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  1. #81
    Member Cyripax NeoPrime's Avatar
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    "Events will now dynamically adjust their difficulty based on the players participating in or joining them. Enemies will not only adjust their levels and quantity but their difficulty tier as well"

    "Low EGO rating players will be able to stand in fights with these high-level foes by means of a special temporary buff"

    .....well now im confused, are you scaling down the encouters difficulty ? Or are you buffing the lower level players? Thes3 2 statements seem to contradict each other. And I can already see the pvp backlash for this unless for The first time in history a game will ACTUALLY matchmake fairly and put players of the same or clos3 to in a match together. But theres so few pvp players on ps3 its hard to get a match to start already.lol.

    On another note im loving that ego on weapons will now have a progression. And be able to raise level with the matrix. I think thats something weve all wished for since launch day. Now just dont mess it up by making it costs more salvage than a hardcore player collects in a week.... ya know since we already have tons of other regular overpriced matrix options. We already have to be picky with what we spend it on. Opening slots and modding a high ego weapon takes us days. And weeks for a casual player.

    Keep up the work and keep us updated! Thanks

  2. #82
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    I'm with several others on this.

    What, precisely, is the paid portion of this dlc? What is exclusive to the dlc holder?

    Sounds like another ****in' patch to me.

  3. #83
    Member Tekrunner's Avatar
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    So, would it be possible to have the salvage matrix be able to downgrade as well as upgrade the level of a weapon? People have asked for this before, because it would really open up trading for high EGO players.
    Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
    HP and Regeneration rate tests | Weapon range tests


    Want to know which guns are the best? Check out my weapon tables! (partly outdated)

  4. #84
    Quote Originally Posted by Tekrunner View Post
    But that's not quite how these systems usually work. As you level up, the enemies you encounter become stronger. As a result, you need to either use higher level weapons or increase the level of your existing weapons to keep up. And enemies will presumably not just get more HP and damage. The new "grandmaster" tier of enemies is supposed to get "enhanced abilities", which I'm guessing (hoping?) means new behavior, attacks and strong / weak points.
    It's called level gated content which is something they originally said they would not do because they wanted it to be one of the distinguishing features of the game. I guess they've given up on that model. It will probably alienate some players and result in some player attrition. Oh well.

    The other thing about this is that many players have been asking for harder content because the current content is too easy with their current abilities so now their solution is to give us harder content but at the same time give us stronger abiliites? Greater damage, greater health, greater damage mitigation, if our capablities scale up with the content then I have to wonder how that's actually going to make the game any more difficult unless they make mob abilities scale up at an exponentially higher increment than our abilities.

    dyunan.natsuu デュナン・ナッツ - PC NA

  5. #85
    Member Cyripax NeoPrime's Avatar
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    Quote Originally Posted by Deunan View Post
    It's called level gated content which is something they originally said they would not do because they wanted it to be one of the distinguishing features of the game. I guess they've given up on that model. It will probably alienate some players and result in some player attrition. Oh well.

    The other thing about this is that many players have been asking for harder content because the current content is too easy with their current abilities so now their solution is to give us harder content but at the same time give us stronger abiliites? Greater damage, greater health, greater damage mitigation, if our capablities scale up with the content then I have to wonder how that's actually going to make the game any more difficult unless they make mob abilities scale up at an exponentially higher increment than our abilities.
    This too. ....great point

  6. #86
    Senior Member El Horse's Avatar
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    Quote Originally Posted by Scapes View Post
    We're racing to bring Arktech Revolution to the Alpha Test Server and fix any issues before the DLC hits live.

    Thats obviously good news. However, will this help console versions? For instance, at the moment on the Xbox EU server, the Dekuso arena lag/invisible enemy problems are still prevalent and make getting gold on it insanely hard. I have managed to get over the gold score once, only to be denied by the arena glitching out. After live chat and support desk tickets, I have been refused any kind of help/resolution in this. I have a feeling this will get brushed under the carpet as the next DLC is rushed out. Forgive my cynicism, but waiting days to be told there is no timeframe to fix a bug, then seeing focus shift to new DLC doesn't look good.
    System: Xbox - EU
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  7. #87
    Quote Originally Posted by JEMINAI View Post
    and the chance to give names to our weapons?
    I miss that show =/

  8. #88
    Member Ned Kelly's Avatar
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    Ok I have a list,

    1. Increase EGO cap - tick
    2. Add more perks - tick

    Glaring omissions

    1. Melee skill set - cross
    2. Map expansion - cross
    3. Announcement of new missions (getting beer, I mean anything thats new) - cross
    4. Additional vehicles - cross
    5. Add another VC playable race - cross
    6. Weapon balance - cross (I'm not a fan of PVP but certainly would play it more if there was more balance, one shot kills with weapons detracts from the fun. There are no real shootouts, it's currently get the most OP weapon and one shot kill.)
    7. The content currently seems to get packed along roads and in already occupied areas when as Arsenic mentioned there is so much unused space in the current map. Why is 7th Legion in the overpass? Was it too hard to create another area unique to this content.

    How hard its it to click and drop an ammo box at the lighthouse?

    As far as I'm concerned the current system of implementation is flawed. You seemingly ignore all player input. I'm thinking that you have map expansion but are going to use this as a hook for future season pass holders or some other underhanded trick (you like that reference)

    The implementation of legendary mods (ho hum) whilst nice, still doesn't address the current issues with the mods that are out there presently. The current mod vendors still are yet to work properly, ie pistol mod vendor having just pistol mods on special etc.

    The reward for being a season pass holder is extremely limited. IMO the original weapons of the game have been the best and everything else thus far lack any imagination eg designed by 7th Legion to reload faster, so you load it with reload rolls.

    The topics of friction just seem to be pushed to one side and ignored constantly.

    A question for you scape, if you can do me the courtesy of researching and providing a solid well rounded answer:

    Throughout the year we have been told that the "lore" of the Defiance universe has been an impediment to implementing a number of requests, such as additional missions etc, how does the Gunslinger & 7th Legion (reviving an american civil war themed clothing, and bushido code following samurai) in any way fit into this idea of "lore"?

  9. #89
    Member Halloween's Avatar
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    When can we expect playable Indogenes?

  10. #90
    If I'm reading this right, grenades are back to sharing common ammo. So, in DLC 5, they're charging us to fix a mechanic that we paid them to screw up in DLC2.

    Bravo Trion. Bravo.

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