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  1. #41
    Member Bonehead's Avatar
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    Okay let's see if I got this.

    Carbagagoolian cores I don't give a crap about so we'll table those.

    Arkforge is an endgame currency?

    It is not intended for use by low and other ego levels to keep weapons current with the wielders ego?

    Then why is it for sale in the bit store?

    I must be missing something.
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
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  2. #42
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    Quote Originally Posted by Bonehead View Post


    Okay let's see if I got this.

    Carbagagoolian cores I don't give a crap about so we'll table those.

    Arkforge is an endgame currency?

    It is not intended for use by low and other ego levels to keep weapons current with the wielders ego?

    Then why is it for sale in the bit store?

    I must be missing something.
    Go answer the door. Snake oil salesman needs to discuss something with you.

  3. #43
    Member Bonehead's Avatar
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    Quote Originally Posted by dramaQkarri View Post
    Go answer the door. Snake oil salesman needs to discuss something with you.
    I hope it's a sale!

    Two fer one maybe?
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
    "If wishes were horses, we'd all be eating steak."- Jayne Cobb.
    "Daredevil"

  4. #44
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    Quote Originally Posted by Bonehead View Post
    I hope it's a sale!

    Two fer one maybe?
    Yes some fabulous new end game shtako for you!

  5. #45
    Quote Originally Posted by Holy Bahamut3 View Post
    Another idea that would work, but will never be considered by the devs is having the AF level the weapon to our current EGO's, thus making them useful again. 100 EGO units at a time is just too few...
    Just as any request to add sources or the amount of Arkforge from current sources is a waste of time, any request to decrease the demand for Arkforge is also a waste of time because they share the common aspect of undermining the company's ability to monetize "whales".

    dyunan.natsuu デュナン・ナッツ - PC NA

  6. #46
    Member Quebra Regra's Avatar
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    Quote Originally Posted by Deunan View Post


    If it's supposed to be endgame currency then why is it necessary for game mechanics that have absolutely nothing to do with endgame content? Upgrading power rating to maintain weapons isn't endgame activity. Change it so that upgrading requires salvage which has always been the game currency for using the Salvage Matrix. Sorry Kiwibird, I know you're just the messenger in this but let's not kid ourselves, it's not endgame currency.

    Arkforge is a new form of non-endgame currency implemented to induce sales at the bit store for it by slowing down player gear progression for everyone in the game that doesn't purchase it with bits. I can understand why that's not something that anyone from the company would want to admit, but the sooner players understand why Arkforge is the way it is, the sooner they will stop making pointless attempts to advocate for more ways to get Arkforge in the game or for the current rewards to be increased from their existing in game sources.
    I also realize Kiwi is a CM, and that the powers that be chose the answers (right/wrong/indifferent) that they chose to allow the CMs to provide.

    There is no denying that there is a pancake on that bunny's head, no can it be denied that ARKFORGE was intended to be a monetary stream to some degree at least. The points about the shield changes only serve to demonstrate that the current devs still do not understand the work that was put forward by the original team... and we are the poorer for it.

    So failing any real resolution to these obvious issues, how about bald heads and tshirts?
    XBOX, NA, DAWN PATROL (recruit for life!)

  7. #47
    Community Team CM Kiwibird's Avatar
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    Quote Originally Posted by Overtkill21 View Post
    So we're talking Trick's design here correct?

    Because that IS NOT how they were originally designed.
    I requested more information on this because this is something that has been around since release. Here is what I've got from them:

    A copy/paste error was discovered that had been hanging out since release. A number of high quality shields had common and uncommon stats associated with them. Many of these did not even have appropriate secondary effects to account for such a mismatch. As such, we assigned all shields of all rarities the stats appropriate to their tier. Shields of the same tier and design share the same stats with variation in secondary effects to improve their value rather than as a detriment to their value.

    Quote Originally Posted by Quebra Regra View Post
    how about bald heads and tshirts?
    I asked about this a while back! We’ve been investigating our options on this front. Traditional publishing runs of shirts and other game paraphernalia can have a large up-front cost. However, we’re looking at other means which would enable smaller initial investment or print-on-demand services. For bald heads, it's possible from what I've heard, but it's not a high priority thing at the moment.

  8. #48
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    Quote Originally Posted by CM Kiwibird View Post
    A copy/paste error was discovered that had been hanging out since release. A number of high quality shields had common and uncommon stats associated with them. Many of these did not even have appropriate secondary effects to account for such a mismatch. As such, we assigned all shields of all rarities the stats appropriate to their tier. Shields of the same tier and design share the same stats with variation in secondary effects to improve their value rather than as a detriment to their value.
    We read that already, and it still doesn't make sense. Rushed (and copied) homework. I'll give you an F.
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    *radio advert voice* Defiance incoming DLC preview... Unexpected hazards will now drop from the sky along with the usual Arkhunters' booty... Experience the ShArkFalls! You thought Trion was jumping the shark? Wait till the shark jumps on YOU. ShArkFalls, available... soon.

  9. #49
    Member Quebra Regra's Avatar
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    Quote Originally Posted by CM Kiwibird View Post
    I requested more information on this because this is something that has been around since release. Here is what I've got:

    A copy/paste error was discovered that had been hanging out since release. A number of high quality shields had common and uncommon stats associated with them. Many of these did not even have appropriate secondary effects to account for such a mismatch. As such, we assigned all shields of all rarities the stats appropriate to their tier. Shields of the same tier and design share the same stats with variation in secondary effects to improve their value rather than as a detriment to their value.



    I asked about this a while back! We’ve been investigating our options on this front. Traditional publishing runs of shirts and other game paraphernalia can have a large up-front cost. However, we’re looking at other means which would enable smaller initial investment or print-on-demand services. For bald heads, it's possible from what I've heard, but it's not a high priority thing at the moment.
    No comment on the first point... no point.

    On the second, go get yerself one of these, and see how TRION can make the tshirts happen without footing the upfront cost (comon, you know you want one... even tho it is a little warm there)
    http://www.biowarestore.com/n7-leather-jacket.html

    I appreciate the responses none the less, thanks.
    XBOX, NA, DAWN PATROL (recruit for life!)

  10. #50
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    thank you for your response kiwi, and thank you to the community for the support for this thread. unfortunatly, it has left me with a couple major isssues:

    -the ammo pools do not force me to take risk assessments. they instead have forced me to trade, sell, or break down all of my semi-auto snipers and detonators due to the fact that you are guaranteed to run out of ammo in either before killing anything. i used to enjoy my sniper loadout very much. its too bad this one fix cannot be implemented

    -here is an example of a risk assessment choice... do i want to use a respark 5 shield, which has the lowest delay in game, or do i want to use a respark regenerator, which gives me a huge boost in health regen, but has a longer delay than the "5"? THAT is risk assessment!!! that is an example of trying to balance the pros and cons of two items.

    -arkforge and corilium cores are endgame rewards? so is that to say that these are the last two currencies that will be added to the game? do we now have everything in game that these will be used to obtain? will anything be added later that will require using either of these currencies, further increasing the amount we have to grind for?

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