class doesnt matter - but there is soo few info about that - people dont even know ifthe weapons that has synergy bonuses on it actually has them enabled (or its more like "socets" so you need to add mods with matching synergy to activate it?).
class doesnt matter - but there is soo few info about that - people dont even know ifthe weapons that has synergy bonuses on it actually has them enabled (or its more like "socets" so you need to add mods with matching synergy to activate it?).
Ahh....
So for instance, the Quartermaster Synergy has 4 perks to it. If I equip three other Quartermaster items along with the one that I have, then I'll activate all bonuses? (Like dungeon crawler RPG Armor/Weapon sets)
Yeah the tool tips really don't specify that too much. And there was really nothing going into detail about the Synergies.
In order for Synergy to work, the weapon must first have the Synergy automatically included.
For example:
- A Shotgun that has Brutal Synergy has NO synergy bonuses yet.
- You then place 1 mod that has Brutal Synergy into that weapon, you would then get the +5% Melee Dmg, on top of the normal mod stats.
- You then place a 2nd mod that has Brutal Synergy into that weapon, and receive now +10% (cumulative or additive?) Melee Dmg, on top of the normal mod stats.
- If you were to place a mod that has Precision Synergy into that same weapon, you would NOT get any synergy bonuses from that 2nd Precision Synergy mod, as the synergies don't match. You would still get the Brutal Synergy bonuses from the first 2 mods, however.
If you were to place a Brutal Synergy mod into a PLAIN weapon that does not have any synergy listed before any mods are installed, then you would NOT get any synergy bonuses.
It's a long process.
First, find a weapon that has the base Synergy you desire.
Then, collect the appropriate mods that have that same Synergy.
Finally, hope and wish that you don't fall victim to the Vanishing Item Glitch while messing around within the Salvage Matrix.
...I didn't say it wouldn't be a painless process.
It's entirely possible that the system does not work as intended. I was doing 891 melee damage with a "Survivalist" infector, added two Brutal mods, and was immediately doing 1025 melee damage. So all I can say is that at least in my test, the synergy on the weapon was neither required to match the mods, nor did it block the addition of mods.
Synergy is no different then Set Items on different games. The Synergy has different bonuses depending on the Name. Currently there are more Synergy then this list but I've personally found: Brutal, Run-n-Gun (these 2 from Synergy Mod Lockboxes), Veteran, MAchinist, Survivalist.
To gain the Synergy bonuses you are required to add a minimum of 1 Synergy Mod to a weapon. Synergy Mods give bonuses with 1 to 4 or any combination thereof. IE you can Equip 4 different Synergy Mods for a total of 4 single bonuses. You can equip 2x2 (2 mods from one Name and 2 mods from a different name) to gain 2 total boost.
So long as the Synergy mod fits the weapon of your choice, you'll get the benefit.
Ok, So... Im going to try and wrap this up. From testing, A Survivalist infector can use Brutal synergy. So we can assume that as long as a weapon has Synergy{Trait}, then it can accept any Synergy{Trait} mods.
The Weapon has an initial Synergy{Trait} that when combined with a mod with the same {Trait} will produce {Trait}x2
E.G.
"Blah" Assault Rifle
Synergy : {Dakka} (2) + 10% Rate of Fire
And we Attach a Magazine
"Dakka" Magazine
Synergy : {Dakka}
Ammo + 10%
(1) +5% Rate Of Fire
(2) +10% Rate of Fire
(3) +5% Damage on Reload
(4) +10% Damage on Reload
Since both the Weapon and Magazine have Synergy {Dakka}
It would fulfill the requirements for {Dakka} (2)
And as such, would have a +5%, + 10% (Magazine), +10% (Weapon) or +25% Rate of Fire. Allowing you to put in 3 more mods with another Synergy (lets say Brutal)...
And end up with a weapon with the following synergy of {Dakka}x2 and {Brutal}x3
Synergy is stupid, the word itself is just stupid.. they should've just said "weapon trait, mod trait" match those two and those traits will add up to do double the damage..
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