Greetings...
I have to agree with the others on this one... the Volge are now dang near murder to take out.
4 players in a minor arkfall (that I called down)... was non-stop bombing. We must have had at least 6 bombers on the 'floor' at one time, constantly. There were many times I spawned right in the middle of a bombing run
And the 'trooper attacks' were almost constant as well... felt on the upper deck quite well
If it works, here is the final leaderboard for the 4 of us: How I came in 1st is simply mind-boggling:
100_7235_cr.jpg
Look at the number of Deaths... for all of us
I think something got broken![]()
Ouch, the one i did was north point mine, everybody had disappeared and i fell back to inside the building to hide from the bombers who seem to spawn in sets of two now (literally, i saw 2 unmerge from a single spot).
I'm assuming that my invisible comrades did the same since at one point there were 5 viscera wandering around the upstairs parts of the building while the troopers lay siege from the outside.
My first VOLGE siege after "dlc" was at the Quarry i think, well at one point , in the screen i could only see Viscera.
I also agree that enemies should be tougher but adding extra dificulty to insane number of those kind of enemies it`s a very bad move.
Well, did a Minor Arkfall (with Dark Matter) right across from Bug n Chug (literally across the road).
Again there were 8 of us total, although I only saw about 5 on the mini-map.
Totals for the 'group':
124 kills
126 Downs
17 Players revived
Scores went from 9576 (#1) to 30 (#8)
I was in 5th with:
2 Kills, 15 Downs, 1 Revived, 5627 points.
#1 player:
27 Kills, 12 Downs, 6 Revived, 9576 points.
With the number of points that the bottom 2 had, I think they came in right near the end (2128 & 30), so basically 6 of us were there fighting the main battle.
Oh, #7 had:
43 Kills, 22 Downs, 1 Revived, 2128 points (WTH!?!?)
I really am believing that this is all screwed up
I think everyone should start putting in trouble tickets about this so they know we are not happy.
Note: I really wish they'd put in a Screen Capture button... I'm taking mine with my camera![]()
(Here is a link to Youtube video of a few minutes of this gameplay)
http://youtu.be/xAdEtWX5jXM
Ok so what you are saying is that we should all now stop playing solo and learn how to fight as a group? Fine, except that DLC5 turned the game from one that encouraged cooperative play to one that divides the community into low & high ego cliques, and into one that for a decent group you need people to arm up with different nanos throughout the group so that elite units can be taken down, in other words organised clan groups. Guess the rest of us should just pack up and leave then huh? Maybe a miracle will happen and these devs will suddenly start to understand what B2P means as well as they obviously understand P2W.
No, but why play massive multi-player game solo. Actually if you play solo the enemies are laughable even more than pre 1.5. P2W ******** is even more laughable, this game is perfectly playable without any bit investments. And arkforge is really really not an issue, limited inventory spaces are actually more devious feature based around micro-transaction, but 68 inventory spaces is more than enough for most players. Fact that you can buy keycodes and lockboxes with in-game currency is marvellous it is actually an feature which beats the bit store heavily, if the whole game was a cash grab you will be not able to get any i repeat it any progression without going to bit store or spent 25 hours a day in game.
And besides as solo player if you cant evaluate the threat the enemies posses to you you die, if you refuse to learn from that lesson you will die again and again until end of time. Games without any learning curves are in my opinion pointless, it gives you nothing as it expect nothing from you.
PS. not sure why people keep interchanging P2W for features based around micro-transaction which provides faster progress.
PC/EU
- Jaroslav Unwanted
- Nidholgur Hel
This.
Here's my experience: if fewer than about 20 people show up, then when wave 4 hits, everybody dies, and keeps dying until the timer runs out. It's not just that the Volge have higher hit points than before, in fact, it's not primarily that; one person can kill one Volge almost as fast as before, with the right weapons. It's not just that Troopers have two AoEs now, both have long telegraphs that makes them easy to dodge.
It's the sheer insane number of them. When each person has four Troopers on them, they can spam their grenades over such a huge area that it's impossible to roll, or even sprint, out of the blast radius. And any two of those AoEs will kill three or more players in the same area.
Now, there is supposed to be a (still-)incoming patch that will make them only fire those AoEs at targets that are at full health. I don't think that's going to solve the problem. Four Troopers spamming grenades, even at players who are full health, will still insta-gib them. (And that's before anybody kites them to the rez points and/or the ammo boxes.)
Overall, my second biggest complaint with DLC5 is that I can see why they increased the number of mobs that spawn. I can see why they made the mobs hit harder and made them harder to kill. But doing both at once was ridiculous overkill.