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  1. #41
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    Quote Originally Posted by Deunan View Post
    Yeah that's not the real issue. As thejx4 conveyed above, when it works as intended I don't think it devalues the experience for new players and arguably increases it. The real issue is when it doesn't work as intend. The game developers really didn't envision situations like the ones I saw last night where players that have high EGO ratings start a conflict sit but then leave it unfinished (or what I didn't actually see last night but also happens where the player is merely passing by as a location respawns). While it wasn't a perfect solution, I think turning off dynamic scaling at Conflict Sites was a good short term compromise that they should have kept when the update went live. It's not like you're going to have tons of players with high EGO rating complaining that they can get their faction tokens quickly and easily.
    as i just said in another thread, i think it's not LEAVING, at least not always - more likely it's instancing problem. we've got a call in Zone chat that newly started Diablo site was at TL10 and a guy was there alone with ego way below needed for such level. what was interesting is that i, Badukas and Frogmella (me @ 4991, others above 5000) were at that location in another instance, just killed monarch and thinking where to go next. seems like our TL10 affected entire area rather that this f'n instance of us.
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  2. #42
    Member Iceberg's Avatar
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    Quote Originally Posted by Deunan View Post
    Yeah that's not the real issue. As thejx4 conveyed above, when it works as intended I don't think it devalues the experience for new players and arguably increases it. The real issue is when it doesn't work as intend. The game developers really didn't envision situations like the ones I saw last night where players that have high EGO ratings start a conflict sit but then leave it unfinished (or what I didn't actually see last night but also happens where the player is merely passing by as a location respawns). While it wasn't a perfect solution, I think turning off dynamic scaling at Conflict Sites was a good short term compromise that they should have kept when the update went live. It's not like you're going to have tons of players with high EGO rating complaining that they can get their faction tokens quickly and easily.
    Tons of players, no, but there is always one or two out there who will complain just to complain
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  3. #43

    Ok. You may have a point.

    [QUOTE=Deunan;1461792]There are some things that players will not be able to get used to because the new dynamic scaling system as a whole was poorly thought out, poorly designed and poorly implemented. They reactivated dynamic scaling at Conflict Sites between our last time on the test server and going live. The game is extremely broken for low EGO rating players. They will continue to die on missions, doing contracts and exploring the map simply because the developers decided to ignore our feedback during our time on the test server. Most of you who are saying it's not that bad are completely self absorbed playing your characters with higher EGO rating.


    The scaling is a great idea but even with the temp buff I am being killed constantly. I think they could do regions of set difficulty and players will sort themselves into the proper challenge. Maybe events such as incursions could have rising difficulty for each subsequent encounter until the final wave defense.


    I would like to know how games such as borderlands and dead island have patches in place that allow a balanced game for high and low level players along side each other. Maybe the scale and amount of players prevents them from something these other games managed to accomplish.

    What kind of sammich?

  4. #44
    I am not high ego (1420) and I don't hate the idea of the change. Players just have to go back to the earlier areas and pick up events and conflicts that challenge but don't punish them. I am back at blood bath and the combat is ok. Eventually you WILL be high ego (we are leveling up faster now) and will appreciate a higher level challenge.

    That said, I have had problems with the temp boost NOT kicking in during level ten events. Yikes. If you thought you died fast with the buff, try hanging with the big dogs without any kind of temp augment.

  5. #45
    I posted this on another thread:

    Although with the patch I was finally able to reach Ego 4000 ( I ran out of perk slots at 3959), and FINALLY got my first ever legendary shield ( Right at the end of a Dark Matter major Arkfall at 5:00 am server reset time). The experience overall was not very enjoyable. I don't mind tougher enemies.On the contrary I love the challenge. But there's a fine line between tough and strength in numbers. You just can't add tougher enemies and top of that double or triple the amount of those tougher enemies. There's gotta be some type of balance between those 2 levels of difficulty. I remember the same thing happened with Borderlands 2 when playing on Legendary Vault Hunter mode. A level 46-47 player fighting against a horde of level 54-55 enemies.

    So that being said. My feedback to the devs is not to nerf the difficulty and/or scaling of the enemies we face. It's the amount of those new and more difficult enemies that has to be reduced. Last night playing on a Warmaster arkbreak was simply a painful experience. Outside the arkbreak Raiders and Volge combined = people lying on the ground like squashed flies. Inside the arkbreak it was even worse to the point it was laughable. The overwhelming amount of now so called ark enemies was so ridiculous, I was already laying on the floor with the press x to revive yourself message on my screen even before I shot my 1st bullet. The temporary ego buff( mine was to 4750) didn't have any type of boosting effect whatsoever. So strength in numbers...that's the one thing that has to be fixed.

    Ohhh and btw... If you Trion peeps are doing these on purpose to "Trick"me (Pun totally Intended) into buying the new DLC. Sorry It's not gonna work.
    XB1 NA GT- Yoninrod


    "I liked The Movie "Titanic". My favorite character was "The Iceberg"- The Grumpy Cat

  6. #46
    Member Festival's Avatar
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    Three full 111-round magazines in a nice OJ Castithan Springer (upgraded to my current EGO level) to kill a freaking minion with at least 50% head shots at close range isn't "challenging," it's boring. Eyes glazing over, watching paint dry, slack-jawed boring. As in "not fun." You know, fun...the reason we play video games.

