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Thread: Patch 1.503

  1. #21
    Member thejx4's Avatar
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    Quote Originally Posted by BJWyler View Post
    Release Date: 4/19/2014 @ 2:00 AM PDT / 3:00 AM GMT

    Incendiary, electric, bio, and radiation effects now appropriately trigger their related nano-vulnerabilities. They are as follows:
    Enemies affected by ongoing incendiary damage (burning) will be more susceptible to health damage from all damage types.
    Enemies affected by ongoing electric damage (electrocuted) will be more susceptible to shield damage from all damage types.
    Enemies affected by ongoing radiation damage (irradiated) will be more susceptible to armor penetration from all damage types.
    Enemies affected by ongoing bio damage (corroding) will be more susceptible to armor plate damage from all damage types.


    Wow, a patch on Saturday. I am duly impressed at the effort the team is making to work on the aftermath of DLC 5.

    That being said, how exactly will this work. If I am using my Firestorm and setting the enemy aflame, they still aren't losing any health until the armor and shields are broken first, correct? Therefore in order to be most effective (i.e. BiS), I need to use a Bio Nano weapon to break the armor first, then use an Electric Nano weapon to do the most damage against the shields, before I can finally use my favorite AR to get the bonus damage to health going.

    In other words, using my Firestorm from the get go just gives me an enemy that is still a relative bullet sponge in comparison to using the BiS gun for the current protection that the enemy has up, until that finally breaks the armor.
    Armor is the big problem. I don't even sweat shields. Bio SAW + Firestorm I've been using since Day 1. I wreck enemies during Sieges.

    Here's my loadout, without going into specifics.

    Purp Frontier SAW (Bio)
    Firestorm (...fire)
    Bio Grenade
    Overcharge
    Damage/EGO boosting perks
    Damage Spike
    Power Stim

    If you really want to go the whole nine, equip a bio/fire weapon with a flash grenade.

  2. #22
    Member Bonehead's Avatar
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    Quote Originally Posted by Riz View Post
    Or do you really think people will still buy DLC5 at the end of the month when it comes to the PS-store? Couple of clanmates already asked if they should buy this, excited as they were about the new Legendaries. Reply: 'Hell no!! Dont buy this shyt.'
    I would be pretty shocked if more than a very few pay money for the bullet sponge patch.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
    "Daredevil"

  3. #23
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    Quote Originally Posted by Riz View Post
    Couple of clanmates already asked if they should buy this, excited as they were about the new Legendaries. Reply: 'Hell no!! Dont buy this shyt.'
    yes dont buy the dlc defiance souls prepare to die edition need to fixed

  4. #24
    Member SirServed's Avatar
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    I prefer a more simple approach. Shoot it in the face whenever possible.

    Castithan Springer/Headshot Custom Bolter for everyday single targeting. (Radiation on both)
    Area Suppressor/CS-X Clustershot for grouped enemies. (Good for expert co-ops like Soleptor/Motherlode)
    Wolfhound/Wolverine after WM armor breaks. (Incendiary on Hound, Bio on Wolverine, haven't tested the usefulness of bio on a wolverine)
    Shanjifyo Blade/Zagger just because, with the current scaling this is the Death Wish loadout.
    FRC Tele-spanner/VOT Needler when I wanna be lazy. (1% damage charge, 6% heal charge. Syphon on Needler)

  5. #25
    Member Bonehead's Avatar
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    Quote Originally Posted by SirServed View Post
    I prefer a more simple approach. Shoot it in the face whenever possible.
    I LOVE that approach!
    That sound... mmmmmmmm.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
    "Daredevil"

  6. #26
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    Quote Originally Posted by Dracontius View Post
    Lol guys that will never get fixed. "Houdini" glitch has been around since before the first DLC was released and has never been fixed to date. It's not really game breaking when all it takes to fix it is leaving the area and coming back or resetting the dungeon. I know it sucks that you have to do it that way but these other fixes are way better for the overall gameplay and have a much higher priority than others.
    In the Real World of technology and gaming, that's called a game-breaking bug. Those kinda need to get fixed. And not in the manner you are talking about (which is a workaround, and completely unacceptable). It is not good for the health of the game.

    Quote Originally Posted by otonagamer View Post
    This fix is needed!
    Now I can use my Sludge RL effectively! (or Incubator maybe?)

    And you are getting it a bit wrong. If you wanna use Fire nano weapon only, use Bio grenade first to trigger bio effect on enemy then your Fire nano weapon deals damage to enemy Armor(should be as effective as any bio nano weapon). Once you destroy enemy armor, use Fire weapon again with fire nano shield damaging perk(I forgot the name) equipped to damage enemy shield. It wouldn't be as effective as Electric nano weapons but it'll work anyway.
    Sorry. I don't like BioGrenades (or flashbangs). I prefer my orange ClusterNova, and the Frag when the CN is out (the Pyro on occassion as well). You see, this is the problem with the new patch.

