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  1. #1

    Camelot Unchained Kickstarter day 1 - 1/4th of the way there!

    http://www.kickstarter.com/projects/...elot-unchained

    This game is built upon three main pillars of gameplay, RvR, crafting and housing. These will receive all the development love they need to be great, and all these systems will be in place when we go LIVE. What differentiates Camelot Unchained from other games with similar systems is that we will tightly intertwine these pillars with each other. Here are some key elements for crafting and housing:

    ·Camelot Unchained features a totally player-driven economy. There won’t be drops from the NPCs, no redeemable tokens or anything like that.

    ·There will be a “pure” crafter class with its own unique leveling track.

    ·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.

    ·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.

    ·Our housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.

    ·Players will be able to build structures throughout the world, in both safe and contested areas.

    We will go into more detail about these systems, but in the meantime, for more information about them, please refer to the Foundational Principles on our website (www.camelotunchained.com)
    Mark has always called his online games evolutionary with a mix of revolutionary features. This one will be no different, as it will draw a lot of inspiration from “old school” games and MMORPGs while also mixing in some new features. In the rush to cash in on the WoW phenomenon, publishers/designers tried to simply “out-WoW WoW”, leading to most MMORPGs becoming more risk-averse, more “casual player”-focused, and overall, less challenging. This produced, among other things, a loss of the pride and sense of accomplishment that came from succeeding in the older, more difficult titles. We're not talking about spawn-camping for 24 hours straight, but rather the sense of pride from succeeding in a challenging game rather than one which hands you everything on a silver platter. In CU, you will have to earn your skills by deeds, and they will increase slowly over time. Magical items will not be found everywhere like road-kill on highways, so gamers won’t feel the pressure to “keep up with the Gandalfs.”

    GO GO GO!

  2. #2
    Senior Member Protonix's Avatar
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    lol this community wouldn't survive in such a pvp environment.

  3. #3
    Ah, saying they're to casual for it, then?

  4. #4
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    Darkfall is light year ahead of it, and even more when it actually comes. Yep, I stick with Darkfall.

    I might check that Richard Garriot's games, because hes THE man.

  5. #5
    Senior Member Protonix's Avatar
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    Quote Originally Posted by Mkilbride View Post
    Ah, saying they're to casual for it, then?
    I just haven't seen anything yet to believe that the community here as a whole would endorse or thrive in a pvp oriented game.

  6. #6
    Senior Member Protonix's Avatar
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    Quote Originally Posted by Fiancee View Post
    Darkfall is light year ahead of it, and even more when it actually comes. Yep, I stick with Darkfall.

    I might check that Richard Garriot's games, because hes THE man.
    I waited so many years for that game to be so, so utterly let down. I still pop on their forums occasionally though.

  7. #7
    Darkfall was terrible.

    Camelot is going to be nuts.

    Everything about it shows it is going to be the game people have been waiting for since WoW released and killed the MMO Market.

  8. #8
    Senior Member JMadFour's Avatar
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    I swore I'd never buy/build another gaming desktop ever again, and I'd stick to consoles for my primary gaming.

    I'll probably buy a gaming PC for Camelot Unchained, though.

  9. #9
    Senior Member JMadFour's Avatar
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    Quote Originally Posted by Mkilbride View Post
    Darkfall was terrible.

    Camelot is going to be nuts.

    Everything about it shows it is going to be the game people have been waiting for since WoW released and killed the MMO Market.
    as much hate as internet people have for WoW these days (it seems to be the "cool" thing to hate WoW now), it was an amazing game for its time. it really was. talking Vanilla WoW here, of course.

  10. #10
    Vanilla WoW, 2006ish and before, was pretty damn good.

    Everything after...just went down hill. TBC was decent, but they just kept...kept making the game worse. Then it became so god damned popular, they kept making the game easier, and easier, until you could max out in a couple days with hardly any effort.

    Not asking for a super impossible, spend 5 years of my life to get the good gear MMO...just ya know, a couple months.

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