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  1. #31
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    Quote Originally Posted by Zeroexit View Post
    Loadouts people! Your given multiple as you rank up so you can use a multitude of weapons and ammos.
    You don't seriously expect people to THINK, do you? Nerf bat ahoy!

  2. #32
    Senior Member ironhands's Avatar
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    aaannnnd patched :P

  3. #33
    Quote Originally Posted by ironhands View Post
    that's just my point. Why not do away with ammo capacity completely if it shouldn't be an issue? The big problem would likely be that high rate of fire weapons like the SMG would suddenly become more powerful. Being able to refill them after you drain them in a minute would probably throw off the balance. That's how I see it anyway. Forcing the players to break off to reload keeps the burst DPS in line with the long term DPS, just like managing your mana or stamina in an MMORPG for the DPS classes
    thing is you can spec so your smg never runs out of ammo anyway, same as any other weapon.

    which is why i regret not going overcharge now entirely for ammo reasons.


    as for the whole not shooting the right things... arcfalls on the bottom island in teh final stage have only weak spots. not hitting the weakspots does absolutely nothing. but you will deffo run out of ammo unless you die and rez up right next to the closest ammo crate.


    i've run out of ammo on bug arkfalls and then kinda scouted around the area looking for ammo crates but not found them. i foudn that going melee/grenadier was more effective for them than looking for ammo. except it's just not fun to do that.

  4. #34
    Quote Originally Posted by Defuge View Post
    I feel that if people had taken the time to go restock, despite how far away, instead of complaining then everything would've been fine.

    On the other side of things: I completely agree with you. The ammo is too far out of the way to be *convenient*. It doesn't make Arkfalls impossible, it makes them inconvenient.
    But that's what your vehicles are for to travel faster, and that the weak points of your enemy is, to use your ammo wisely, shoot where the weakness is, take your time. Well that's one of the major point that i loved about this game.

  5. #35
    Quote Originally Posted by Moose Of Woe View Post
    You don't seriously expect people to THINK, do you? Nerf bat ahoy!
    But they got brain, it should serve its purpose sooner or later.

  6. #36
    Quote Originally Posted by ironhands View Post
    aaannnnd patched :P
    I know I felt so down cause of it.

  7. #37
    Senior Member Doc's Avatar
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    In beta there where no ammo issues...what happened at launch lol....very disappointing.
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  8. #38
    Senior Member ironhands's Avatar
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    Quote Originally Posted by dirtyklingon View Post
    thing is you can spec so your smg never runs out of ammo anyway, same as any other weapon.

    which is why i regret not going overcharge now entirely for ammo reasons.


    as for the whole not shooting the right things... arcfalls on the bottom island in teh final stage have only weak spots. not hitting the weakspots does absolutely nothing. but you will deffo run out of ammo unless you die and rez up right next to the closest ammo crate.


    i've run out of ammo on bug arkfalls and then kinda scouted around the area looking for ammo crates but not found them. i foudn that going melee/grenadier was more effective for them than looking for ammo. except it's just not fun to do that.
    SMG with near infinite ammo would seem really OP at first glance... The final arkfall areas are likely going to be the ones with the most active people, so, with the added DPS, ammo shouldn't be a concern... but it's all moot now, they added ammo crates

  9. #39
    Patch went in last nite to fix this - here is what Sledgehammer said:

    Server Update: April 2nd 10:45pm - Xbox, PC and PS3

    We will be starting server updates on all platforms beginning at 10:45pm PT.

    Server Downtime:
    Date: April 2nd, 2013
    Time: 10:45pm PT
    Duration: 1 hour

    Patch Notes:
    - Added Ammo caches to Major Arkfalls
    - Fixed a rare condition where you could get stuck in the tutorial
    - Altered loot drop on some mini bosses to reduce item farming
    - Temporally Disabled Freight Yard (16v16 Instance)
    - Updated incorrectly marked epic weapons to common items
    - Detonator Tuning
    - Corrected Hotshot Challenge reward in Marin
    - Server and client crash fixes

  10. #40
    Just played a Major Hellbug Arkfall and there was no ammo at any of the sites and no ammo drops at the final battle. Really did not see any change from this update. The Arkfall was in Sausalito area.

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