivorous for a Norfleet or to farm other bosses like BNK3R for a Sham. I could farm a boss for a few hours a day for half a week and not see the legendary I want drop. Time =/= effort. Neither do batteries or the likelihood of a site popping up.

    Regardless of the time it takes, the drop frequencies are similar for regular and true vault hunter modes when soloing the game to the drop rates for good OJ's in this game. You could kill a boss 60 times in Borderlands 2 without seeing the drop you want or you could farm it 1 time and get what you want just like players in Defiance can purchase 60 tier lock boxes without a decent OJ or get 2 good ones on the first one they purchase for the week.

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  4. #134
    Member Tekrunner's Avatar
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    Quote Originally Posted by Deunan View Post
    Borderlands 2
    Also, there's a pretty significant difference with Borderlands 2. It's not an MMO, saves are local, so it's very easy to give yourself whatever loot you want (not to mention that Gearbox clearly tolerates item duping). Sure, that may cheapen the experience and some may refuse to do it, but I've personally done that for a few guns after killing their associated boss several dozen times. I just couldn't take the grinding anymore. There's no such failsafe mechanism in Defiance.

    As for Trick's post... it's too little, too late for me. I already have a whole bunch of WM purples and oranges, what I would want is better versions of them. That means either an orange instead of a purple, or an orange with better nano / synergy / mastery than what I currently have. With a 6% legendary drop rate my chances of getting anything I want is too low, so I can't see myself going back to fighting the WM as much as I used to. I'm sure it's not a big deal if I don't, but if other veteran players think the same way, then it's going to be a problem, as few WM runs will succeed. From what I've heard it's already what has been happening on PC EU, and I'm not convinced that a 6% rate is enough to turn the tide.
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  5. #135
    Makes DLC2 pretty worthless then.

    Only reason to bother with Warmaster was the fact got an orange so often. Most Warmaster attempts fail still on PS3 because so many people get booted from game trying to enter and usually some noob who did get in opens locks with about 10 people present, despite players telling him to stop.

    On PS3 at least they need raise the droprrate of Orange weapons because they sure as hell cannot seem to fix joining the raid and that directly leads to failed raids.

  6. #136
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    more epic loot and more items to go into my shoppe' ... since when DLC 3 is live, 6% is the chance of a LEGENDARY from the WMD, just like hitting up EPIC boxes...well actually i think 1% of a LEGENDARY from a EPIC box

  7. #137
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    Quote Originally Posted by KylieDog View Post
    Makes DLC2 pretty worthless then.

    Only reason to bother with Warmaster was the fact got an orange so often. Most Warmaster attempts fail still on PS3 because so many people get booted from game trying to enter and usually some noob who did get in opens locks with about 10 people present, despite players telling him to stop.

    On PS3 at least they need raise the droprrate of Orange weapons because they sure as hell cannot seem to fix joining the raid and that directly leads to failed raids.
    OJ is meant to be somewhat exclusive. so if it would drop, say, in one of 3-4 raids, it will devalue into oblivion. what's the point of all it after all if anybody, even noobs, would be able to grind Uber-gun in no time?
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  8. #138
    Quote Originally Posted by DSW View Post
    OJ is meant to be somewhat exclusive. so if it would drop, say, in one of 3-4 raids, it will devalue into oblivion. what's the point of all it after all if anybody, even noobs, would be able to grind Uber-gun in no time?
    Because, as IronClad mentioned it really doesn't work that way.

    90%+ of legendaries in a game like Borderlands 2 are awesome and worth keeping. Most legendaries in Defiance are horri-ibad, either because it's a weapon no one uses because it's garbage, or because the rolls, synergies or masteries possibly make an even blue counter-part better. Most oranges I have earned in Defiance I have given away or immediately sold back to the vendor because they're garbage. Of the over hundred+ runs I've done of the Warmaster, earning 30+ oranges I actively use 1-2 weapons (clusterdrop detonator, and canoneer proliferator, I've actually stopped using the clusterdop) and possibly would use a third (poop shoes canoneeer springer). Also even when the drop rate was high I and others ran into dry spells where we did 15+ runs without an orange drop.

  9. #139
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    Quote Originally Posted by TrickDempsey View Post
    ... I’ve seen a lot of talk of the legendary drop rate needing to be much higher than 6% for the Warmaster to compare to other “Raid” content. Comparing the Warmaster fight to a Raid in this fashion is plainly incorrect. You will not find a raid which can be completed in under 15 minutes. While the Warmaster is a “Raid-style” boss, he and his instance do not require near the time investment of a traditional raid. Were the Warmaster to require multiple hours to complete AND something which could only be completed a maximum of once per week, we’d definitely up the rewards. However, given that it is entirely possible to, through clever timing or luck, defeat the Warmaster several times in a single hour, we have no intention of making its rewards comparable to the raid content in other MMOs.

    On a rewards per hour measure, the Warmaster is still a contender for the most efficient way to earn legendary weapons. You are still earning keycodes, which buy lockboxes, and you are also running a not-insignificant chance of earning legendary weapons which have a boost over similar weapons earned from lockboxes. (As lockboxes never drop the Arkbreaker exclusive weapons.) Also, if you defeat the Warmaster, you are guaranteed an epic Arkbreaker weapon. It has an incredibly generous reward-to-time ratio.
    One thing that doesn't fit with comparing defiance lego's to any other game is the amount of legos you throw away immediately. The ones with craptastic roll. These shouldn't even count, but you count them as obtained lego's. You want to compare this to standard raiding? Then compare how many time you need to run WM to get a Lego that fits your play-style and has good rolls. I am sure that you spend more time throwing away Defiance legos then killing trash mobs in a different style of raid system.

  10. #140
    Quote Originally Posted by N3gativeCr33p View Post
    Consider yourself lucky... the stability is horrible, and so are the drops. I'll stick with running minors, but that will only get me so far!

    Surprise surprise pause not.
    i prefer minor arks too.
    i end up solo in a lot of them for some reason. i work my *** off and have never died so many times in any other encounter in the game. hopefully i make it to the end b4 it zones me out
    and i still get 2 useless greens and a consumable i cant pick up.

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