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  1. #1
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    How is enemy scaling explained within context of the game world?

    So how can this enemy scaling system be explained within the context of this game world? I understand the progression system. It makes sense that the more things you kill and the more experience you gain, the more efficient your EGO can become. And adding Ark Forge can make your weapon more powerful. But how does another Arkhunter showing up to a fight increase the difficulty of killing an enemy. It seems to me that this is just an attempt to force players into a certain fighting style for no explainable reason. I am not saying that I am against more difficult enemies, but it should make sense. I like the idea of tiered enemy types, but this whole enemy scaling thing needs to be looked at again.
    Killing is easy when you don't see faces,
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  2. #2
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    Quote Originally Posted by RiseAgainstDaMan View Post
    So how can this enemy scaling system be explained within the context of this game world? I understand the progression system. It makes sense that the more things you kill and the more experience you gain, the more efficient your EGO can become. And adding Ark Forge can make your weapon more powerful. But how does another Arkhunter showing up to a fight increase the difficulty of killing an enemy. It seems to me that this is just an attempt to force players into a certain fighting style for no explainable reason. I am not saying that I am against more difficult enemies, but it should make sense. I like the idea of tiered enemy types, but this whole enemy scaling thing needs to be looked at again.
    My guess is because before there would be 10 people at an arkfall. Nobody had anything to shoot at because it was all dead in half of a second. This was to fix that? (Said in a very inquisitive voice) Scaling starts at the smallest point, I suppose.
    Can we PLEASE have unique icons for Spikes and Stims??? Every other item has them and my memory isn't good enough without them...

  3. #3
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    Strength in numbers. If you have one arkhunter, you send down two soldiers. Another arkhunter shows up, send two more. Multiple arkhunters show up? Send stronger soldiers. Then you send stronger soldiers in twos.

    It's not hard to figure out. You don't call in airstrike in on a squad of 2. But a what about a platoon?
    Stronger enemies in response to a larger number/more skilled players.

  4. #4
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    Quote Originally Posted by thejx4 View Post
    Strength in numbers. If you have one arkhunter, you send down two soldiers. Another arkhunter shows up, send two more. Multiple arkhunters show up? Send stronger soldiers. Then you send stronger soldiers in twos.

    It's not hard to figure out. You don't call in airstrike in on a squad of 2. But a what about a platoon?
    Stronger enemies in response to a larger number/more skilled players.
    I understand the idea of sending down stronger enemies in response to stronger Arkhunters showing up to the fight. What doesn't make sense is that a hellbug that I am currently shooting gains a boost just because more people showed up. If an enemy is going to get a boost it should only be applied when they spawn and there should be a visible difference between the enemy types that have a boost those that do not. I realize it is probably much easier and less hassle for developers to just issue a boost to all enemies regardless of when they spawned. Easier doesn't always equal a better product though.

    I would even be ok if the enemy that I am fighting goes into an adrenaline induced berserker state, as long as it becomes visibly altered so we can see it happen. In the face of overwhelming odds I could see an enemy going into survival mode, but I would want to see either an animation or some type of change in its physical appearance. It isn't logical to just change the stats behind the scenes. Unless you argument is "it's my game and I can do whatever I want." Good luck with that.

    Keep in mind I only offer up this constructive criticism because I like the game. It's my opinion. Maybe everyone else is Ok with new system. That's fine. It's impossible to expect a game to be all things for all people. But I still expect that before a change is made it should go through a certain level of logical scrutiny.
    Killing is easy when you don't see faces,
    and you don't have to dig graves...


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