Bio-nano weapons force people to spend money to repair their armor? Ah, I see -- so those are the griefer weapons in PvP. (Only half kidding.)
Bio-nano weapons force people to spend money to repair their armor? Ah, I see -- so those are the griefer weapons in PvP. (Only half kidding.)
Seems great. Very cool blog post.
I would like to know of how in depth the rehauling of the weapons, perks, and powers is going to be, or if that is even a thought.
So is this just going to be just a core mechanics change, or is there going to be some actual story content with this DLC?
Because these mechanic changes are great but it feels like you're pretty much just delivering old stuff with a new bow, again. Like with the previous updates, you're trying to fit as much as you can into a small area to make it appear more busy and filled in than it really is. For such a tiny map, there really is a lot of open areas that you don't take advantage of.
Are we going to see some real content updates any time soon, with this DLC or in the future? (is this the last DLC ever or will there be more?) If it wasn't obvious, this is about map expansion and actual storylines. Not these little episodic missions we've been getting.
And I mean real map expansion, you need to be bringing in at least equal or greater to the current amount of open land for the map updates because this is quite frankly the smallest world I've ever seen in an mmo and you don't even utilize the current map to it's fullest extent.
How many new perks, how high of an ego increase, will this ego increase be retroactive?
Will there be an increase in the amount of perks that can be equipped?
Will you address the previous damage reduction nerf that pretty much screwed over pvp?
The temporary buff to address the scaling for lower level ego players. Will this work similar to the system in guild wars 2 when you go into world vs world where it bumps up all your base stats to max level? your equipment stays the same, you just have the higher base stats. Or is this a complete buff to make you equal to other higher level ego players?
How will this be incorporated into pvp? what matter of balancing will there be for pvp and this overhaul?
Each and every of the proposed changes sounds wonderful, though these sort of things should've been in there from the start. But these changes will ultimately be meaningless if you don't flesh out the world more.
☠ Is it better to out-monster the monster or to be quietly devoured? ☠
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Beta Tester -/- NA PC Player -/- CORE Leader -/- Ego Level 5,xxx - Clan Level 3,100 - Winterborn - Now playing ESO & Firefall
for those of you who may have missed it "With all-new levels of raw power at your disposal, team up with your fellow ark hunters to tackle new expert versions of all co-op maps featuring the new enemy difficulty tiers! Defeating these challenging instances will not only reward you boasting rights but also new special tokens that can be spent to purchase legendary weapons and mods directly from certain vendors." i think this has something to do with the paradise faction.
Outfits look abit like Assassin's Creed style or is it me ? i like the one on the right looks BADASS
I wonder how much of this will be free for everyone. Depending on the answer you guys may get a little more money out of me after all![]()
Interesting. So far, I approve of all these changes. Looking forward to seeing more.
Defiance just got a bit more, tasty.