+ Reply to Thread
Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 47
  1. #11
    Member
    Join Date
    May 2013
    Location
    Portugal
    Posts
    4,262
    Quote Originally Posted by Multigun View Post
    Currently, there is a great divide among the community. On one half, there is the low EGO players. On the other, there are the high EGO players. The low EGO players say the game is too hard, while the others say the game is too easy. Trion says “we’ll fix it!” That about sums up the great argument that is currently raging through the forums. (Obviously it’s a lot more complicated than that, but this debate isn't why I am making this post.)

    Although each side sees the difficulty change differently, there is one universally agreed upon change that nobody seems to like: Arkforge to upgrade weapons. A very brief history lesson if you will. Once you could find a low level orange weapon that you absolutely were in love with, and keep it forever and ever. With the latest change, that low level weapon is now useless, to put it nicely. If you were lucky enough to find an orange weapon sub 1000 EGO, imagine how much Arkforge it would take to get it to where it was at a rating of 5000 + EGO. Not only that, as a low level player, it is virtually impossible for the player to get Arkforge in the first place.

    Then there are players who have kept countless amounts of weapons in their inventory because they like to try out different things. They paid for increase inventory space just for this purpose (sometimes a lot of inventory space). With the latest update, Trion made it so that all weapons in your inventory were at least 75% of your current EGO level. That's actually really not that helpful. Trion could have at least made it 100% of their current EGO level. Every player will likely have out leveled those weapons within a few weeks anyways and would still need Arkforge. In summary, there is no feasible way to upgrade all of those weapons in their inventory. It forces this type of player to choose a very small handful of weapons to play with.

    Maybe the change was meant to make Defiance a more “traditional” MMO: where the objective is to get to max level and then go about the great chase to get weapons then. But let’s be honest, Defiance is simply not built for this kind of system. What made it special, in terms of weapons, was the ability to find a weapon early on, or later on, and use it for however long you deemed fit.

    Which brings us to this. What exactly are the problems with the current Arkforge system? Well let’s list them. Note: List is subject to change as more things get added or removed.
    1. Low level players are unable to get very much if any Arkforge for a long duration of time. Thus, any weapons they collect until a much later EGO rating are rendered useless long term as it would take too much time and Arkforge to level them up to 3000, 4000, or 5000 EGO.

    2. It takes 50 Arkforge to level an orange weapon 100 EGO points. I haven’t looked at the other quality of weapons, but I assume it’s nothing pretty. Each Expert Co-op awards 10 Arkforge. Each Expert Co-op can take roughly an hour or more to complete. So in order to upgrade your orange weapon even once, you must exceed 5 hours or more of game time (assuming you have a quality group each attempt) in order to level your orange weapon a single time.

    3. Likely the real reason for the Arkforge addition is to increase their wallet size via Micro Transaction. Let’s be real here for a second, the purpose of Trion’s existence is 2 very basic principles: to make fun games, and make money. They cannot continue Defiance if they aren't making some sort of profit. I’m sorry, that’s the way the world works. But, as a fellow player, $40.00 for 1000 Arkforge? Come on Trion, that’s just not fair. For $40.00, I would expect my entire inventory to be raised to my max EGO level.

    4. There are too little ways to get Arkforge in game. Every once in a while you get rewards from a daily or weekly, maybe you get 1 or 2 in a Lockbox, and 10 from Expert Co-op’s.

    5. (Ties in with number 2) Arkforge in its current design is meant for the hardcore of hardcore’s, not the casual player base. Even a casual player can get enough key codes for a tier 4 lockbox after a few hours of play during the week. Arkforge? To level their weapon once could take multiple weeks, if not a month or more.

    Now how about we list things that could potentially make things better? Sure! Here are some ideas! Note: Each list item is just some ideas; they can be combined with each other, or not used at all as determined by the player base and Trion. List is subject to change as more things get added or removed.
    1. Add another (separate and in addition to the current maximum bar) experience bar to all weapons. This bar will reset after it fills up the to max every time. Each time you “level” this bar, the weapon goes up 50 EGO points (or insert another number here). The length of time it takes to level a weapon each time will be very similar to the length of time it takes to “master” the weapon as it currently stands. The experience bar will stall or pause if within a certain amount of EGO units of the player, thus keeping it from out leveling the player.

    2. Lower the amount of Arkforge required to upgrade your weapons, and/or increase the current rewards given out in the current system.

    3. Lower the price in the Bit Store for Arkforge drastically.

    4. Introduce a Bit Store purchase to level all weapons in your inventory to your current EGO level. Anybody who has purchased the DLC #5 prior or in the future gets one of these Bit Store inventory upgrader for free as they see fit.

    5. Introduce more ways to get Arkforge. Add them to Arkfalls, Arkbreaker battles, Incursions, all daily’s and weekly’s, giving the option to break down purple or higher tier into Arkforge, etc.