    Being one-shot killed before you can even move ten times in a row by spawn-camping enemies in the top floor of a Major Arkbreak is even more un-fun and boring. Scrambling with a couple other people at Seascape Farms, dealing with the ridiculous number of enemies (at least 30, the weakest of which take multiple magazines to drop) by running them to the end of their pathing tether and picking off one or two as they turn and go back? Yep...industrial-strength boring (but damn if we didn't stick it out).

    Don't get me wrong: I wanted more difficulty in this game, too. What I didn't want was a perfect textbook illustration on how not to do that. This patch is one of the least ready for live release I have ever seen (in over a decade of playing these games). This would be a passable in-house alpha build, maybe an early beta.
    PC/NA: Kazha Shanje (EGO 6000)
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  7. #47
    Most game companies don't take a game that has been out for a year and make huge sweeping changes to its core gameplay. Those kind of things tend to alienate players or generally just piss them off. It would be the equivalent of Activision changing CoD Ghosts to a 3rd person shooter. Challenge doesn't factor in to it. They changed too much.

  8. #48
    Member acert assassin's Avatar
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    Quote Originally Posted by thejx4 View Post
    This is for those players, new and old, who "hate" the changes that the Arktech Revolution DLC have unloaded upon our beloved Defiance. Let me start off by saying, I am not one of you. I've been here since launch and have always had a huge dislike for how easy the game felt. I like the new difficulty, AI tactics and enemy variety. The scaling is not without its issues, but it works well for the most part.

    I think the biggest problem here, is that there was just a lack of preparation. MMO faithfuls probably knew what to expect and how to handle the changes, but for the ones who just played Defiance as an action-shooter, it's a big pill to swallow. Armor, reliance on damage-types, tiered enemies, scaling, etc.

    In simplest terms, how you played and what you played with, may or may not be compatible with Defiance 1.5

    So what's the challenge?

    Start over. Approach this like a brand new, yet familiar game. Make some friends or bring along the ones you already have. Pick a day, get everyone together. Start over. Play together, build your loadouts together. This is how Defiance was meant to be played and really nothing up to this point has encouraged that playstyle in a meaningful way. Try this for a week or two. Tell me how it goes. I'll be doing the same, posting a recap every friday for the rest of this month and the first two weeks of May.

    Happy Hunting.
    DUDE. we should make a clan for the Hardcore Defiance players. not these fricken Casuals. all they do is complain.

  9. #49
    Hmm I think that they should rollback this DLC .

    Don't get e wrong, I think the new items, perks, levels and difficulties has been the best thing to come out since the game launched last year and if you're not happy with it then go play some Dark Souls and learn to appreciate the new difficulty setting of this game LOL (Thats a joke, please don't go and break your pc playing DS).

    What I am not happy with is the fact that:
    - they removed the Ark Salvage for resetting weapon bonuses and added this new expensive thing call ark cores which are friggin hard to get. (10 per completion of Expert Co-op map) (50 required to upgrade you weapon by 100 levels >_> Takes about 1 -2 hours to complete a map, you guys can do math right? )

    - The new weapon damage scaling system. Its ridiculous. I spent good long hours mastering my weaponry and devoting time to mastering them and now everyone can do it within a 24 hour period and not having to spend all the time that other players had to sacrifice in order to achieve that beautiful level 20 bonus. Also it makes it very hard for any new player to catch up as they have to keep grinding for hours in order to reach a decent enough level to match the new damage/shield rate of other players. It takes ALL the skill out of the game and replaces it with whoever has the higher levels wins.

    This is going to give way to the "pay to win" philosophy so many games have today (TQ Games I'm looking at you >_<").
    I just purchased a season pass for this game about 2 weeks ago...However had I known about this DLC I would never have done that and would have instead spent the money on doing something more fun like buying a pair of pants that are too small for me + some green paint and running around pretending I'm Hulk, cause that's always fun right ^_^?

    But really this DLC isn't really a DLC if you think about it, more like a complete re-structuring of the game, removing its basic principles that the game started with, which were " that levels didn't really matter as all weapons did very similar damage and anyone could simply pick up the game and play without having to grind for hours to reach a certain level" so that you could get better weaponry and be able to fight against other higher level players.
    There was also no need to purchase any bit coins in order to progress your weapons or anything like that, unlike now where they have made it ridiculously impossible to progress by making the acquisition of such materials insanely difficult to acquire for the average player.

    Well now that I've gotten that outta my system, I will be un-installing this game and will make note to stay clear of all Trion games in the future as I have learnt from previous game companies (TQ Games I'm looking at you, you greedy ****s >_<""" ), that they tend to employ the same or similar tactics to bleed money from their hardworking customers across all their games.

  10. #50
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    Quote Originally Posted by acert assassin View Post
    DUDE. we should make a clan for the Hardcore Defiance players. not these fricken Casuals. all they do is complain.
    DUDE, stop insulting people, you been doing that in several threads.

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