I've been gone for a couple days & will be reading over this thread.
IGN Rowan
PSN:RRowan-
Is it a True MMO?
Massively Multilayer Online game.
Posted in a way that is NDA safe.
Is there a progression system/leveling system? Saints Row the 3rd has this, most modern video games have a Leveling System.
Is there armor/gear drops, along with weapons? Most Shooters have some method of upgrading what you use.
Is there raids/instances along with cities? They have shown videos of such things.
Is there trading? Even an Auction House?I actually do not know the answer to this, but it is not required for a MMO, City of Heroes didn't have this for the first 3 years.
Is there a class system? or are we all generally the same and it doesn't matter what role we pick in the beginning? This is hard to answer, but look at the videos. I can tell you the direction they did is really enjoyable.
All in all your questions do not ask the right things.
Is Defiance Massive? Yes
Is Defiance Multiplayer? Yes
Is Defiance Online? Yes
By definition it is a MMO.
Your question should really be 'Is Defiance a MMORPG? Based on current Models?' Yes and No
It has about the same amount of RPG as Mass Effect 2 and 3 does. In fact if you want a good example of how this game feels play Mass Effect 2 and 3. However this game is nothing like World of Warcrack, it is not based on tab target and power rotations. It is a third person shooter. You aim you shoot.
Winona Ryder
"I feel my best when I'm happy."
It is a RPG, you do level your character, you do pick skills. Granted it is also built like a platform fight game but it has all the basics of a RPG.
Role Playing Game - to be one you just need a leveling system in which you get a choice of skills. Which is why so many games these days count as RPGs. Even if they are not billed as one. Saints Row the third is a classic example of this.
City of Heroes had no gear, no means to trade gear, and it defiantly did not have an Auction house when it launched. It did have inspirations (sort of like potions), and enhancements(gems) which were easy to get and could be traded. Your "Gear" was a costume which you designed and had no barring on game play (besides some graphical issues in a raid "No Caps, and no sparkly powers please")when you think of the fact that EVERY MMO that came out before 2006 had those very things, so it would make since to assume or want EVERY game that calls it self an MMO to have those same features even if the gameplay is different (i.e a shooter instead of an RPG)
Winona Ryder
"I feel my best when I'm happy."
Muds and most of the games you are including didn't have many of the things on the list posted in the first post. Only the ones based on D&D had those. I played some of those games, sure you leveled and sometimes got upgrades, but the games didn't have auction houses and many of these advanced means of trade. The only thing they all had was a place to type in chat.
Winona Ryder
"I feel my best when I'm happy."
The massive definition is over 500, but if COD had 500 player maps than yes, some have even argued that massive only requires a lobby waiting area to be massive, in which case Star Craft is a MMO, and most RTS games with Massive Lobby areas with chat are actually MMOs.
Winona Ryder
"I feel my best when I'm happy."
((I had a nice post I had just done, it got lost to server LagSo I will try to recreate my words. ))
This topic is based on the OPs arbitrary definition of what is a MMORPG. Which reminds me of a long standing discussion I have with my long term friend. (who is in to this MMO)
The discussion goes like this, I have a list of things based on classic second edition AD&D (A for advanced).
My arbitrary rules for a RPG require these things Leveling system, Stat lines, Gear, Inventory, and Currency used to purchase upgrades.
My friend has a different arbitrary rule. 'A RPG needs to have character progression in which you choose the direction and path that your character grows'
Defiance meets both of our definitions, however here are two games which we disagree with, I say Mass Effect 2 is not a RPG, and my friend says Diablo 2 is not a RPG. Technically we are both right and we are both wrong. The point here is if we make arbitrary rules about what a game needs to have so it can fit in a box than we miss out on opportunities to play great games, since ME2 and Diablo 2 are amongst the top 50 greatest games ever made. (also arbitrary how I said how good these games are.)
What I think the OP should do is ease the personal definitions a bit and go in hoping for a fun game.
Winona Ryder
"I feel my best when I'm happy."