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  1. #1
    Junior Member
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    Irritating new tactic

    I have found a couple players doing something recently that is all kinds of irritating. For example. As we all know when other players are around the enemies rank up and are harder to fight. I was doing some side missions, and another player was on the same one I was but literally ran to the side and hid letting me do all the work against tougher enemies while he just waited it out.

    Now this was not a case of him just letting his shield recharge as he stood there for a extended period of time and moved a few times to avoid the enemies coming after him. Because the bad guys had swarmed me I was killed and he made no move to help even then. He was basically just staying in the area to get credit after I finished everything off. I got tired of him just watching and led the group over to where he was hiding, and then he actually tried to fight them off.

    They ended up killing him at which point I finished the rest off. From the way he behaved the whole time I can only believe he was just letting me do the work while waiting to get credit for the mission. It ended with me getting credit for 30 kills while he was at about 3. I personally would not care except for the fact that his presence does make the mission harder. Has anyone else encountered this type of behavior?

  2. #2
    Quote Originally Posted by Talvan View Post
    I have found a couple players doing something recently that is all kinds of irritating. For example. As we all know when other players are around the enemies rank up and are harder to fight. I was doing some side missions, and another player was on the same one I was but literally ran to the side and hid letting me do all the work against tougher enemies while he just waited it out.

    Now this was not a case of him just letting his shield recharge as he stood there for a extended period of time and moved a few times to avoid the enemies coming after him. Because the bad guys had swarmed me I was killed and he made no move to help even then. He was basically just staying in the area to get credit after I finished everything off. I got tired of him just watching and led the group over to where he was hiding, and then he actually tried to fight them off.

    They ended up killing him at which point I finished the rest off. From the way he behaved the whole time I can only believe he was just letting me do the work while waiting to get credit for the mission. It ended with me getting credit for 30 kills while he was at about 3. I personally would not care except for the fact that his presence does make the mission harder. Has anyone else encountered this type of behavior?
    Except for completion he won't get anything extra out of just hanging around. He might just be griefing, staying around to raise the threat level.

    You can thank the tediousness of combat introduced with patch 1.5 for this more and more prevalent behaviour. It tells us, that when the creative lead uses the phrase "risk/reward", he doesn't know what he's talking about.
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  3. #3
    Yep it's happening all the time. This was also something pointed out in feedback during the test server period. It was another reason why I thought they turned scaling off at the end for conflict sites. I guess they don't care.

    I just train mobs on them and leave the area. If they're in a clan I let their clan leaders know. I know 1 got kicked from a reputable clan afterwards. If they don't get kicked that tells you everything you need to know about that clan.

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  4. #4
    Member Conceit's Avatar
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    I see this all the time doing contracts. One to three little purple dots hang out on the edge of the conflict site that seem to magically disperse one the site is done. For the record this is not new since 1.5. I have seen this since the overhaul of the contract system.
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  5. #5
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    ive posted about this, and ive even driven up to conflict sites and seen purple dots sitting at the edge waiting for someone to come along and do the conflict. i usually just keep driving and come back later. it does get old when i have to do the same conflict 3 times because i led a mob to a leech and left though.

  6. #6
    Member Tekrunner's Avatar
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    The thing is, they don't even need to stick around to get credit for contracts. They could just drive through the circle if that's what they're after. That would still not be a very nice thing to say, but at least they wouldn't actively hinder other players.
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  7. #7
    And I still had the opposite of the problem tonight, starting a conflict site contract and going pretty smoothly... until a 5K player showed up. I'm only around 2500 or so, so I was basically reduced to emptying 500 rounds at a time (out of my brand-new today OJ Tachmag) into a raider and still not killing them. What's the point of my even being there once someone twice my Ego shows up? Laying into enemies with barely any effect is kind of the opposite of fun.

  8. #8
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    I've seen it a couple times, and twice I was that AFK guy, once because I had to leave because the garage Alarm, and had to leave to check if it was just a faulty alarm or someone really breaking into the Garage, the other time, I was just dying and nothing was loading all I saw was the Red Butterfly's, and I had already used my Cluster Nades (only thing that does damage to invisible mobs)
    usually when I'm waiting on things to load, so I can actually do, do damage, I just run around shooting towards them anyways, so it looks like I'm doing something
    worse thing is when the other player has not loaded, (this has only been a issue with Major Arkfalls and some Conflicts), and they're down, I cannot revive them, all I see is the Purple + blinking on my mini map

    but during those times where I'm the one doing all the work, would been nice if they would revive me, when I do go down, I don't care if they run back to hide, but at least revive me

  9. #9
    Junior Member Mordresh's Avatar
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    I like the system where I can do activities regardless of EGO level and do things with lower or higher level players. It's a breeze compared to most other MMO's where I cannot do this or that cause I'm either to high or to low or the progression of benefits aren't there. They achieved this I think, but the mechanics still need more work. Like some metric that measures activity and removes that specific player from play and calculation, so a bystander or one that simply passes through is not factored in.

  10. #10
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    Quote Originally Posted by Darth_Nikon View Post
    Laying into enemies with barely any effect is kind of the opposite of fun.

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