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  1. #21
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    Quote Originally Posted by Amun Ra View Post
    I too miss the old mod cost system.
    I went from 1.000.000 Salvage to 400K'ish in a day.
    Insane...

    ADDENDUM: The game's economy system needs a change as well, not a major one, but still.
    The scrip cost for things FAR outweigh the income.
    Meaning, I guess, that newcomers get/stay poor like... well... forever?
    can't tell about current state, but for me to move from welfare to middle class in game took about 3000 EGO
    server: PC EU
    Chars: DSW & Syna Olmai, EGO 6000. Red Thugs

  2. #22
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    Quote Originally Posted by Bonehead View Post
    I miss the less expensive mod slots a lot.
    Every weapon that i got after patch are as they are, with missing slots. And the 6 legendarys that i got after that...i`ts crazy even to think about the arksalvage needed to open those slots

  3. #23
    Member Midori Oku's Avatar
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    I'm willing to bet they will add an option to open mod slots with bits.
    Midori Oku -Female Irathient - EGO lvl 5900 - [US Xbox 360] - Clan: Arkbreakers - Rank: Founder
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  4. #24
    Member Atticus Batman's Avatar
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    Quote Originally Posted by Arsenic_Touch View Post
    Yes. I would like scapes or kiwibird to address this for the community.

    These were two changes that were adopted due to player feedback in the past and they were reverted with this DLC, with no mention or explanation at all. They didn't even get mentioned in the patch notes (you really need to stop doing that, every patch has things that don't get mentioned and we're quite tired of it)

    You have some 'splainin to do.
    It does remind me of the first few months of the game. Back then the prices were extreme. They lowered/removed them. Now they have brought them back to almost as extreme as original. I would, like the previous prices back. But of course I also liked the key fragment system from beta. Can we have that back too? And the beta gun you keep asking for, that all us ORIGINALS miss, needs to be given back as well!
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    Quote Originally Posted by CM Kiwibird View Post
    That's because Batman is the best.
    Quote Originally Posted by TheOz View Post
    As usual Batman is right.
    Quote Originally Posted by dramaQkarri View Post
    Because Batman is ALWAYS RIGHT!
    Quote Originally Posted by TheReaper2662 View Post
    Batman is boss. He will never lose because he is the best. That's that. Oh yeeeah

  5. #25
    I'm going to pretend that they accidentally overwrote the prices with an older version and have been too busy fighting the other problems to fix it yet. Because otherwise it would seem like a ploy to sell more $80 weapons, and they wouldn't screw us over that hard, right? Right?

    To be honest, I actually don't have too big an issue with the increased mod costs, since I'm not likely to mod a weapon I'm not willing to invest some resources into anyways. My only real issue is that the scoring system makes getting funds at all kind of slow for us people who are too green to efficiently solo worthwhile content.

    As a noob aside, has it always cost 25k Salvage to reset the mastery of an orange weapon? Seems a little excessive to pay that just so you can continue getting weapon experience. It feels like it would be better just to run greens while I grind experience (since they cost only 4% as much to reset).

  6. #26
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    Quote Originally Posted by spweasel View Post
    I'm going to pretend that they accidentally overwrote the prices with an older version and have been too busy fighting the other problems to fix it yet. Because otherwise it would seem like a ploy to sell more $80 weapons, and they wouldn't screw us over that hard, right? Right?

    To be honest, I actually don't have too big an issue with the increased mod costs, since I'm not likely to mod a weapon I'm not willing to invest some resources into anyways. My only real issue is that the scoring system makes getting funds at all kind of slow for us people who are too green to efficiently solo worthwhile content.

    As a noob aside, has it always cost 25k Salvage to reset the mastery of an orange weapon? Seems a little excessive to pay that just so you can continue getting weapon experience. It feels like it would be better just to run greens while I grind experience (since they cost only 4% as much to reset).
    Yes, for the most part you are better off finding a good blue or purple weapon with decent rolls and using that to level up the skills. Once you get to 20, it makes the oranges that much more powerful.

