So, with the new point system, we don't just have to shoot the bad guys, we have to shoot them with style.
This seems a little too meta to me, but at least it means that there's room to maximize things.
But for all the increased transparency in the system, there are still some things I don't quite understand. What I think I've figured out so far is this:
- Opportunist points are based on how much damage you deal while the target is being affected by a nano-effect. So shooting things with a BMG thinking that points will tick faster shouldn't work very well.
- Having your EGO power active when a target you've recently shot at dies gives you a Power Kill, even if you didn't land the kill shot. Similarly, you can get Nano Effect Kills without landing the kill shot.
- When not grouped you can get Teamwork points from a particular enemy for a few seconds after you've stopped shooting at it. I do not know whether things work differently when in a group.
Some questions I have:
- Do multiple concurrent nano-effects increase Opportunist points?
- Do the different kill bonuses (critical, power, melee and nano) stack?
- Are Teamwork points based on damage, the way that Opportunist points are?
- How do healing points work?
So far what I've been doing is that I use bio grenades on high HP enemies / groups of smaller mobs, to keep Opportunist points rolling. When a lot of enemies are present, I try to spray them all a bit to rack up some Teamwork, but then focus on high HP enemies to maximize Opportunist. I time my EGO power activation so that it's active when high value enemies die.
Is there anything inaccurate or wrong in my first list ? Does anyone know the answer to my questions ? Any other strategy to maximize points ?


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