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  1. #41
    I too would like to know how do i whisper in game chat? so I could see if someone wants to be friends and help with missions
    I live by the sword and will die by the sword

  2. #42
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    Quote Originally Posted by kndust View Post
    I too would like to know how do i whisper in game chat? so I could see if someone wants to be friends and help with missions
    I'm not sure but I know if you press ctrl a menu pops up allowing you to select nearby people and add them to a group.

  3. #43
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    Please see Arkfall-101 on page 1

  4. #44
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    See number 14 about reputation and contracts

  5. #45
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    Select a perk you have equipped unequip it , then select new perk and hit equip.

  6. #46
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    [QUOTE=Arcs;177489]Hopefully not too stupid:

    If you have the charger it seems getting in the left hand door allows you to drive getting in the right doesn't.


    This is because on larger vehicles you can have a passenger.......

  7. #47
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    check all of your loadouts ,you have to unequip a weapon from all loadouts to add a mod slot.

  8. #48
    Member Paulcholio's Avatar
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    Quote Originally Posted by Dingo View Post
    Here's one:
    I bought a gun. I modded it, added 3 slots, didn't have the... whatever they are (credits? green goo?) to put the 4th slot in, though the option was available. I equipped it, thinking I'd just do it later. Unequipped it later, and the option to add slots was gone. My assumption: you lose the ability to add mod slots when you equip something. Thoughts/corrections?
    Equipped weapons cannot have mod slots added, mods removed, or have the weapons salvaged for resources. You can only add mods to open mod slots if a weapon is equipped in any way.

    As you get higher in EGO level, multiple config slots open up. If you un-equip a weapon from config tab 1, but don't also un-equip it from config tab 2, 3, 4, etc, it still counts as being equipped, so you won't be able to do anything other than add mods to open slots. It's a major design flaw in attempt to prevent accidental equipment deletion.

  9. #49
    Member Paulcholio's Avatar
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    Quote Originally Posted by Paulcholio View Post
    Equipped weapons cannot have mod slots added, mods removed, or have the weapons salvaged for resources. You can only add mods to open mod slots if a weapon is equipped in any way.

    As you get higher in EGO level, multiple config slots open up. If you un-equip a weapon from config tab 1, but don't also un-equip it from config tab 2, 3, 4, etc, it still counts as being equipped, so you won't be able to do anything other than add mods to open slots. It's a major design flaw in attempt to prevent accidental equipment deletion.
    Forgot to mention...
    Each skill costs resources to use and sometimes scrip.
    When you start out, you do not have any Salvage Matrix skills other that the ability to break equipment down for resources.
    You gain a salvage skill as you get to a certain point in EGO level. Didn't pay attention to the level as i got each skill, but you get them in this order:

    Salvage equipment - breaks down the equipment item into resource units. You can break down shields, weapons, and grenades, but not mods.

    Add Mods - Adds the appropriate mod of your choice in your inventory to a matching mod slot of the weapon of choice in your inventory. The 4 types of mods and slots are stock, barrel, magazine, and scope. If the slot does not match the mod you are trying to add, or you do not have the appropriate mod slot yet, you cannot add the mod.

    Add mod slot - Adds 1 additional random mod slot to a existing weapon. A weapon can only have up to 4 mod slots. When adding mod slots, the greater number the mod slot, the more expensive the resource/scrip cost. i.e.: putting a 4th mod slot on a weapon costs around 11000 resources (depending on the weapon) while adding the 1st mod slot to a weapon is free.

    Remove mods - clears all the mod slots on the weapon. You loose the mods that were on the weapon in the process.

    Retrieve mods - Removes all mods from a weapon and places the mods in your inventory, but destroys the weapon in the process.

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