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Thread: Patch 1.503

  1. #1
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    Patch 1.503

    Release Date: 4/19/2014 @ 2:00 AM PDT / 3:00 AM GMT

    Incendiary, electric, bio, and radiation effects now appropriately trigger their related nano-vulnerabilities. They are as follows:
    Enemies affected by ongoing incendiary damage (burning) will be more susceptible to health damage from all damage types.
    Enemies affected by ongoing electric damage (electrocuted) will be more susceptible to shield damage from all damage types.
    Enemies affected by ongoing radiation damage (irradiated) will be more susceptible to armor penetration from all damage types.
    Enemies affected by ongoing bio damage (corroding) will be more susceptible to armor plate damage from all damage types.


    Wow, a patch on Saturday. I am duly impressed at the effort the team is making to work on the aftermath of DLC 5.

    That being said, how exactly will this work. If I am using my Firestorm and setting the enemy aflame, they still aren't losing any health until the armor and shields are broken first, correct? Therefore in order to be most effective (i.e. BiS), I need to use a Bio Nano weapon to break the armor first, then use an Electric Nano weapon to do the most damage against the shields, before I can finally use my favorite AR to get the bonus damage to health going.

    In other words, using my Firestorm from the get go just gives me an enemy that is still a relative bullet sponge in comparison to using the BiS gun for the current protection that the enemy has up, until that finally breaks the armor.

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    sadly it seem Trion is more concern about the minor crap than fixing the game breaking bugs like the enemies that are invisible but can still hit/kill you and you can't see them until you are down which has been around since the game launched.

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    Quote Originally Posted by Littleweasel View Post
    sadly it seem Trion is more concern about the minor crap than fixing the game breaking bugs like the enemies that are invisible but can still hit/kill you and you can't see them until you are down which has been around since the game launched.
    Agreed, the houdini glitch needs fixed. Its getting completely rediculous that this issue is still around. The more it happens the more annoyed I get, with every patch this issue gets worse and worse. It was ok after the casti pack dropped (360) but came back with avengence on arkbreaker, and has gotten worse to the point of unplayability.

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    Member Dracontius's Avatar
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    Lol guys that will never get fixed. "Houdini" glitch has been around since before the first DLC was released and has never been fixed to date. It's not really game breaking when all it takes to fix it is leaving the area and coming back or resetting the dungeon. I know it sucks that you have to do it that way but these other fixes are way better for the overall gameplay and have a much higher priority than others.
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  5. #5
    Quote Originally Posted by Dracontius View Post
    Lol guys that will never get fixed. "Houdini" glitch has been around since before the first DLC was released and has never been fixed to date. It's not really game breaking when all it takes to fix it is leaving the area and coming back or resetting the dungeon. I know it sucks that you have to do it that way but these other fixes are way better for the overall gameplay and have a much higher priority than others.
    This is the kind of response that drives me crazy. You don't set priorities and if you actually had the problem the console players had I guarantee you would have a different answer. It's a problem for them it needs to be addressed and fixed.
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  6. #6
    Member Bentu's Avatar
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    Quote Originally Posted by BJWyler View Post
    I need to use a Bio Nano weapon to break the armor first, then use an Electric Nano weapon to do the most damage against the shields, before I can finally use my favorite AR to get the bonus damage to health going.
    Well it sounds like you have a grip on it now so you should not have any problems.

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    Quote Originally Posted by ironcladtrash View Post
    This is the kind of response that drives me crazy. You don't set priorities and if you actually had the problem the console players had I guarantee you would have a different answer. It's a problem for them it needs to be addressed and fixed.
    Thank you ironclad for showing concern about us and like stated by other and me many times, invisible enemies are very hard to kill...impossivel de facto.

  8. #8
    Quote Originally Posted by BJWyler View Post

    That being said, how exactly will this work. If I am using my Firestorm and setting the enemy aflame, they still aren't losing any health until the armor and shields are broken first, correct? Therefore in order to be most effective (i.e. BiS), I need to use a Bio Nano weapon to break the armor first, then use an Electric Nano weapon to do the most damage against the shields, before I can finally use my favorite AR to get the bonus damage to health going.

    In other words, using my Firestorm from the get go just gives me an enemy that is still a relative bullet sponge in comparison to using the BiS gun for the current protection that the enemy has up, until that finally breaks the armor.

    This is the thing that annoys me most about this DLC. It's forced everyone to become Min/Maxers just to play the game.

  9. #9
    Member otonagamer's Avatar
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    Quote Originally Posted by BJWyler View Post
    Release Date: 4/19/2014 @ 2:00 AM PDT / 3:00 AM GMT

    Incendiary, electric, bio, and radiation effects now appropriately trigger their related nano-vulnerabilities. They are as follows:
    Enemies affected by ongoing incendiary damage (burning) will be more susceptible to health damage from all damage types.
    Enemies affected by ongoing electric damage (electrocuted) will be more susceptible to shield damage from all damage types.
    Enemies affected by ongoing radiation damage (irradiated) will be more susceptible to armor penetration from all damage types.
    Enemies affected by ongoing bio damage (corroding) will be more susceptible to armor plate damage from all damage types.


    Wow, a patch on Saturday. I am duly impressed at the effort the team is making to work on the aftermath of DLC 5.

    That being said, how exactly will this work. If I am using my Firestorm and setting the enemy aflame, they still aren't losing any health until the armor and shields are broken first, correct? Therefore in order to be most effective (i.e. BiS), I need to use a Bio Nano weapon to break the armor first, then use an Electric Nano weapon to do the most damage against the shields, before I can finally use my favorite AR to get the bonus damage to health going.

    In other words, using my Firestorm from the get go just gives me an enemy that is still a relative bullet sponge in comparison to using the BiS gun for the current protection that the enemy has up, until that finally breaks the armor.
    This fix is needed!
    Now I can use my Sludge RL effectively! (or Incubator maybe?)

    And you are getting it a bit wrong. If you wanna use Fire nano weapon only, use Bio grenade first to trigger bio effect on enemy then your Fire nano weapon deals damage to enemy Armor(should be as effective as any bio nano weapon). Once you destroy enemy armor, use Fire weapon again with fire nano shield damaging perk(I forgot the name) equipped to damage enemy shield. It wouldn't be as effective as Electric nano weapons but it'll work anyway.

  10. #10
    Member Dracontius's Avatar
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    Quote Originally Posted by ironcladtrash View Post
    This is the kind of response that drives me crazy. You don't set priorities and if you actually had the problem the console players had I guarantee you would have a different answer. It's a problem for them it needs to be addressed and fixed.
    You do know that there will ALWAYS be a priority list when it comes to games that needs patches and hotfixes so often. There's literally no way around it. It's going to happen and to act like that's not the case and it shouldn't be that way is just ignorant. Take a step back and look at it from their point of view.

    Do I fix thing one thing that inconveniences people not that often or do I fix something that effects EVERYONE... ALL THE TIME?

    Seems pretty simple to me buddy. Stop freaking out, if they get to it, they get to it. Good for them for doing so but shouting like a child wont get things done here. It's been proven in EVERY online game. Just b/c you don't like something and cry about, doesn't mean you're going to get your way. Doesn't work in the real world so why would it online?
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