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  1. #201
    Senior Member dreamon666's Avatar
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    May 2013
    Posts
    415
    Fix the recoil bug you caused with the LMGs and ARs, since last week their recoil is so f*cked up that you can't properly aim with it!!!
    If this was done on purpose, then fix it even faster! Because i can't imagine what you must have been thinking to screw this up!!

    LMGs and ARs were already some of the weakest guns in PVP, why nerf them?!!!

  2. #202
    Senior Member
    Join Date
    Jun 2013
    Posts
    253
    Do something so that everyone isn't one-shotting with a grenade launcher or spamming infectors.

  3. #203
    I don't feel comfortable commenting on something until I tried it, http://i.imgur.com/xD7qKIt.png after completing all the pvp pursuits I'm feeling pretty well at home with what I'm about to say. PvP here is pretty much on par with pvp in TF2, there you have medics using kritz guns on demoman using sticky nades to kill everyone all the time forever. In here, you have players using Siphon weapons, fastest firing weapons possible, along with certain perks to accelerate it. Or they're using infectors. And in some cases, they use both with the siphon weapon for close range and the infector for the longest range in the game. My suggestions to try to balance out pvp, in no order:

    1) Disable infectors and siphon proc in pvp, this is extreme but would solve the short term problem. Thing is then people will latch onto explosive weapons, which is already happening now to combat the siphon and infector usage.

    2) Re-work perks, a lot of them can be merged to make room for new perks that can do things like reduce damage from infector bugs, reduce damage from fire, etc stuff like that.

    3) Give people random pvp layouts, both perks and weapons. So you don't actually bring in your own weapons and perks, you get assigned a random set along with everyone else.

    4) Seperate out players in EGO brackers. 1-1999 players in their own bracket, 2000-3999 in another, and 4000-5000 in the last one. Having so many perks gives a very huge advantage over newer, or slower leveling, players. This problem is also further accelerated by the perks a player gains when they max out a gun. A minor 0.## % boost here and there doesn't mean much, but once you get high enough with a weapon skill, it adds up to a lot.

    And that's pretty much it. PvP is in terrible shape, but I guess no different than the situation in TF2 or even back in the day on BF2142 with RDX spam or medics with rockets. But! I do have some advice, if you are getting tired of people using infectors and siphon weapons constantly, then yes do use explosive weapons. You'll still die a lot, or maybe you'll make more kills, but it'll piss off these people a lot. A lot.

    http://i.imgur.com/u7NNwvw.png The reason /r didn't work is because this person logged off right away.

    I was using a Bonfire from cloak, if you want to inspect me, feel free, I'm pretty sure I logged out in my pvp slot so you can see what I done. Yes those are two bonfires I have equiped. Some times I can fire off two rockets by switching weapons, most of the time firing one will cause both needing to be reloaded. I find it's worth it to keep both going still. The trick works for courier sawed-offs as well.

  4. #204
    Senior Member CptBadger's Avatar
    Join Date
    Apr 2013
    Location
    Defiance
    Posts
    185
    Things I would like to see:

    - Bring more maps please!
    - More maps that promote "run and gun" gameplay
    - Capture The Flag maybe ?
    - No more 'domination' (capture the points) maps, those are kind of boring for me

    Other than that, I'm perfectly fine with infectors / shotgun + cloak combo.
    Quote Originally Posted by Sdric View Post
    Maximum Perks: 1000 Ego
    Maximum Weapons: 1600 Ego
    Maximum Salvage Matrix Cost: 5000 Ego

    Something here feels horribly wrong.
    :: You are not your rig specs. You are not your K/D ratio. You are not your character level. You are not your sig. ::

  5. #205
    Member
    Join Date
    May 2013
    Location
    Seattle
    Posts
    666
    I would love to see a mode with load out limitations. No detonators rockets bug guns or spanners. Just the brass tacks. Ar smg lmg pistol shotty and snipers. I get sick of bouncing from map to map only to find out everyone is using boomers and bug guns tonight like its for a contract or something.
    Psn K-E-Y-M-A-S-T-A
    Clan PASSPORT2HELL
    Current wants
    Defiance on next gen
    New dance moves
    More whiskey

  6. #206
    Junior Member
    Join Date
    Jun 2013
    Posts
    1
    lets stop whining about the bug guns and focus on the hackers that have plagued the PVP. ( 40-0 ) I'm over the one shot head shots from LMGs from on top of water front cranes while I'm standing under the person and cant hit them my self. or how about the one shot from the far side of the map. lets see a combat log or something that shows us how many time we where hit. or something like punk buster to hey maybe a MOD that watches the PVP matches. if you want names of people tell me where to send them or ill flame them here.

