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  1. #11
    Junior Member
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    The original Dark Ages Of Camelot (DAOC) was and still is the best of all the mmo's for player that dont want fluffy cartoon characters that can only do player v player in small instance based games. There hasn't been anything since DAOC to touch the magnitude of realm vs realm, I mean what other mmo since has devoted an entire continent to pvp? you could build warships to get your warband across the seas to raid enemy castles. I remember being with my guild and laying siege to cear benowych (old daoc players will recognise that name lol). Once we took it the guild set up about 8 trebuchets inside the courtyard,we had crafters repairing the main gates when over TWO HUNDRED enemy player controlled players turned up and laid siege to the castle,this epic battle went on for over 2hrs until the 40 of us defending finally fell to the bigger force,nothing since has been able to create this kind of epic scale battle. Ive pledged some cash on kickstarter and am looking forward to seeing this game because if its half as good as the original its still going to be better than anything out there )))

  2. #12
    Oh wow! I used to play DAoC like... a decade ago now? It was very fun. I like this new idea to skip the PvE element and go straight to the RvR (best part of that game anyways) Memories.. Me a college freshman staying up until 5 am running around in a large melee assist train watching the hibs fall like dominoes. The Mids were the best and everyone knew it. (left axe was a beast). The albs sometimes showed up but were never a threat. (except those ridiculous friars) Oh look its a nice tasty mag....oh god it's a friar.

  3. #13
    Senior Member Protonix's Avatar
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    Shadowbane was similar to DAoC, it was open PVP except for a couple starter cities, inventory loot, equipment could break but the best thing of all were the "banes" which routinely had 50+ vs 50+ or even greater and could last hours and hours. I think my longest bane was 8 hours long.

    Banes were basically the declaration of war between guilds on player built cities allowing asset destruction, you set a bane and the defending city got a couple days to prepare by building trebuchets etc and rally the guild/alliances to be able to defend. The object of the bane was to destroy the "Tree of Life" which all cities were based around and the defender had to knock down the bane stone. Whichever went down first was the loser. It was all PVP and man was it the greatest time I've had in video games, trying to knock down someone's city that they could've spent months building, guilds constantly fighting over cities that had good locations next to leveling zones etc. Some cities stood for years, others only days.

    Everyone always makes a big deal about full loot and to me it's crap. Who gives a **** about full loot when you can destroy someone's city? Asset destruction is way better than any loot could be.

  4. #14
    110$ here. Offers the best value.
    Several friends on my Vent have gotten the 1000$ tier and one guy is gonna buy an Island. Shocked at how many rich friends I have and never new it.

    :P

  5. #15
    Just hit the 1,000,000 half-way point!

  6. #16
    I'd probably get the $25 or $30.. it gives you the full game on release and beta 3 access. So you get an mmo for below cost of most games. I can't really justify anything else to promises. After Warhammer I can't really throw any more money than that. He was lead designer on that and it was just terrible.

  7. #17
    @Above poster.

    Warhammer also released 8 months earlier than Mark Jacobs wanted it to be. He wanted three realms, and alot more. However, EA said he had to release now. So Warhammer wasn't his idea of a good game, either. He says this on his FP's at being "really angry" with EA and publishers, "owning your IP, not allowing you to do what you want"

    He quit EA. He wasn't fired. He left the company he helped make. EA, and the company themselves were shocked at this. It was a big deal. He left a comfy job, with stock options, and a big salary.

    He left all that...to make CU...and put in 2M of his own money. So he's betting everything on CU. It's his love child.

  8. #18
    Good on him. Still like I said I don't mind putting 25-30 dollars down. It's not worth it for myself to put in any more. I've been let down by so many MMO's even by legendary studios that it's too risky. Besides getting a game for $25 with beta access is a great bargain. Supporting dev for little risk. I really hope this works out. I'm cautiously optimistic.

  9. #19
    Last home stretch here. Let's do this.

  10. #20
    Senior Member
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    Im so very wary of kickstarter games for ironically one of the very reason devs go to kickstarter. I just cant pledge to most of those games knowing the sad state of how games are published these days, be it from a major publisher or an indie. People being willing to throw down 10,000 cash for tours of a developer's house, an ingame house and some other junk to a game that may or may not have a future past a few years if that? It just has very little worth and a whole lot of potential for disappointment. (Granted that's Garriot's BS not Camelot Unchained).

    Sure most dont do that and just a 40-100 dollar pledge with some game bells and whistles but to me its just another "pre-order" with special bonuses and just like the current games, no way to really feel/know if it would be a dud or not until after released.

    Camelot Unchained is just another one trick pony like most of the other games on kickstarter. I'd love to be excited about what they're "saying" the game will have but years of dev promises that end up empty make me highly skeptical and more willing to just wait for a few months after its been published. The industry is doing a good job of jading its consumers.

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