Meh. I believe it's ok to learn from others experiences and research. I don't need to go re-proving geometry theorems to know they are true either. Man I hated geometry class for that!
And I was THERE. I saw my friends, heard them getting upset and talking - and was part of the conversation. Heard and saw lots of other people I don't know raging as well. I've watched the videos. I knew 2 weeks before the DLC was released how overpowered the NPC's were going to be, because I was reading up on the alpha test server. Those alpha testers are top-level players and I trust them completely.
Again, I have made an informed decision to opt out. I know my playing ability is not so tough in spite of my 5K status. Why do you insist on trying to change my mind? Actually I'm not sure what you're doing. Do you have some drive to always be "in the right" or something? Let me be, I'm on 2-week Defiance vacation. Well, 10 days to go now. I am not QUITTING, just on break.
And again, the biggest reason I'm waiting until 4/29 is because Trion bumbled the Sony deadline so I have no access to arkforge and impossible to spell cuerilium cores or whatever chimera blah blah they put in. I'd rather not spend 2 weeks grinding away without earning arkforge - which I KNOW I'm going to need.
I'm in San Andreas and the weather is fine.
You got to be kidding me, why in gods earth i`ll be wasting my time reporting you !?
You must be mad dude...BIG LOL to you.
If i have to say anythinh to anyone i would call out names and say what i want to say face to face (as much as possible).
Don`t play the victim.
And only now i`ve seen your pic, and you make a ridiculous pic of your self. Do you even know what that word means !?
I don't think it's too hard. I do think too much of it is monotonous, tedious and unrewarding. Some of the high tier mobs show some promise with new attacks defenses and AI, but a lot of them are simply reemeshed and reskinned versions of the originals with more health and damage and a lot of the content is only made "harder" by increasing the number of mobs and their health and damage. That's not very innovative, in fact it's the same lame kind of game design we see everywhere.
A perfect example are the Hulkers in the 101 map. They simply added an extra one and increased their health and damage. They don't have any new kinds of attacks or defenses and the room hasn't changed at all. Is it that hard to give them an extra kind of attack? I mean they are so huge they should be able to grab a player's character and throw him or her at another player's character for collision damage. If the players collide the damage gets split between them and if the one dodges the other gets the full damage and could get downed as a result.
Or how about taking one from their own books and having another faction of mobs breaking into the room like the Mutants? Add rising and falling barriers to the room when the Mutants arrive and you have other kinds of strategy you can use. Is it really that hard for them to think up these kind of things, because just making most of the content harder hitting bullet sponges is totally phoning it in in terms of game design.
dyunan.natsuu デュナン・ナッツ - PC NA
There is not high enough population to justify two servers/shards with different rule-sets.
Well said. You have a great way of presenting the information in a reasonable, informative and tactful way. This makes it pretty hard to argue with you! Not that I want to. Game is hard for ME but not for everyone, I get that. I don't see how anyone couldn't get that. Lots of issues here. "Phoning it in" totally sums it up. And the change so complete it's as jarring as getting rear-ended at 60 mph while just sitting in your car in the parking lot.