  7. #207
    Junior Member
    Join Date
    Jan 2013
    Posts
    9
    Don't know if it has been mentioned but I'm adding my vote if it has. Add 50 rep point items to the Echelon vendor so that those of us that aren't PvPers can buy those items (they don't have to be good, make them crap if you want I don't care) to complete the Reputation Pursuit. Thanks

  8. #208
    Senior Member
    Join Date
    Apr 2013
    Posts
    121
    Quote Originally Posted by Cleatcleat View Post
    I don't feel comfortable commenting on something until I tried it, http://i.imgur.com/xD7qKIt.png after completing all the pvp pursuits I'm feeling pretty well at home with what I'm about to say. PvP here is pretty much on par with pvp in TF2, there you have medics using kritz guns on demoman using sticky nades to kill everyone all the time forever. In here, you have players using Siphon weapons, fastest firing weapons possible, along with certain perks to accelerate it. Or they're using infectors. And in some cases, they use both with the siphon weapon for close range and the infector for the longest range in the game. My suggestions to try to balance out pvp, in no order:

    1) Disable infectors and siphon proc in pvp, this is extreme but would solve the short term problem. Thing is then people will latch onto explosive weapons, which is already happening now to combat the siphon and infector usage.

    2) Re-work perks, a lot of them can be merged to make room for new perks that can do things like reduce damage from infector bugs, reduce damage from fire, etc stuff like that.

    3) Give people random pvp layouts, both perks and weapons. So you don't actually bring in your own weapons and perks, you get assigned a random set along with everyone else.

    4) Seperate out players in EGO brackers. 1-1999 players in their own bracket, 2000-3999 in another, and 4000-5000 in the last one. Having so many perks gives a very huge advantage over newer, or slower leveling, players. This problem is also further accelerated by the perks a player gains when they max out a gun. A minor 0.## % boost here and there doesn't mean much, but once you get high enough with a weapon skill, it adds up to a lot.

    And that's pretty much it. PvP is in terrible shape, but I guess no different than the situation in TF2 or even back in the day on BF2142 with RDX spam or medics with rockets. But! I do have some advice, if you are getting tired of people using infectors and siphon weapons constantly, then yes do use explosive weapons. You'll still die a lot, or maybe you'll make more kills, but it'll piss off these people a lot. A lot.

    http://i.imgur.com/u7NNwvw.png The reason /r didn't work is because this person logged off right away.

    I was using a Bonfire from cloak, if you want to inspect me, feel free, I'm pretty sure I logged out in my pvp slot so you can see what I done. Yes those are two bonfires I have equiped. Some times I can fire off two rockets by switching weapons, most of the time firing one will cause both needing to be reloaded. I find it's worth it to keep both going still. The trick works for courier sawed-offs as well.
    I'm kinda with you on this.

    I'm not sure how hard it'd be for the devs to pull off but... give everyone the same PvP inventory and either give everyone a fully unlocked perk page OR do away with them altogether (I prefer the latter). And if they want some kind of "progression" then maybe have some items in the inventory "unlock" via some PvE thing (weapon skill level, ego, something else, whatever...).

  9. #209
    Senior Member
    Join Date
    Apr 2013
    Posts
    121
    <deleting duplicate post... uh how do you do it for real?>

  10. #210

    Level Skills and Loadouts

    I'm all for the competition but playing against opposing players having a 10x skill level and all orange weapons with full synergy makes the experience simply "run from the starting position, die, run from the starting position, die, ... etc." for the entire match. This is a long post and I admit to not reading the entire thing but just in case my experience is not unique, let me suggest that you form groups as much alike in skill and load-out as possible. It would be more interesting that the run, die, run, die, run, die frustrating experience. Sorry if this has already been raised.

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