  7. #27
    Quote Originally Posted by spweasel View Post
    I'm going to pretend that they accidentally overwrote the prices with an older version and have been too busy fighting the other problems to fix it yet. Because otherwise it would seem like a ploy to sell more $80 weapons, and they wouldn't screw us over that hard, right? Right?

    To be honest, I actually don't have too big an issue with the increased mod costs, since I'm not likely to mod a weapon I'm not willing to invest some resources into anyways. My only real issue is that the scoring system makes getting funds at all kind of slow for us people who are too green to efficiently solo worthwhile content.

    As a noob aside, has it always cost 25k Salvage to reset the mastery of an orange weapon? Seems a little excessive to pay that just so you can continue getting weapon experience. It feels like it would be better just to run greens while I grind experience (since they cost only 4% as much to reset).
    Resets used to cost a lot more real early when they first put the feature in. But they quickly fixed it to be based on rarity of your weapon instead of EGO which was how it used to be.

    I'm alright with opening mod slots costing a little more than they used to. But the salvage to keys conversion costing so much scrip just don't make any sense to me. Even on my EGO 5000 character I wouldn't convert any salvage to keys anymore. I'd rather keep the salvage to open weapons for my 2200 character or maybe help other friends with opening slots if they wanted.
    PSN ID (NA) - maverick--07--
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  8. #28
    Member Atticus Batman's Avatar
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    Quote Originally Posted by spweasel View Post
    I'm going to pretend that they accidentally overwrote the prices with an older version and have been too busy fighting the other problems to fix it yet. Because otherwise it would seem like a ploy to sell more $80 weapons, and they wouldn't screw us over that hard, right? Right?

    To be honest, I actually don't have too big an issue with the increased mod costs, since I'm not likely to mod a weapon I'm not willing to invest some resources into anyways. My only real issue is that the scoring system makes getting funds at all kind of slow for us people who are too green to efficiently solo worthwhile content.

    As a noob aside, has it always cost 25k Salvage to reset the mastery of an orange weapon? Seems a little excessive to pay that just so you can continue getting weapon experience. It feels like it would be better just to run greens while I grind experience (since they cost only 4% as much to reset).
    Used to cost 100k, for about a week then lowered to 50k, so 25 is cheap for an orange. Never remaster an orange! Use blue/purples to get your weapon skill up. I always keep atleast 2 blue/purple guns from the class I am leveling in my invetory. Right now I am using pistols ( a blue wolfhound, and a blue haar), and pump shotties. (a blue volge breacher I think, and the blue 7th legion shotty, Wanyu).
    Support me in Extralife

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    Quote Originally Posted by CM Kiwibird View Post
    That's because Batman is the best.
    Quote Originally Posted by TheOz View Post
    As usual Batman is right.
    Quote Originally Posted by dramaQkarri View Post
    Because Batman is ALWAYS RIGHT!
    Quote Originally Posted by TheReaper2662 View Post
    Batman is boss. He will never lose because he is the best. That's that. Oh yeeeah

  9. #29
    Member crasher's Avatar
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    Quote Originally Posted by maverick07 View Post
    Resets used to cost a lot more real early when they first put the feature in. But they quickly fixed it to be based on rarity of your weapon instead of EGO which was how it used to be.

    I'm alright with opening mod slots costing a little more than they used to. But the salvage to keys conversion costing so much scrip just don't make any sense to me. Even on my EGO 5000 character I wouldn't convert any salvage to keys anymore. I'd rather keep the salvage to open weapons for my 2200 character or maybe help other friends with opening slots if they wanted.
    "Even on my EGO 5000 character I wouldn't convert any salvage to keys anymore. I'd rather keep the salvage to open weapons for my 2200 character."
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
    Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
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  10. #30
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    Quote Originally Posted by crasher View Post
    Even on my EGO 5000 character I wouldn't convert any salvage to keys anymore. I'd rather keep the salvage to open weapons for my 2200 character.
    Seems there is an echo in here....

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