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  1. #31
    Senior Member Aaricane's Avatar
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    Quote Originally Posted by shoudra View Post
    I agree with the point that people confuse "MMO" with MMORPG. I did enjoy the car analogy kudos on that :P
    Thank you, i try!
    I used to be an eager Ark Hunter like you, then i took a "soon" to the ear.

  2. #32
    Member Zoo's Avatar
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    I've been gone for a couple days & will be reading over this thread.


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  3. #33
    Senior Member gothicshark's Avatar
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    Quote Originally Posted by Zoo View Post
    Well i have been searching the forums and seeing a lot of people questioning is Defiance a "True MMO".
    Is it a True MMO?

    Massively Multilayer Online game.

    Posted in a way that is NDA safe.
    Is there a progression system/leveling system? Saints Row the 3rd has this, most modern video games have a Leveling System.

    Is there armor/gear drops, along with weapons? Most Shooters have some method of upgrading what you use.

    Is there raids/instances along with cities? They have shown videos of such things.

    Is there trading? Even an Auction House?I actually do not know the answer to this, but it is not required for a MMO, City of Heroes didn't have this for the first 3 years.

    Is there a class system? or are we all generally the same and it doesn't matter what role we pick in the beginning? This is hard to answer, but look at the videos. I can tell you the direction they did is really enjoyable.

    All in all your questions do not ask the right things.

    Is Defiance Massive? Yes
    Is Defiance Multiplayer? Yes
    Is Defiance Online? Yes

    By definition it is a MMO.

    Your question should really be 'Is Defiance a MMORPG? Based on current Models?' Yes and No

    It has about the same amount of RPG as Mass Effect 2 and 3 does. In fact if you want a good example of how this game feels play Mass Effect 2 and 3. However this game is nothing like World of Warcrack, it is not based on tab target and power rotations. It is a third person shooter. You aim you shoot.
    Winona Ryder

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  4. #34
    Senior Member gothicshark's Avatar
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    [QUOTE=DuoMaxwell007;16372]
    Quote Originally Posted by Mr666 View Post
    /QUOTE]

    no armor? so the stuff we wear is just for looks? umm what determines whether we die in 3 shots or 20? plenty of shooters have "armor" that function as just that... armor... you wear light armor you can take a lotta hist but you can move fast... you wear heavy armor youre super slow but you can take punishment etc etc.. i would hope armor has SOME kinda stat.
    The game is really fast paced, no getting into 2 mins of not being able to fight back as you die in PVP, they have damage mitigation, but a good solid head shot crit always kills.
    Winona Ryder

    "I feel my best when I'm happy."

  5. #35
    Senior Member gothicshark's Avatar
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    Quote Originally Posted by DuoMaxwell007 View Post
    DCUO MMORPG?
    It is a RPG, you do level your character, you do pick skills. Granted it is also built like a platform fight game but it has all the basics of a RPG.

    Role Playing Game - to be one you just need a leveling system in which you get a choice of skills. Which is why so many games these days count as RPGs. Even if they are not billed as one. Saints Row the third is a classic example of this.

    when you think of the fact that EVERY MMO that came out before 2006 had those very things, so it would make since to assume or want EVERY game that calls it self an MMO to have those same features even if the gameplay is different (i.e a shooter instead of an RPG)
    City of Heroes had no gear, no means to trade gear, and it defiantly did not have an Auction house when it launched. It did have inspirations (sort of like potions), and enhancements(gems) which were easy to get and could be traded. Your "Gear" was a costume which you designed and had no barring on game play (besides some graphical issues in a raid "No Caps, and no sparkly powers please")
    Winona Ryder

    "I feel my best when I'm happy."

  6. #36
    Senior Member gothicshark's Avatar
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    Quote Originally Posted by DuoMaxwell007 View Post
    correct 7 years IS a long time however not EVERY MMO in the last 7 years has abandoned the practice that all the MMOs before that time has had.. Id say maybe only 10-20% of the ones in the last 7 years have changed from having all those "true mmo" things.

    but lets just say in the last 7 years EVERY MMO has dropped/changed what "true mmos" have.. ok MMO have been around since 1991 (1985 if you wanna get technical) from 1991 to 2006 weve had 500+ MMOs that fit the TC description of "true mmo" (Im sure the number is more like 1000+ but Im being lenient) compared to the 50-100 MMOs that have launched from 2006 to now.

    so just by sheer number.. out of 600 MMOs minimum 500 of them fit "true" mmo to the 100 that dont. think by case of sheer numbers its safe to label those as "true mmos" despite whats come in the last 7 years. Now once the "non true mmos" meet or exceed that number THEN we can have a proper debate on what constitutes of a "true mmo" and what doesnt.

    Muds and most of the games you are including didn't have many of the things on the list posted in the first post. Only the ones based on D&D had those. I played some of those games, sure you leveled and sometimes got upgrades, but the games didn't have auction houses and many of these advanced means of trade. The only thing they all had was a place to type in chat.
    Winona Ryder

    "I feel my best when I'm happy."

  7. #37
    Senior Member gothicshark's Avatar
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    Quote Originally Posted by DuoMaxwell007 View Post
    ok so answer this question.. lets say the next call of duty isnt open world (you still select your maps from a lobby or have matchmaking) the progression is done like every other call of duty (so nothing as complex as borderlands or whatnot) the only only difference is these new maps are MASSIVE so much so that 500-1000 players are fighting out on these maps at once.

    is that now an MMO?
    The massive definition is over 500, but if COD had 500 player maps than yes, some have even argued that massive only requires a lobby waiting area to be massive, in which case Star Craft is a MMO, and most RTS games with Massive Lobby areas with chat are actually MMOs.
    Winona Ryder

    "I feel my best when I'm happy."

  8. #38
    Quote Originally Posted by gothicshark View Post
    In fact if you want a good example of how this game feels play Mass Effect 2 and 3.
    It's not third person, but PlanetSide 2 is a better example.

  9. #39
    Quote Originally Posted by Fireswraith View Post
    It's not third person, but PlanetSide 2 is a better example.
    Uh, you might want to check those game out again. All the Mass Effect games were third person.

  10. #40
    Senior Member gothicshark's Avatar
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    ((I had a nice post I had just done, it got lost to server Lag So I will try to recreate my words. ))

    This topic is based on the OPs arbitrary definition of what is a MMORPG. Which reminds me of a long standing discussion I have with my long term friend. (who is in to this MMO )

    The discussion goes like this, I have a list of things based on classic second edition AD&D (A for advanced).

    My arbitrary rules for a RPG require these things Leveling system, Stat lines, Gear, Inventory, and Currency used to purchase upgrades.

    My friend has a different arbitrary rule. 'A RPG needs to have character progression in which you choose the direction and path that your character grows'

    Defiance meets both of our definitions, however here are two games which we disagree with, I say Mass Effect 2 is not a RPG, and my friend says Diablo 2 is not a RPG. Technically we are both right and we are both wrong. The point here is if we make arbitrary rules about what a game needs to have so it can fit in a box than we miss out on opportunities to play great games, since ME2 and Diablo 2 are amongst the top 50 greatest games ever made. (also arbitrary how I said how good these games are.)

    What I think the OP should do is ease the personal definitions a bit and go in hoping for a fun game.
    Winona Ryder

    "I feel my best when I'm happy."

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