
Originally Posted by
smurfsniper
I was thinking maybe we could have some sort of Melee build? With different type of bladed weapons, and specific shields for melee(increases Health, but drastically increases the shield charge delay, and grenade cooldown, has an X % to heal health on melee kills? something like that).
Maybe this has the ability to break the game, as it would not use ammo, and thus making arkfalls less tense. Maybe the blades can have a durability bar that when depleted will be dulled(not useable, but not discarded), picking up ammo would pick up grinding stones to sharpen the weapons by a certain percent. Making it a high risk vs high rewards type of deal?
Added with blur for powerful rushing attack that has an arc that will inflict exclusive bleed damage(for blades only) to surrounding enemies within the radius of the attack.
Added with cloak for an X% chance to instantly kill infantry type enemies(captains, generals, elite versions of enemies are not affected).
Added with overcharge would make your attacks stronger, but your speed slower to compensate for the excessive damage they could do(on par with a full clip of bullet damage so it is not over abused).
Added with Decoy could increase your chance of a critical by X for every enemies that is focused on the decoy.
Obviously this is fruit for thought later on down the road once the servers, and other goals have ben reached by the devs.
These are just my thoughts, and I would like to hear everyones opinion about this. What do you the defiance forum members think?
Maybe it is impossible to add these to the games code without wrecking havoc on it, but i still think it could be something worth talking about.