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  1. #31
    Junior Member
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    Apr 2013
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    Quote Originally Posted by Psyqhical View Post
    The only thing that bothers me as a sniper is that there is no Raw Mouse Input option. I constantly find myself changing my mouse sensitivity.

    It doesn't help that the sensitivity when unscoped is higher then when you scope in as well.
    Yes it's quite annoying that the difference between scoped and unscoped sensitivity is so large (and no option to modify just one!). Tried to quickscope in close range but the TPS line of sight makes it such that the targeting reticule while scoped is slightly to the right of a close range target as compared to unscoped.

  2. #32
    Senior Member Cortechs's Avatar
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    Mar 2013
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    330
    Quote Originally Posted by Saraya View Post
    They need to balance weapon damage and they need to redesign the mob animations/movement speed as the latter issue affects all weapons in other situations like false zoom on small arms. It's a pain trying to catch up to and lead bullets on mobs when you got a narrow field of view, slow aim sensitivity and in one dodge the mob goes from end to end on your screen within a second.
    Thank you for explaining some of these issues better than I did.

    I was using a TACC (I believe that is it) AR which fires in bursts, so it can be used as a poor-man's sniper. It does extremely nice damage, and the burst fire prevents unnecessary ammo use. I used it lots during the beta, which is why I am comparing it to the sniper rifles I am using heavily now.

    I admit that Sniper Rifles are great against mobs when you are solo. I just think the issues you mention work too much against it when you are working with others, particularly in Arkfalls and in instances where mobs are flinching, jerking, abruptly turning, etc. constantly.

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