Nice, a balancing patch at last! Sadly it misses 2 major things IMO:
1. The extra buff for low EGO-players. It's not quite acceptable when a low EGO attempts to do a conflict site, and a higher EGO comes along the low EGO better runs for his/her life. Regardless of the current 'buff' to 4.750 EGO, which just doesnt seem to be effective at all. The game is playable for them at the moment, as long as no high EGO comes near. Unintentional griefing should never be allowed by any game-developper, and therefor be avoided.
And what if the high EGO comes in, low EGO get buffed, harder mobs spawn and the high EGO leaves? Let the now unbuffed low EGO fight it out with those higher tier enemies? C'mon... Needs a fix a well.
2. The Volge at Threat Level 10/Volge Sieges. Yeah, yeah... You're supposed to attack them in groups. But its so annoying to communicate something through the unbearable chatsystem. And with who are you supposed to team up anyways? After the 4th Stage most purple dots seem to be rushing out of there lol (which is actually the smart thing to do if you dont want to end with a lower score). Working as intended or not, 90% of the players nowadays avoid these Sieges. Sad, cause to me they once were one of the highlights of Defiance before DLC5. Could you please 'unbreak' this too?
i know how you feel, my clan is always having problems with not being able to hear each other in chat. The common phrase going around is "is someone talking that i can't hear" it really sucks when like 5 people can't hear each other and they all talk over each other. most of the time we all have to restart the game to fix it.
Broken chat system=not cool
I agree volge sieges are insane now , i used to go in alone and be able to get top tier now as Riz said people avoid them and leave early and the same amount of ark viscera will spawn no matter how many people are there. I really love dying and extracting to a spot that happens to be under another ark visceras foot which equals instant death...Nice.
From hotfix 1.504 notes:
Thinking about it now, these two points bother me a bit. First one states threat levels fixed to update when players in range...but what about when they leave? I assume this applies to open world.
- Fixed a bug causing some encounters to not update threat levels when players were in range.
- Threat levels can now decrease when players leave instances, such as arkfall interiors.
Second point notes threat levels will decrease...but that is in "certain instances" only. WHAT ABOUT OPEN WORLD? This is the more problematic area, actually.
at the min i avoid volge sieges and volge inc is because i keep get that same old OJ The VOLGE BATTLE RIFLE 90% of the time
Should really get rewarded for running around while being shot at by Volge, because unless they're chasing someone else, you've no choice but to run from one piece of cover to another. The guys sprinting around with a huge cloud of homing missiles right up their *** are working just as hard as anyone shooting, but they won't get to score because they never get a chance to do any shooting.
It's not as if you can coordinate through chat anyway. What would you do once there are multiples of each type?
Caller: Everyone target that Viscera!
Player 1: Uh which one?
Caller: You know...THAT one!!!
Player 2: Uh yeah typing the word "that" in allcaps...not helping so much...
Player 3: lolz
dyunan.natsuu デュナン・ナッツ - PC NA
yeah, well when there are players visible it is somehow intuitive to join with group and shoot what they are shooting, problem is when the only player you see is you.
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