So how can this enemy scaling system be explained within the context of this game world? I understand the progression system. It makes sense that the more things you kill and the more experience you gain, the more efficient your EGO can become. And adding Ark Forge can make your weapon more powerful. But how does another Arkhunter showing up to a fight increase the difficulty of killing an enemy. It seems to me that this is just an attempt to force players into a certain fighting style for no explainable reason. I am not saying that I am against more difficult enemies, but it should make sense. I like the idea of tiered enemy types, but this whole enemy scaling thing needs to be looked at again.


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