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  1. #1
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    event scoring - what should have been done

    the new scoring system was put in place to promote teamwork, but it still rewards players on individual score at large events, while making small events useless (minor hellbug/raider arkfalls). i know im gonna get blasted for the following, but this is my opinion on teamwork based scoring should have been done.

    minor arkfalls (hellbug/raider/scrapper)
    should have remained unchanged. 3 keys, 5000 xp

    volge sieges
    -event should be scored by stages completed (promotes teamwork as a whole)
    -a player must get at least 1 assist per stage to get credit for stage (keeps players from sitting idle in event)
    -players recieve 2 keys per stage completed
    -event lasts 15 minutes, or 13 rounds, whichever comes first
    -all cap points open at round 1. 1 key awarded for each point held by players at conclusion of event. if a point is lost during event, it cannot be retaken, and key for that point is lost

    1-4 rounds complete = tier 2 lockbox
    5-8 rounds complete = tier 3 lockbox
    9-12 rounds complete = tier 4 lockbox
    13th round complete = legendary lockbox

    afflicted sieges
    -event should be scored by stages completed (promotes teamwork as a whole)
    -a player must get at least 1 assist per stage to get credit for stage (keeps players from sitting idle in event)
    -players recieve 1 keys per stage completed
    -event lasts 15 minutes, or 25 rounds, whichever comes first
    -all cap points open at round 1. 1 key awarded for each point held by players at conclusion of event. if a point is lost during event, it cannot be retaken, and key for that point is lost

    1-8 rounds complete = tier 2 lockbox
    9-16 rounds complete = tier 3 lockbox
    17-24 rounds complete = tier 4 lockbox
    25th round complete = legendary lockbox

    incursions and major arkfalls (hellbug/srapper/dark matter)
    -make incursions more like a major arkfalls. one large yellow circle with 6-8 smaller circles that must be completed to advance to finale. remove the "traveling" circles. this will create fewer stalled incursions. also, make these twice the size of major arkfalls, with more distance between lead events
    -set time limit for arkfall/incursion at 30 minutes from the time it appears on the map
    -arkfalls final bosses remain the same. incursions would have a set number of stages to complete (approx. half the number in a siege)
    -rewards based on amount of time left at conclusion of final event

  2. #2
    Senior Member Overwatch's Avatar
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    They definitely need to revamp the reward system. No one likes playing a game and receiving nothing.
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  3. #3
    You do have some good ideas there, but they are not going to give out lengendary boxes. It'll never happen.

    I don't do incursions ( ken farms ) for a chance at an orange. I do it because it is the fastest way to get keys. if they were to make to where you would only get an X amount of keys, there woulod be no point in doing them.

    Volge sieges just plain suck. The only time i do them is if I need a few keys, but then again I would rather just spend the salvage and script for them.

    They do need to up the amount of oranges that drop, but they also need to stop giving out green weapons as rewards when you beat them. That is mainly with the Warmaster. My buddy got 1st in the wm and got 3 green guns. What is the point of wasting all that for 3 greens. If I want 3 green I'll just buy a tier 3 lockbox, if I want 3 blue, I'll get a t4 lockbox.

    But to be honest I don't see them doing anything to up the chance of getting better weapons. I do however see them nerfing them so there is even a smaller chance of getting good weapons. Maybe they will start giving out whites for rewards soon

  4. #4
    Quote Originally Posted by mr8liner View Post
    You do have some good ideas there, but they are not going to give out lengendary boxes. It'll never happen.
    Certainly not under those conditions. All that scoring system would is flood the game with Legendaries as players zerg their way to a Legendary lock box. The OP's suggestion isn't even a scoring system and the scoring system wasn't designed to promote teamwork so much as it was designed to reward players for greater participation, i.e. no more flat rewards for showing up in the last 30 seconds of a Major Arkfall. The earlier you show up to an event the better your rewards. The OP's suggestion wouldn't change any of the anti-teamwork griefing currently going on at events such as use of the car spawning/infector explot or point leeching with BMGs, infectors and detonators at Major Arkbreaks.

    dyunan.natsuu デュナン・ナッツ - PC NA

  5. #5
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    My quick take:

    Each event should have a minimum key/XP reward and your points scored adds on to that so you are at least guarenteed that initial reward.

    For example, a Minor Arkfall. Rewards 1 key at a minimum. Scores, by 5000, give you another key. That way, if the event is too hard or you get there too late or are just getting shafted, you still get a reward. A player that is doing a really nice job could get 2 or more keys.