    Quote Originally Posted by Ned Kelly View Post
    shoot with bio rifle
    drop damage spike shoot with electric rifle
    hide somewhere and switch loadouts and drop ammo spike
    use ablative armour stim
    kite enemy and..... not fun.
    Yeah - that is my point exactly.

    Quote Originally Posted by Riz View Post
    Or do you really think people will still buy DLC5 at the end of the month when it comes to the PS-store? Couple of clanmates already asked if they should buy this, excited as they were about the new Legendaries. Reply: 'Hell no!! Dont buy this shyt.'
    And from what I hear, the Legendaries aren't all that great.

    Quote Originally Posted by Bonehead View Post
    I LOVE that approach!
    That sound... mmmmmmmm.
    Yeah, me too - at least I did when it actually worked (you know, before Tuesday). I also like to shoot Hulkers in the arse - it seems that's another bonus damage area!

  7. #27
    Member WhiteF8ng's Avatar
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    Quote Originally Posted by BJWyler View Post
    That being said, how exactly will this work. If I am using my Firestorm
    First off, you should get rid of that Firestorm it's easily the crappiest AR in the game unless the Arktech Revolution undid the nerf it recieved.

    Quote Originally Posted by BJWyler View Post
    and setting the enemy aflame, they still aren't losing any health until the armor and shields are broken first, correct? Therefore in order to be most effective (i.e. BiS), I need to use a Bio Nano weapon to break the armor first, then use an Electric Nano weapon to do the most damage against the shields, before I can finally use my favorite AR to get the bonus damage to health going.
    Basically, what will happen is this:

    We both go to a Conflict Site. I have a bio AR you have the Firestorm. Any enemy I proc bio on we both do bonus damage to armor. Anything you set ablaze we both do bonus health damage. If you throw a flashbang any enemy electrocuted will take bonus shield damage, etc, etc...
    Quote Originally Posted by Trick Dempsey View Post
    So! It passed the Top Hat to all the encounters in the world and asked “Is this your hat?” and eventually one of them said: “Sure is!” Then it all went to hell.
    Quote Originally Posted by DeadEye68 View Post
    Right now the only form of communication we have are last minute, non explicit announcements from one side, shock, anger and disappointment from the other.This is neither communication nor healthy. Interact with your playerbase, feedback isn't enough anymore.

  8. #28
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    Quote Originally Posted by WhiteF8ng View Post
    First off, you should get rid of that Firestorm it's easily the crappiest AR in the game unless the Arktech Revolution undid the nerf it recieved.



    Basically, what will happen is this:

    We both go to a Conflict Site. I have a bio AR you have the Firestorm. Any enemy I proc bio on we both do bonus damage to armor. Anything you set ablaze we both do bonus health damage. If you throw a flashbang any enemy electrocuted will take bonus shield damage, etc, etc...
    Why should I get rid of a weapon I like to use? That was one of the joys of the game - I could use whatever I wanted and still be successful. Were there better guns out there? Yes, but at least the differences didn't make that much of a difference.

    And what if I am running solo? You having a Bio weapon doesn't help me there, now does it.

  9. #29
    Member WhiteF8ng's Avatar
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    Quote Originally Posted by BJWyler View Post
    Why should I get rid of a weapon I like to use? That was one of the joys of the game - I could use whatever I wanted and still be successful. Were there better guns out there? Yes, but at least the differences didn't make that much of a difference.
    If you're not interested in improving/using better loot then arguing that something is too 'hard' or 'difficult' is a bit comical. the difference between a Firestorm and Standard VBI is pretty big...just saying... I gave you some advice, probably against my better judgement.

    Quote Originally Posted by BJWyler View Post
    And what if I am running solo? You having a Bio weapon doesn't help me there, now does it.
    I figured I'd explained it enough. You'd simply have to equip a bio nade to use for armor or a flash nade for shields, or a sludge RL and your firestorm would inherit the damage bonuses. The times have changed Arkhunter. Gone are the ways of old.

    ...Welcome to the New Age
    Quote Originally Posted by Trick Dempsey View Post
    So! It passed the Top Hat to all the encounters in the world and asked “Is this your hat?” and eventually one of them said: “Sure is!” Then it all went to hell.
    Quote Originally Posted by DeadEye68 View Post
    Right now the only form of communication we have are last minute, non explicit announcements from one side, shock, anger and disappointment from the other.This is neither communication nor healthy. Interact with your playerbase, feedback isn't enough anymore.

  10. #30
    Member Teshawk's Avatar
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    Team building!

    Quote Originally Posted by BJWyler View Post
    And what if I am running solo? You having a Bio weapon doesn't help me there, now does it.
    They are taking lessons from CCP at Eve Online and making each new patch have more ways to encourage clanning and grouping. That's why the packs have gotten harder and the weapons work best in teams.

    I'm glad the Volge swarms are INSANE.

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