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  1. #1

    remove hulkers from pursuit

    Please remove the hulkers from the chimera pursuit. Not only is it hard to kill them in the stage they appear in at the tam incursion, but with dlc 5 making them harder, and noobs using bmgs, it's now IMPOSSIBLE to get the 25 kills for the pursuit.
    Either reduce the amount, of get rid of it altogether.
    Anyone else having a problem with this?

    Official Response: http://forums.defiance.com/showthrea...e-Bite-Pursuit

  2. #2
    Member Combo Breaker's Avatar
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    Xbox NA. At least 5 Hulkers were killed in the Kenn Farm Incursion I was at last night. It seems later in the evening is a better time to actually get to kill the Hulkers.
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  3. #3
    Do explosions 101 expert there's 2 in that one. Or use a canker qt Kent farm.

  4. #4
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    Quote Originally Posted by Combo Breaker View Post
    Xbox NA. At least 5 Hulkers were killed in the Kenn Farm Incursion I was at last night. It seems later in the evening is a better time to actually get to kill the Hulkers.
    Yeah once all the kids log off it is possible.


    @spartanXXX the ones in explosions 101 expert do not count and why the **** would you use a canker? You realize ars are doing 4k+ damage per bullet now and there's spikes galore.

    Horrible idea.

  5. #5
    Or the Devs can make all of the mobs that appear during a wave STAY until they are all killed in order to trigger another wave appearing. It just seems so silly to me to see hulkers, or any mob for that matter, appear, take three steps, then disappear. I never understood the logic behind how incursion stages worked.
    I play the PC version of Defiance and I do not PvP, ever. Understand that all of my comments are from that perspective.

  6. #6
    Member Seizan's Avatar
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    lvl 10 Hulkers get killed all the time in Incursions on XBOX 360 NA

  7. #7
    Member Etaew's Avatar
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    Quote Originally Posted by Ashlocke View Post
    Or the Devs can make all of the mobs that appear during a wave STAY until they are all killed in order to trigger another wave appearing. It just seems so silly to me to see hulkers, or any mob for that matter, appear, take three steps, then disappear. I never understood the logic behind how incursion stages worked.
    They should stay, we haven't been told why they are implemented the way that they are (to my knowledge) might make a good livestream question.
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  8. #8
    really the only thing they have to do is patch it so when that wave with the hulkers is in is to just make THEM only appear so you have to kill them to complete the wave.

  9. #9
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    Im guessing the OP is on ps3 , for some reason people on ps3 are too stupid to understand that the big points are in the hulkers and not enough of them have the dlc to know about the pursuit or give a ****. Im hoping that when everyone is able to get the dlc on ps3 this problem will change.
    Im also wondering why if before the dlc dropped the incursion round would not end before a hulker died then why cant it work that way now?
    Im sure TRION is thinking it works and that is good enough , who cares if it works correctly and the cutomer is happy. This is TRIONS biggest problem , it works who cares if it works correctly.

  10. #10
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    Quote Originally Posted by Etaew View Post
    They should stay, we haven't been told why they are implemented the way that they are (to my knowledge) might make a good livestream question.
    someone said that it was to prevent mobs that sometimes still stuck in walls/ground/etc to holding off wave progression.
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