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  1. #1
    Member Overtkill21's Avatar
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    Weapon Damage Progression - Irregular - Why?

    So I have been wondering about weapon Damage progression as EGO goes up and I happen upon this post by Tekrunner about a graph of data provided by maverick07.

    Quote Originally Posted by Tekrunner View Post
    Why does EGO scaling of weapons use such an irregular function? Why couldn't you just make it plain linear or polynomial?



    (the above is a plot of a white thunder's damage from EGO 36 all the way to 5736; data courtesy of maverick07)
    Why does this look like this? It seems quite odd doesn't it?
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  2. #2
    this is how they buff max ego players, but not as same as low ego player in coop have same damage out put.

  3. #3
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    It is funny they think that scaling the EGO of your character matters, When it is your guns, and shields that matter.

    This bringing the EGO up to 4750 does NOTHING.

  4. #4
    Member Overtkill21's Avatar
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    So look at this! I busted out the ol' protractor and I doubt this is coincidence...

    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  5. #5
    Member ConcreteSnake's Avatar
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    I've noticed this as well while leveling up weapons. I heard things die off after 5500 but wanted to see for myself. I took a legendary casti Springer from 5500 to 5600 and it got 4 dmg. Proven that its not worth upgrading anything after 55XX.
    Quote Originally Posted by Scapes View Post
    Yes, one million scrip. Why? We wanted to create an additional path to these weapons and their synergies for dedicated players who didn't want to purchase the Corporate Espionage Lock Box via the Bit Store.

    GT: ConcreteSnake

  6. #6
    Member Overtkill21's Avatar
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    Quote Originally Posted by ConcreteSnake View Post
    I've noticed this as well while leveling up weapons. I heard things die off after 5500 but wanted to see for myself. I took a legendary casti Springer from 5500 to 5600 and it got 4 dmg. Proven that its not worth upgrading anything after 55XX.
    That's definitely what the graph is showing - good to have further confirmation - I used the ol' protractor again and measured those small inclines in between the big ones and they are decreasing by a factor of 1/2 each time.

    If the trend holds then the next increase will be a whopping 60% incline...but this'll be after this current 5500-??? doldrum...which could last a real LONG time.

    I think, perhaps, this gives us a bit of insight into the longevity plans for the game on the part of the devs. Or at least the longevity of this scaling.
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  7. #7
    Member Quebra Regra's Avatar
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    Quote Originally Posted by K Ron Spliffs View Post
    It is funny they think that scaling the EGO of your character matters, When it is your guns, and shields that matter.

    This bringing the EGO up to 4750 does NOTHING.
    Ring the bell win a prize! QFT, all the way!

    Yup, so there may be some marginal gain in HP, but yes weapon damage, armor, shield are unaffected. Functionally making the "buff" B.S.
    XBOX, NA, DAWN PATROL (recruit for life!)

  8. #8
    Member Bonehead's Avatar
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    It seemed like a good idea to the creative team for whatever reason...
    1.05 shotgun mag boost? REALLY?
    PC/NA&EU, too many toons to list.
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  9. #9
    Member Tekrunner's Avatar
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    Quote Originally Posted by Overtkill21 View Post
    So look at this! I busted out the ol' protractor and I doubt this is coincidence...

    On the first steeper slope section (1000 to 1500), every 100 EGO increases damage by 20% of the weapon's base damage.
    From 2000 to 2500: 40% per 100 EGO.
    From 3000 to 3500: 60% per 100 EGO.
    From 5000 to 5500: 80% per 100 EGO.

    The increase on the less steep portions varies from 4% to 6% per 100 EGO. And after 5500, about 1.5% per 100 EGO (which, at this point, is about 0.1% of the weapon's total damage).
    Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
    HP and Regeneration rate tests | Weapon range tests


    Want to know which guns are the best? Check out my weapon tables! (partly outdated)

  10. #10
    Yea this sounds about right. I have a weapon that is 3500 ego that I want to level up, but stopped at 4000 because the gains were minimal. Then last night I leveleved my main shield and AR from 5100+ to 5200+ and the jump in capacity and damage was well over 300. Based on the info here I may stop leveling items after 5300+ ego.

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