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  1. #1

    WE Need Threat Level 15-20

    Like the title say , the treat levels to to go up. There are times when your doing something and the threat level is 10, but the gys are easy to kill. Then other times it is at 10 and the enemies take 3 mags to kill then.

    Going to at least 15 or 20 would give us a better idea of the actual threat

  2. #2
    That's actually really clever. I was just talking to another player about how the level 10 threat seems to mean nothing. Sometimes you're fine, other times you run out of ammo shooting ONE baddie. That might help quite a bit, although I don't think bullet sponge is the way to ramp up the difficulty in any game honestly.

  3. #3
    maybe the problem is not in difference between threat level 10 and 10 but in UI not updating correctly. But i agree with the notion
    threat level
    10 single spawns

    11 double spawns in zero timeframe without any feedback if previous wave got at least to an fraction of what it was when it spawned and it will get to 11 only when TRION employees are in area

    or more reasonable doublespawn in timeframe based upon the number of spawned creatures still alive. *edited
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  4. #4
    Community Team CM Kiwibird's Avatar
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    I'm open to dialing it up to 11.

    Just kidding. We are working on balancing the difficulty, though.

  5. #5
    You know whats going to happen when the threat level gets utterly nerfed to meet low ego players needs...

    Let me use my clairvoyance...


    I see... everyone being happy... players are excited about the game getting easier...

    ..they are thanking Trion with praise...

    ...wait..

    ..they are pissed again...

    ..they are complaining about something new...its..its about...

    ...its about high rating Ego players killing everything....

    ..low level players are pissed about high level Ego players coming around and taking all the kills...

    ..one player says..its hazy but I can kind of make it out...it says.. "Yesterday when I was doing a mission an high level Ego player came by and killed everything since it only took him a couple bullets to kill enemies! When it was all said and done I only had 2 kills and he had 48! How is this supposed to be fun!?!?" ... ..

    ..With an higher threat level cap needed to be reached high level Ego players are reeking havoc on the good times of low Ego players both knowingly and unknowingly by taking all the kills and good times for themselves. In turn leaving low level Ego players feeling more worthless and non contributing then ever before.

  6. #6
    Quote Originally Posted by Nefarious View Post
    /snip
    Yesterday when I was doing a mission an high level Ego player came by and killed everything since it only took him a couple bullets to kill enemies! When it was all said and done I only had 2 kills and he had 48! How is this supposed to be fun!?!? /snip
    Yep well problem is that at current state it is exactly the same way. Done several sites where i bumped the threat level to 7 and ended up with 120+ kills when other two lower EGO players ended up with 31 and 22 which were probably kills before i joined them. Sure fight took longer but that is not exactly enjoyable for some.
    But lower EGO players will get preferable scaling that probably means more boost for them which i am perfectly happy with.
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  7. #7
    Community Team CM Kiwibird's Avatar
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    Nefarious, this isn't going to be a simple fix. I think you know that balancing doesn't just mean nerfing something. It's much more involved.

  8. #8
    Member thejx4's Avatar
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    Quote Originally Posted by CM Kiwibird View Post
    Nefarious, this isn't going to be a simple fix. I think you know that balancing doesn't just mean nerfing something. It's much more involved.

    Basically a series of patches/hotfixes based on feedback from the effects of patches/hotfixes.
    Which I don't have a problem with, it's just the speed of which they are deployed that may trouble me.

    One thing I hope devs are looking at, is to bring back cannon fodder. Every enemy doesn't need to have armor. Find the balance between "mini" bosses and target practice. Anyways, everyone just needs a few sips of patience at this point. I've never been this excited about the future of Defiance, hence my return from a many month long hiatus. Think about how much they can focus on NEW content once all this core stuff is done.

  9. #9
    Member Iceberg's Avatar
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    Quote Originally Posted by thejx4 View Post
    Basically a series of patches/hotfixes based on feedback from the effects of patches/hotfixes.
    Which I don't have a problem with, it's just the speed of which they are deployed that may trouble me.

    One thing I hope devs are looking at, is to bring back cannon fodder. Every enemy doesn't need to have armor. Find the balance between "mini" bosses and target practice. Anyways, everyone just needs a few sips of patience at this point. I've never been this excited about the future of Defiance, hence my return from a many month long hiatus. Think about how much they can focus on NEW content once all this core stuff is done.
    I thought we had a test server for this?
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  10. #10
    Community Team CM Kiwibird's Avatar
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    Quote Originally Posted by thejx4 View Post
    the speed of which they are deployed that may trouble me.
    It's something they're working diligently on. We've had 3 patches since the Arktech Revolution was deployed, I do think we're doing pretty good on time there. I know the wait is rough.

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