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  1. #21
    Quote Originally Posted by Raiithe View Post
    Regarding the Volge sieges, i understand that working together is key to getting a high score. but how do you work together when all the other players stop rendering?

    In the last one i did (20min ago) i couldn't see anyone aside from volge, players don't even show on minimap. Yet there were 30players in the area, i know because when the siege was over they got rendered again.
    Sounds like someone stumbled onto the real reason Trick couldn't play in a large group on the live servers during the stream.

  2. #22

    Tonight's battles...

    Greetings...

    I have to agree with the others on this one... the Volge are now dang near murder to take out.

    4 players in a minor arkfall (that I called down)... was non-stop bombing. We must have had at least 6 bombers on the 'floor' at one time, constantly. There were many times I spawned right in the middle of a bombing run

    And the 'trooper attacks' were almost constant as well... felt on the upper deck quite well

    If it works, here is the final leaderboard for the 4 of us: How I came in 1st is simply mind-boggling:

    100_7235_cr.jpg

    Look at the number of Deaths... for all of us

    I think something got broken

  3. #23
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    Ouch, the one i did was north point mine, everybody had disappeared and i fell back to inside the building to hide from the bombers who seem to spawn in sets of two now (literally, i saw 2 unmerge from a single spot).
    I'm assuming that my invisible comrades did the same since at one point there were 5 viscera wandering around the upstairs parts of the building while the troopers lay siege from the outside.

  4. #24
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    Quote Originally Posted by Rapier View Post
    Greetings...

    I have to agree with the others on this one... the Volge are now dang near murder to take out.

    4 players in a minor arkfall (that I called down)... was non-stop bombing. We must have had at least 6 bombers on the 'floor' at one time, constantly. There were many times I spawned right in the middle of a bombing run

    And the 'trooper attacks' were almost constant as well... felt on the upper deck quite well

    If it works, here is the final leaderboard for the 4 of us: How I came in 1st is simply mind-boggling:

    Attachment 6851

    Look at the number of Deaths... for all of us

    I think something got broken
    That picture... Another event, same enemies, same results. 5 Kills and an average of 50 downs. Tough isn't a problem, but this isn't my idea of having fun.

  5. #25
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    My first VOLGE siege after "dlc" was at the Quarry i think, well at one point , in the screen i could only see Viscera.

    I also agree that enemies should be tougher but adding extra dificulty to insane number of those kind of enemies it`s a very bad move.

  6. #26
    Well, did a Minor Arkfall (with Dark Matter) right across from Bug n Chug (literally across the road).

    Again there were 8 of us total, although I only saw about 5 on the mini-map.

    Totals for the 'group':

    124 kills
    126 Downs
    17 Players revived

    Scores went from 9576 (#1) to 30 (#8)

    I was in 5th with:
    2 Kills, 15 Downs, 1 Revived, 5627 points.

    #1 player:

    27 Kills, 12 Downs, 6 Revived, 9576 points.

    With the number of points that the bottom 2 had, I think they came in right near the end (2128 & 30), so basically 6 of us were there fighting the main battle.

    Oh, #7 had:
    43 Kills, 22 Downs, 1 Revived, 2128 points (WTH!?!?)

    I really am believing that this is all screwed up

    I think everyone should start putting in trouble tickets about this so they know we are not happy.

    Note: I really wish they'd put in a Screen Capture button... I'm taking mine with my camera

  7. #27
    (Here is a link to Youtube video of a few minutes of this gameplay)

    http://youtu.be/xAdEtWX5jXM

  8. #28
    Quote Originally Posted by Hopeisdead View Post
    fair enough. well 20 people should be able to hold at least one part of the siege without much of an problem, but i guess some people have to learn not to spread around and then run back to the bulk of the arkhunter force with whole area. Speaking generally not you or any particular person. One elite viscera is killable by about 6-7 people in reasonable amount of time, but it is not smart to prioritize Viscera over bombers or grunts.

    Well it is not about lacking skill as an solo player but lacking skill as organized group, too many people played too long solo because they could hell before you can run into other side of the siege alone and kill 3/4 of all volges there by yourself. Now people have to stay with others and fall back to other or better defensible position when they see they are losing the ground bit back and focus targeting smaller targets before they go to the toughest one. Problem is that even one player can get whole platoon killed. But either way patch 1.5xx is not yet an final product i guess.
    Ok so what you are saying is that we should all now stop playing solo and learn how to fight as a group? Fine, except that DLC5 turned the game from one that encouraged cooperative play to one that divides the community into low & high ego cliques, and into one that for a decent group you need people to arm up with different nanos throughout the group so that elite units can be taken down, in other words organised clan groups. Guess the rest of us should just pack up and leave then huh? Maybe a miracle will happen and these devs will suddenly start to understand what B2P means as well as they obviously understand P2W.

  9. #29
    Quote Originally Posted by Stuka View Post
    Ok so what you are saying is that we should all now stop playing solo and learn how to fight as a group? Fine, except that DLC5 turned the game from one that encouraged cooperative play to one that divides the community into low & high ego cliques, and into one that for a decent group you need people to arm up with different nanos throughout the group so that elite units can be taken down, in other words organised clan groups. Guess the rest of us should just pack up and leave then huh? Maybe a miracle will happen and these devs will suddenly start to understand what B2P means as well as they obviously understand P2W.
    No, but why play massive multi-player game solo. Actually if you play solo the enemies are laughable even more than pre 1.5. P2W ******** is even more laughable, this game is perfectly playable without any bit investments. And arkforge is really really not an issue, limited inventory spaces are actually more devious feature based around micro-transaction, but 68 inventory spaces is more than enough for most players. Fact that you can buy keycodes and lockboxes with in-game currency is marvellous it is actually an feature which beats the bit store heavily, if the whole game was a cash grab you will be not able to get any i repeat it any progression without going to bit store or spent 25 hours a day in game.
    And besides as solo player if you cant evaluate the threat the enemies posses to you you die, if you refuse to learn from that lesson you will die again and again until end of time. Games without any learning curves are in my opinion pointless, it gives you nothing as it expect nothing from you.

    PS. not sure why people keep interchanging P2W for features based around micro-transaction which provides faster progress.
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  10. #30
    Quote Originally Posted by Riz View Post
    How many players? At least 20. ...
    This.

    Here's my experience: if fewer than about 20 people show up, then when wave 4 hits, everybody dies, and keeps dying until the timer runs out. It's not just that the Volge have higher hit points than before, in fact, it's not primarily that; one person can kill one Volge almost as fast as before, with the right weapons. It's not just that Troopers have two AoEs now, both have long telegraphs that makes them easy to dodge.

    It's the sheer insane number of them. When each person has four Troopers on them, they can spam their grenades over such a huge area that it's impossible to roll, or even sprint, out of the blast radius. And any two of those AoEs will kill three or more players in the same area.

    Now, there is supposed to be a (still-)incoming patch that will make them only fire those AoEs at targets that are at full health. I don't think that's going to solve the problem. Four Troopers spamming grenades, even at players who are full health, will still insta-gib them. (And that's before anybody kites them to the rez points and/or the ammo boxes.)

    Overall, my second biggest complaint with DLC5 is that I can see why they increased the number of mobs that spawn. I can see why they made the mobs hit harder and made them harder to kill. But doing both at once was ridiculous overkill.

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