    Also, death penalty should be lowered as follows:

    1) Initial down: -10% of current score.
    2) Extract: -20% of current score.

    This will let people with low scores not get beaten up so badly that they can't recover from it and makes those with "hot streaks" play more cautiously to keep their awesome scores.

    Just an idea.

    P.S. I really think they should take the minimum number of players to beat the WM down to 10. With the new scoring system, it would be better with 10 people... that's for another discussion though.
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  6. #6
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    Scoring needs to be removed from consoles more addons more bw less fps andhalf the america is on dsl still.
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  7. #7
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    Quote Originally Posted by xXDigitalXx View Post
    Scoring needs to be removed from consoles more addons more bw less fps andhalf the america is on dsl still.
    ...ummm... what?
    Can we PLEASE have unique icons for Spikes and Stims??? Every other item has them and my memory isn't good enough without them...

  8. #8
    Quote Originally Posted by Storm58 View Post
    Each event should have a minimum key/XP reward and your points scored adds on to that so you are at least guarenteed that initial reward.
    I agree but qualify the criterion as being only for completing the event to discourage event tagging, especially since under the next update event tagging can have a very negative effect on an event because of scaling mechanics. Major Arkfalls and Arkbreaks actually already have a boss kill bonus so it's really only Minor Arkfalls, Minor Arkbreaks, Conflict Sites and Co-Op maps (I'm not sure if you get bonus points for the boss kill in those?) that could benefit from this and those are the events that most need it.
    Quote Originally Posted by Storm58 View Post
    Also, death penalty should be lowered as follows:

    1) Initial down: -10% of current score.
    2) Extract: -20% of current score.
    This is not a lowering of the penalty for major events. It's a substantial increase to the penalty and a completely unnecessary change that would be disliked by most of the player population even more than the curent death penalties.

    While it wouln't affect my behavior inside Major Arkbreaks it would most likely affect other players' behavior in a negative way and conceptually it's a horrible idea in that context. It's bad enough that players that are nothing more than leeching deadweight in Major Arkbreaks are able to reap rewards in the fight against the Warmaster. Penalizing the players that often carry all the deadweight to a kill and a chance at a Legendary Arkbreaker weapon to the tune of 20,000 to 50,000 points on top of that is among one of the worst suggestions I've ever read on these forums.
    Quote Originally Posted by Storm58 View Post
    P.S. I really think they should take the minimum number of players to beat the WM down to 10. With the new scoring system, it would be better with 10 people... that's for another discussion though.
    There is no minimum number of players. It's dependent on player skill and knowledge. The Warmaster has already been killed at least a few times by groups of less than 10 players.

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  9. #9
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    Quote Originally Posted by Deunan View Post
    I agree but qualify the criterion as being only for completing the event to discourage event tagging, especially since under the next update event tagging can have a very negative effect on an event because of scaling mechanics. Major Arkfalls and Arkbreaks actually already have a boss kill bonus so it's really only Minor Arkfalls, Minor Arkbreaks, Conflict Sites and Co-Op maps (I'm not sure if you get bonus points for the boss kill in those?) that could benefit from this and those are the events that most need it.This is not a lowering of the penalty for major events. It's a substantial increase to the penalty and a completely unnecessary change that would be disliked by most of the player population even more than the curent death penalties.

    While it wouln't affect my behavior inside Major Arkbreaks it would most likely affect other players' behavior in a negative way and conceptually it's a horrible idea in that context. It's bad enough that players that are nothing more than leeching deadweight in Major Arkbreaks are able to reap rewards in the fight against the Warmaster. Penalizing the players that often carry all the deadweight to a kill and a chance at a Legendary Arkbreaker weapon to the tune of 20,000 to 50,000 points on top of that is among one of the worst suggestions I've ever read on these forums.
    There is no minimum number of players. It's dependent on player skill and knowledge. The Warmaster has already been killed at least a few times by groups of less than 10 players.
    Wow, tell me how you really feel... not much of a people person, are you? Allow me to alter my death stance then: 10% - 20% like I mentioned before up to a certain score (at which point 1K - 3K would be the death penalty), whichever is less. Better now?

    I'm going to give you the benefit of the doubt on this one... Regarding the WM, where do I even begin to acknowledge and debate what you said... Just because a group of 9 or less can do it, doesn't mean that anyone in a group of said size could, and that wasn't even remotely where I was going with that. You know what? I'm just going to stop there. I've read your posts a lot and more often I recall you being "that guy" and I don't feel like messing with that right now.
    Can we PLEASE have unique icons for Spikes and Stims??? Every other item has them and my memory isn't good enough without them...

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