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  1. #31
    Member duction's Avatar
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    They haven't said ego 5000 weapons are getting a buff, it says the higher your ego the better you can upgrade/make your guns more powerful, good reason to work for ego 5000 or what ever that cap says, hence the salvage matrix being used to upgrade your weapons power.
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  2. #32
    Quote Originally Posted by Tekrunner View Post
    The thing is, this model has reached its limits. As Trick once said, the problem is that some numbers go up, while some others don't. So for example right now you are penalized at EGO 5000 by the fact that it's very difficult to sell or trade weapons that you find: there aren't many other EGO 5k players, and most of them already have a ton of good guns already. This makes no sense, given how EGO 5k weapons are currently not any more powerful than EGO 2k ones.
    They should just introduce a system that allow you to "degrade" the EGO of a weapon, like 500k salvage to make an EGO 5000 weapon to an EGO 1 weapon, or something like that, thus anybody can sell or buy a weapon knowing that will cost him x salvage to use it sooner.

    Quote Originally Posted by Tekrunner View Post
    And don't forget the whole dynamic scaling and buffing thing.
    Yup, that's where I don't see any interest in this system, what is the meaning to do more damages if the mobs have more health?

    If at EGO 100, I do 10 damages and mobs have 100 health, I have to shoot him 10 times.
    If at EGO 1000, I do 100 damages and mobs have 1000 health, I have to shoot him 10 times.
    It's the same, the only difference is that I could say to a noob that I do 10 times more damages than him... otherwise there is no gameplay interest in such system, this is false leveling, and just an illusion.

  3. #33
    I might get it wrong but it sounds like we are moving from the core concept (no levels, horizontal progression, everyone is equal) to a more vertical common mmo crap ?
    Defiance until now had a very unique feel.
    All it needs is a major injection of content (tons of missions, story arcs, map expansion).
    What it doesn't need at all is becoming yet another mmo with little content imho.
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  4. #34
    I can understand the idea of pushing the envelope and trying something new.

    But, I am seriously doubting the thought process of the dev team at this point. Yes, the guy who admitted to being a Trion fanboy/white knight, not even two weeks ago, is saying "what the frack, Trion?".

    At this point, I honestly don't even care if these changes with make the game "better" or "more enjoyable to play".

    There is NO reason to be changing the core mechanics of the game. The grenade thing I could understand to a point. But, stop doing this. This is NOT what anyone expected from DLC, ESPECIALLY those of us who bought a season pass. I started doing some research using "the Google". I've yet to find a single DLC for any other game which changed core mechanics as completely as what you have been doing. Nor have I found a SINGLE full season of DLCs (my arbitrary cut off is 3 or more DLCs for a season) for an MMO, adventure, or RPG game which did not add new areas to play in. Heck, even games like the CoD series (where the story really doesn't matter) have new maps!

    This is bone-headed, incorrect thinking. If you want to build a game with these concepts, by all means DO SO. Put together a new team to do it, and make a new game title.

    If you quit spending SO much time trying to rebuild the game from ground up, then you could have been using all this time to fix the bugs which have been around since beta, or fixed the problems with server lag and latency. And, you still would have had time to have created 5 DLCs which were meaningful, story-driven additions to the worldlore with USEFUL and REPEATEDLY requested additions to the game (such as an auction house/market, player housing/storage).

    Sadly, the worst part of all of this is WHY? You have not given any REASON for making these changes to anyone outside of the office. We, the players, who are on this forum haven't asked for any of this. So, who is requesting this? We've asked for MORE THINGS TO DO, not different ways to do things we already are doing.

    It is hard to support a game (and thus a COMPANY) and to continue to tell my friends to "just try it, I think you'll like it" when every DLC changes the game's mechanics.
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  5. #35
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    Not to be outdone, enemies will now be more difficult to match players’ new DPS potential. In addition to the difference between standard and elite enemies being more pronounced, new enemy difficulty tiers featuring enhanced abilities and updated designs will be introduced. Ark hunters aren’t the only ones who have been benefiting from arkfalls!

    Yay... so it already sounds like the WM battle will be a greater PITA than it is right now.


    (Did we mention they drop better loot too? Because they do.)

    I'll believe this when I see it. That is, if I even have the drive and determination to turn the game on by the time this "DLC" releases.

  6. #36
    Member R69L's Avatar
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    Sounds exciting. Can't wait to see you guys reveal more in depth things on it. Also you said more info in the coming weeks so that means it is either releasing 15th, 22nd, or 29th of April. Im norrowing it down.

  7. #37
    Member Tekrunner's Avatar
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    Quote Originally Posted by Deirachel View Post
    Sadly, the worst part of all of this is WHY? You have not given any REASON for making these changes to anyone outside of the office. We, the players, who are on this forum haven't asked for any of this. So, who is requesting this? We've asked for MORE THINGS TO DO, not different ways to do things we already are doing.
    When you say "we" I think you mean "some of the players, including myself". Many people have asked Trion to make high EGO more appealing. Many people have asked for the EGO cap to be raised, and new perks added. Many people have asked for hard-mode coops.

    Quote Originally Posted by Blondin
    Yup, that's where I don't see any interest in this system, what is the meaning to do more damages if the mobs have more health?

    If at EGO 100, I do 10 damages and mobs have 100 health, I have to shoot him 10 times.
    If at EGO 1000, I do 100 damages and mobs have 1000 health, I have to shoot him 10 times.
    It's the same, the only difference is that I could say to a noob that I do 10 times more damages than him... otherwise there is no gameplay interest in such system, this is false leveling, and just an illusion.
    But that's not quite how these systems usually work. As you level up, the enemies you encounter become stronger. As a result, you need to either use higher level weapons or increase the level of your existing weapons to keep up. And enemies will presumably not just get more HP and damage. The new "grandmaster" tier of enemies is supposed to get "enhanced abilities", which I'm guessing (hoping?) means new behavior, attacks and strong / weak points.
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  8. #38
    Member Arsenic_Touch's Avatar
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    Quote Originally Posted by Tekrunner View Post
    When you say "we" I think you mean "some of the players, including myself". Many people have asked Trion to make high EGO more appealing. Many people have asked for the EGO cap to be raised, and new perks added. Many people have asked for hard-mode coops.
    What makes that post you quoted funny? they said they were doing this in the past, at least the ego progression, people have been quite vocal about it since the beginning for a lot of these changes. They're now giving people a sense of accomplishment and it's a bad thing? haha.

    Trick said that the current system is not what they envisioned and it doesn't really work, despite the people that think otherwise. So I'm looking forward to this overhaul because the game has become stale and fizzled out. You have to be blind not to see that.

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  9. #39
    Quote Originally Posted by Tekrunner View Post
    But that's not quite how these systems usually work. As you level up, the enemies you encounter become stronger. As a result, you need to either use higher level weapons or increase the level of your existing weapons to keep up. And enemies will presumably not just get more HP and damage. The new "grandmaster" tier of enemies is supposed to get "enhanced abilities", which I'm guessing (hoping?) means new behavior, attacks and strong / weak points.
    Let's hope, Tek, let's hope...
    As you see things, new enemies, new gameplay, new behaviours, new abilities, yes, it's appealing, as I know Trion design team, old content reskinned, it's depressing...

    Tbh, I just hope you're right, and I would like to still have your enthusiasm

  10. #40
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    I`m so waiting for DA:I to put my PS4 on 100% play time...

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