    There are likely problems and complaints I am forgetting or not listing. In addition, there are probably lots of other great ideas I haven't list yet. These are simply my observations after the DLC has been out for almost a week. So if you have any else that you would like to be added to the lists, please feel free to list them yourselves.
    Man, congratulations, nice post. I totally relate to evrything you just said.

  2. #12
    Member
    Join Date
    May 2013
    Location
    Portugal
    Posts
    4,262
    Quote Originally Posted by Riz View Post
    Near 4700 EGO now, and probably hitting 5000 before next weekend.

    I bought myself a Big Boomer (5100), VBI SMG (Radiation, 5000) and a VBI SMG (Bio, 5000) ingame today for 200k Scrip. Yeah expensive, but Scrip serves no purpose anyways. And it's wayyyyyy less expensive then buying Arkforge at the store.

    Now all i need is a FRC SAW and a Ground Pounder at level 5000/5100 and i'm a happy man. Because i know i can stop upgrading at 5100-5200 EGO. I simply wont complete the rest of my pursuits

    PS3/EU btw, if you have a Ground Pounder or SAW at these levels, hit me up!
    Riz, what is your game handle on the PS3 !? I`m not associating your nick here with an ingame nick.
    No, i don`t have what you want just curious.

  3. #13
    Senior Member
    Join Date
    Apr 2013
    Posts
    158
    Quote Originally Posted by Critical Errors View Post
    Another thing Arkforge does is keep the high ego guys rich, and the low ego poor. Thus, hurting the economy more.
    That ego 2000 Saw? No thanks, I don't want to spend 1500 Arkforge to rank it to my 5000+ ego level.
    This is not true. Every player has the same opportunity to earn keys and go buy lock boxes and get ark forge. Over the weekend I was averaging 500-700 forge a day by spending keys in tier 2 lock boxes.

  4. #14
    Member
    Join Date
    May 2013
    Location
    Portugal
    Posts
    4,262
    Quote Originally Posted by swat brigade View Post
    This is not true. Every player has the same opportunity to earn keys and go buy lock boxes and get ark forge. Over the weekend I was averaging 500-700 forge a day by spending keys in tier 2 lock boxes.
    Tell me what are you taking so i can consume it too. You`re funny.

  5. #15
    Member
    Join Date
    Apr 2014
    Location
    Republica Libre Soberana de Chiquipen
    Posts
    32
    Quote Originally Posted by drackiller View Post
    Tell me what are you taking so i can consume it too. You`re funny.
    party??!! where??

  6. #16
    Senior Member
    Join Date
    Apr 2013
    Posts
    158
    Quote Originally Posted by drackiller View Post
    Tell me what are you taking so i can consume it too. You`re funny.
    I'm taking that drug called " playing the game and not *****ing on the forum"

  7. #17
    Quote Originally Posted by swat brigade View Post
    This is not true. Every player has the same opportunity to earn keys and go buy lock boxes and get ark forge. Over the weekend I was averaging 500-700 forge a day by spending keys in tier 2 lock boxes.
    That's unlikely. The chance of getting either a 20 or 50 Arkforge drop from a lock box is less than 6% each. Unless you're both lucky and have been getting between 233 and 333 lock boxes day it's an extreme understatement to say it's doubtful that you're pulling that much Arkforge from lock boxes each day. Troll on, but if you troll this badly no one is going to treat anything you say seriously.

    dyunan.natsuu デュナン・ナッツ - PC NA

  8. #18
    Member
    Join Date
    Apr 2014
    Location
    Republica Libre Soberana de Chiquipen
    Posts
    32
    Quote Originally Posted by Deunan View Post
    That's unlikely. The chance of getting either a 20 or 50 Arkforge drop from a lock box is less than 6% each. Unless you're both lucky and have been getting between 233 and 333 lock boxes day it's an extreme understatement to say it's doubtful that you're pulling that much Arkforge from lock boxes each day. Troll on, but if you troll this badly no one is going to treat anything you say seriously.
    This forum needs a "Like" button

  9. #19
    Member Bonehead's Avatar
    Join Date
    Jul 2013
    Location
    seattle wa usa
    Posts
    7,161
    Quote Originally Posted by Drakestein View Post
    This forum needs a "Like" button
    Pretty sure you just used it.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
    "Daredevil"

  10. #20
    Member
    Join Date
    Apr 2013
    Location
    land of lincoln
    Posts
    2,969
    Quote Originally Posted by Deunan View Post
    That's unlikely. The chance of getting either a 20 or 50 Arkforge drop from a lock box is less than 6% each. Unless you're both lucky and have been getting between 233 and 333 lock boxes day it's an extreme understatement to say it's doubtful that you're pulling that much Arkforge from lock boxes each day. Troll on, but if you troll this badly no one is going to treat anything you say seriously.
    *LIKE*

    Yeah, gotta at least keep things within the realm of possible. Hmmmm it appears some of us actually DO know realistically what the state of the game is right now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts